| ||For an overview of 10mm pistol models in the Fallout series of games, see 10mm pistol.|
After the phase out of the N80 in 2051, the N99 sidearm became standard issue military gear. The N99 was known for its ability to survive in the harshest of conditions and did so in many tests, as the weapon was reliably able to be restored to working condition after an extended period of time exposed to hard elements and without maintenance.
The N99 proved to stand up to its claims and as a result is one of the most common weapons found in use in the wasteland. While many civilian weapons were ruined beyond use in the extreme conditions following the War, the N99 is commonly able to be easily restored to working order by anyone with even the most basic knowledge of firearm mechanics. Vault-Tec issued them to vault security units, as seen in Vault 101 where the security is only armed with N99's.
However, an N99 in poor condition can often deliver low target and armor penetration, frequent jamming, and greatly reduced accuracy. Fortunately, the weapon was produced in great numbers and many units are available for replacement parts.
Most N99s found in the Commonwealth are equipped with short barrels, while those in the Capital and Mojave Wastelands are equipped with long barrels.
It does more damage and critical damage than regular 10mm pistols. It also has a higher value and item HP. It is obtained from Colonel Autumn's body at 100% condition.
Colonel Autumn's 10mm pistol can fire a total of about 577 rounds, the equivalent of 49 reloads, from full condition before breaking, roughly 23 more rounds than the normal 10mm. It fires around 20 magazines (or 245 rounds) more than the silenced version.
- Silenced 10mm pistol - While not unique, the silenced 10mm pistol is a suppressed version of this weapon. It's weaker, but firing while sneaking won't give away your position.
- Sim version Operation: Anchorage (add-on) - A sim-only version of the weapon which has been re-skinned to appear newer and less worn. It also differs in health, with a whopping 999,150 hit points, essentially preventing the gun from ever degrading, This weapon is not normally accessible outside of the simulation.
|The following is based on Fallout 3 cut content and has not been confirmed by canon sources.|
- 10mm alloy steel pistol - Another version of the weapon was cut from the Operation Anchorage add-on, it differs from the standard 10mm pistol in appearance only, using the same new skin as the sim only version.
|End of information based on Fallout 3 cut content.|
- Sonora Cruz' 10mm pistol - a unique pistol carried by Sonora Cruz. It deals a whopping 100 damage, but Sonora's confidence is marked as "cowardly", so she flees from enemies and never uses her pistol.
|Weapon name (current weapon is highlighted)||- Weapon name (melee or unarmed)||Attacks in V.A.T.S.||- Attacks in V.A.T.S.|
|Weapon name (current weapon is highlighted)||- Weapon name (gun, energy or explosive)||Action point cost||- Action point cost|
|Damage per attack (damage per projectile)||- Damage per attack (damage per projectile)||Damage per action point||- Damage per action point|
|Damage per second||- Damage per second||Weapon spread||- Weapon spread|
|Area of effect damage||- Area of effect damage||Magazine capacity (shots per reload)||- Magazine capacity (shots per reload)|
|Effect damage & duration||- Effect damage & duration||Durability (number of attacks before breaking)||- Durability (number of attacks before breaking)|
|Bonus effects||- Bonus effects||Weight||- Weight|
|Attacks per second||- Attacks per second||Value in caps||- Value in caps|
|Critical chance % multiplier||- Critical chance % multiplier||Value to weight ratio||- Value to weight ratio|
|Critical damage||- Critical damage||Skill required||- Skill required|
|Critical effect damage & duration||- Critical effect damage & duration||Strength required||- Strength required|
|With all mods attached||- With all mods attached|
|Weapon name (current weapon is highlighted)||Damage per attack (damage per projectile)||Damage per second||Attacks per second||Critical Chance % multiplier||Critical damage||Action Point cost||Damage per action point||Weapon spread||Magazine capacity (shots per reload)||Durability (number of attacks before breaking)||Weight||Value in caps||Value to weight ratio|
|Colonel Autumn's 10mm pistol||13||78||6||x1||13||17||0.8||0.5||12||577||3||325||108.3|
|Silenced 10mm pistol||8||48||6||x2||5||21||0.4||0.5||12||333||3||250||83.3|
One must face directly towards the body with the cursor directly on the body in first person view. Once this is done, hold down the button that changes the perspective and it should be possible to rotate the camera. Rotate it 180 degrees and you should see a "Search Colonel Autumn" message. You can also search Dad and possibly everyone in the room if they fall close enough to the wall. If it is not taken then, it will not spawn on him during the final fight during Take it Back!, being replaced by Colonel Autumn's laser pistol, or Colonel Autumn's laser pistol (Broken Steel) if you have Broken Steel installed.
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