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Combat shotgun (Fallout 3)

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For an overview of combat shotgun models in the Fallout series of games, see combat shotgun.
Combat shotgun
COMBATSHOTGUN
Combat shotgun icon
Requirements
skillSmall Guns
Attack statistics
dmg/attack
55 (62.8)
dmg/proj.
6.1 (7)
DPS
82.5 (94.1)
DPS (reload)
58.2 (66.4)
crit dmg
27
crit % mult
x1
attacks/sec
1.5AP27
projectiles9spread3
Ammo & reloading
ammo typeShotgun shell
ammo/shot
1
shots/rel.
12
ammo cap.12
reload time
3.3
Other
weight7value
200
item HP240
repair
Drum-magazine combat shotguns
base id00004327
xx00c7c2(sim version)
 
Gametitle-FO3
Gametitle-FO3

The combat shotgun is a small gun in Fallout 3.

BackgroundEdit

This section is transcluded from shotgun. To change it, please edit the transcluded page.

A shotgun, also called a "scattergun," is a firearm designed to shoot a multitude of lead or steel balls of varying sizes, greatly increasing the weapon's hit potential. This makes it very effective at hunting game. However, the accuracy and power found at close range starts to diminish as the target gets farther away. Shotguns designed for the military's use are often called "combat shotguns."

This model of combat shotgun was deployed as a close assault fire team's primary weapon (supplemented with explosives, an N99 pistol, and a power fist) during the Anchorage Reclamation, and many working units have been scavenged by raiders, slavers, and Talon Company mercs in the Capital Wasteland.

CharacteristicsEdit

Vastly superior to the sawed-off shotgun, the combat shotgun combines a large drum magazine with mutilating close-range damage. The only drawback is the weapon's poor reliability, as the combat shotgun deteriorates quickly. However, considering it is commonly used by human opponents, and its use in traps, you can usually find enough to keep at least one in fully working order.

Unlike the combat shotguns in previous Fallout games, the combat shotgun in Fallout 3 is not fully-automatic.

DurabilityEdit

The combat shotgun can fire a total of about 145 rounds, the equivalent of 13 reloads, from full condition before breaking.

VariantsEdit

  • The Terrible Shotgun - Carried by the raider merchant Smiling Jack, The Terrible Shotgun deals an obscene amount of damage to targets, in exchange for a much wider spread. It's also slightly heavier.
  • Sim version Operation: Anchorage (add-on)Gametitle-FO3 OA - A sim-only version of the weapon which differs in health, having such a high rating as to be essentially non-degrading. It also has a cleaner, less battered appearance than the standard Fallout 3 version.

ComparisonEdit

Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratio
Combat shotgun 55
(6.1x9)
82.51.5x1272723.012145720028.6
The Terrible Shotgun 80
(8.9x9)
1201.5x1402736.0121461025025

LocationsEdit

NotesEdit

  • When viewing the Pip-boy image for the weapon, the Vault Boy's face will have some beard stubble.
  • The actual mechanism of the shotgun is quite curious. The weapon's ejection port is several centimeters behind the magazine, which appears to feed shells into the middle of the barrel.

SoundsEdit

SingleShotVB
ReloadVB
JamVB

GalleryEdit

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