For an overview of Club variants in the Fallout series of games, see Club. |
“A military or police baton. Heavy wood.”— Fallout 2 in-game description
A club is a melee weapon in Fallout and Fallout 2.
Characteristics
The club is a pre-war military or police baton that has survived the years of the Post-Great War. This weapon is by no means powerful, and a player will most likely have a greater use of their guns or another melee weapon. It shares the same low damage amount as the knife, but has a cheaper value, weighs more and needs one more Strength necessary to be wielded.
Locations
Fallout
1 can be found in the Hall of the Dead in Necropolis, in a bookcase in the most eastern room (only accessible via sewers).
Fallout 2
One can be found in the caves beneath Ghost Farm.
Notes
The club's description was a bludgeoning weapon in the Fallout demo and was changed to military/police baton in the actual game.[1]
References
- ↑ Fallout demo item description: "{500}{}{Club}"
"{501}{}{Your basic, turn of the prehistorical period bludgeoning weapon.}"
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