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{{Quotation|You've learned the recipe to make slugs for the Vending Machines out of Scrap Metal and the acid from fission batteries. Craft them at the Workbench and spend them just like Chips!}}
   
 
'''Coin Operator''' is a special [[Fallout: New Vegas perks|perk]] in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]] ''[[Dead Money]]''.
 
'''Coin Operator''' is a special [[Fallout: New Vegas perks|perk]] in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]] ''[[Dead Money]]''.
   
It is received from [[Christine Royce|Christine]] as part of her dialogue: several [[Perception]] and [[Intelligence]] checks are necessary, along with polite responses. To get the proper line of dialogue you need to ask her if she knows what the machines around the Villa are for. A dialogue option to acquire this perk has a Perception check of 6 followed by an Intelligence check of 6.
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It is received from [[Christine Royce|Christine]] as part of her dialogue: several [[Perception]] and [[Intelligence]] checks are necessary, along with polite responses. To get the proper line of dialogue you need to ask her if she knows what the machines around the [[Villa]] are for. A dialogue option to acquire this perk has a Perception check of 6 followed by an Intelligence check of 6.
   
 
==Effects==
 
==Effects==
The result is Christine teaching the Courier a [[workbench]] recipe to make "slugs" that [[Sierra Madre Vending Machine]]s can use: 1 [[fission battery]] plus 2 [[scrap metal]] = 50 [[Sierra Madre chip]]s.
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The result is Christine teaching the Courier a [[workbench]] recipe to make "slugs" that [[Sierra Madre vending machine]]s can use: 1 [[fission battery]] plus 2 [[scrap metal]] = 50 [[Sierra Madre chip]]s.
   
 
==Notes==
 
==Notes==
It is of limited use in the Sierra Madre proper due to the shortage of Fission Batteries, but it is the most profitable way to gather Sierra Madre chips: a 75-cap Fission Battery and two 1-cap scrap metals result in 50 chips (1.54 caps per chip), while redeeming a 10-cap [[pack of cigarettes]] at a vending machine only results in 5 chips (2 caps per chip), and a 50-cap [[carton of cigarettes]] only results in 20 chips (2.5 caps per chip). The worst case - the cashier on the Sierra Madre Casino floor - will only exchange [[pre-War money]] for chips at a one-for-one basis (10 caps per chip!).
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It is of limited use in the Sierra Madre proper due to the shortage of fission batteries, but it is the most profitable way to gather Sierra Madre chips: a 75-cap fission battery and two 1-cap scrap metals result in 50 chips (1.54 caps per chip), while redeeming a 10-cap [[pack of cigarettes]] at a vending machine only results in 5 chips (2 caps per chip), and a 40-cap [[carton of cigarettes]] only results in 20 chips (2.5 caps per chip). The worst case - the cashier on the Sierra Madre Casino floor - will only exchange [[pre-War money]] for chips at a one-for-one basis (10 caps per chip!).
   
Though this perk seems worthless after the add-on is complete, the vending machine in Elijah's room in the [[Abandoned BoS Bunker]], allows for the purchase of any items unlocked on the vending machines at the [[Sierra Madre]]. It can be noted that some potentially difficult to obtain items, such as [[weapon repair kit]]s can be bought from this vending machine (provided they were unlocked during ''Dead Money''), with Sierra Madre chips - making this perk much more cost effective than crafting weapon repair kits at a workbench. However, the player will receive 100 Sierra Madre Chips and a complimentary voucher (if over 7,500 chips had been won at the casino) worth 1,000 chips. This will repeat every 3 days and will accumulate.
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The vending machine in Elijah's room in the [[abandoned Brotherhood of Steel bunker]], allows for the purchase of any items unlocked on the vending machines at the [[Sierra Madre]]. It can be noted that some potentially difficult to obtain items, such as [[weapon repair kit]]s can be bought from this vending machine (provided they were unlocked during ''Dead Money''), with Sierra Madre chips - making this perk much more cost effective than crafting weapon repair kits at a workbench. However, the player will receive 100 Sierra Madre Chips and a complimentary voucher (if over 7,500 chips had been won at the casino) worth 1,000 chips. This will repeat every 3 days and will accumulate.
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Using [[Coin Operator]] thus still allows the most profitable use of a [[fission battery]] in New Vegas. 77 caps of materials can be converted indirectly through chips and stimpaks to 150 caps.
   
{{Navbox Dead Money}}
 
 
{{Navbox perks FNV}}
 
{{Navbox perks FNV}}
 
{{Navbox Dead Money}}
   
 
[[Category:Dead Money perks]]
 
[[Category:Dead Money perks]]

Revision as of 05:41, 17 January 2014

 
Gametitle-FNV DM
Gametitle-FNV DM
You've learned the recipe to make slugs for the Vending Machines out of Scrap Metal and the acid from fission batteries. Craft them at the Workbench and spend them just like Chips!

Coin Operator is a special perk in the Fallout: New Vegas add-on Dead Money.

It is received from Christine as part of her dialogue: several Perception and Intelligence checks are necessary, along with polite responses. To get the proper line of dialogue you need to ask her if she knows what the machines around the Villa are for. A dialogue option to acquire this perk has a Perception check of 6 followed by an Intelligence check of 6.

Effects

The result is Christine teaching the Courier a workbench recipe to make "slugs" that Sierra Madre vending machines can use: 1 fission battery plus 2 scrap metal = 50 Sierra Madre chips.

Notes

It is of limited use in the Sierra Madre proper due to the shortage of fission batteries, but it is the most profitable way to gather Sierra Madre chips: a 75-cap fission battery and two 1-cap scrap metals result in 50 chips (1.54 caps per chip), while redeeming a 10-cap pack of cigarettes at a vending machine only results in 5 chips (2 caps per chip), and a 40-cap carton of cigarettes only results in 20 chips (2.5 caps per chip). The worst case - the cashier on the Sierra Madre Casino floor - will only exchange pre-War money for chips at a one-for-one basis (10 caps per chip!).

The vending machine in Elijah's room in the abandoned Brotherhood of Steel bunker, allows for the purchase of any items unlocked on the vending machines at the Sierra Madre. It can be noted that some potentially difficult to obtain items, such as weapon repair kits can be bought from this vending machine (provided they were unlocked during Dead Money), with Sierra Madre chips - making this perk much more cost effective than crafting weapon repair kits at a workbench. However, the player will receive 100 Sierra Madre Chips and a complimentary voucher (if over 7,500 chips had been won at the casino) worth 1,000 chips. This will repeat every 3 days and will accumulate.

Using Coin Operator thus still allows the most profitable use of a fission battery in New Vegas. 77 caps of materials can be converted indirectly through chips and stimpaks to 150 caps.