Combat Shotgun
From The Vault
| Combat Shotgun | ||
| ||
| Damage | 15-25 | |
|---|---|---|
| Damage Type | Normal | |
| Attack Modes | Single Shot: 5 AP; Range: 22 Aimed Shot: 6 AP; Range: 22 Burst Shot: 6 AP; Range: 18 | |
| Burst Rounds | 3 | |
| Ammo Type | 12 Gauge | |
| Ammo Capacity | 12 | |
| Minimum Strength | 5 | |
| Hands Required | Two-Handed | |
| Weight | 10 pounds | |
| Cost | $2750 | |
A Winchester City-Killer 12 gauge combat shotgun, bullpup variant. In excellent condition, it has the optional DesertWarfare environmental sealant modification for extra reliability.
In the original Fallout, this was a very powerful weapon, especially if obtained early on. Point blank, the burst mode tears most enemies to shreds. While still an effective weapon in Fallout 2, there are many other weapons of comparable power, as well as superior shotguns that reduce the combat shotgun's standing by comparison.
| Weapons of Fallout 1 | Unarmed | Brass Knuckles · Spiked Knuckles · Power Fist |
| Melee | Knife · Combat Knife · Throwing Knife · Club · Crowbar · Spear · Cattle Prod · Sledgehammer · Super Sledge · Ripper | |
| Throwing | Frag Grenade · Plasma Grenade · Pulse Grenade · Molotov Cocktail · Rock · Spear · Throwing Knife | |
| Pistols (Small Guns) | 10mm Pistol · 14mm Pistol · 9mm Mauser · Desert Eagle .44 · .223 Pistol | |
| Shotguns (Small Guns) | Shotgun · Combat Shotgun | |
| Burst-fire Weapons (Small Guns) | 10mm SMG · Assault Rifle · Combat Shotgun | |
| Semi-automatic rifles (Small Guns) | Hunting Rifle · Sniper Rifle · Red Ryder BB Gun · Red Ryder LE BB Gun | |
| Big Guns | Flamer · Minigun · Rocket Launcher | Energy Weapons | Laser Pistol · Plasma Pistol · Alien Blaster · Wattz 2000 Laser Rifle · Plasma Rifle · Turbo Plasma Rifle · Gatling Laser |
| Explosives | Dynamite · Plastic Explosives | |

