| ||For an overview of combat shotgun models in the Fallout series of games, see combat shotgun.|
A shotgun, also called a "scattergun," is a firearm designed to shoot a multitude of lead or steel balls of varying sizes, greatly increasing the weapon's hit potential. This makes it very effective at hunting game. However, the accuracy and power found at close range starts to diminish as the target gets farther away. Shotguns designed for the military's use are often called "combat shotguns."
This model of combat shotgun was deployed as a close assault fire team's primary weapon (supplemented with explosives, an N99 pistol, and a power fist) during the Anchorage Reclamation, and many working units have been scavenged by raiders, slavers, and Talon Company mercs in the Capital Wasteland.
Vastly superior to the sawed-off shotgun, the combat shotgun combines a large drum magazine with mutilating close-range damage. The only drawback is the weapon's poor reliability, as the combat shotgun deteriorates quickly. However, considering it is commonly used by human opponents, and its use in traps, you can usually find enough to keep at least one in fully working order.
Unlike the combat shotguns in previous Fallout games, the combat shotgun in Fallout 3 is not fully-automatic.
The combat shotgun can fire a total of about 145 rounds, the equivalent of 13 reloads, from full condition before breaking.
- The Terrible Shotgun - Carried by the raider merchant Smiling Jack, The Terrible Shotgun deals an obscene amount of damage to targets, in exchange for a much wider spread. It's also slightly heavier.
- Charon's shotgun - A unique shotgun used by Charon.
- Sim version - A sim-only version of the weapon which differs in health, having such a high rating as to be essentially non-degrading. It also has a cleaner, less battered appearance than the standard Fallout 3 version.
|- Weapon name (melee or unarmed)||- Attacks in V.A.T.S.|
|- Weapon name (gun, energy or explosive)||- Action point cost|
|- Damage per attack (damage per projectile)||- Damage per action point|
|- Damage per second||- Weapon spread|
|- Area of effect damage||- Magazine capacity (shots per reload)|
|- Effect damage & duration||- Durability (number of attacks before breaking)|
|- Bonus effects||- Weight|
|- Attacks per second||- Value in caps|
|- Critical chance % multiplier||- Value to weight ratio|
|- Critical damage||- Skill required|
|- Critical effect damage & duration||- Strength required|
|- With all mods attached|
|The Terrible Shotgun||80|
- Rivet City - One is on display at Flak 'N Shrapnel's and can be bought or stolen.
- Megaton - One can be found in the Megaton armory.
- One can be found at the Dickerson Tabernacle Chapel.
- All rigged shotgun traps, when disarmed, will give you a low-condition combat shotgun plus 4 shells.
- Bethesda Offices West - Three are rigged to a pressure plate in the only room on the 3rd floor.
- Carolina Red, Lana Danvers, Leroy Walker, and Rocksalt all carry the combat shotgun.
- Simone Cameron will carry one at the Lincoln Memorial if you side with the slaves.
- Sometimes raiders will use these.
- Talon Company mercs will sometimes carry them.
- The Regulators Sometimes use them.
- When viewing the Pip-boy image for the weapon, the Vault Boy's face will have some beard stubble.
- The actual mechanism of the shotgun is quite curious. The weapon's ejection port is several centimeters behind the magazine, which appears to feed shells into the middle of the barrel.
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