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Club (Fallout)

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For an overview of Club variants in the Fallout series of games, see Club.
Club
Fo1 Club
Grnd frame Fo1 club
Damage & attacks
damage1 - 6
damage typeNormal
att. modes
Swing(Action PointsIcon action 3, RangeIcon range 1)
Requirements
strength req.3
hands req.1
Other
weight3 pounds
value
30 fo1Gametitle-FO1
30 fo2Gametitle-FO2
Technical
prototype id00000005
 
Gametitle-FO1Gametitle-FO2
Gametitle-FO1Gametitle-FO2

A military or police baton. Heavy wood.

— Fallout 2 in-game description

A club is a melee weapon in Fallout and Fallout 2.

CharacteristicsEdit

The club is a pre-war military or police baton that has survived the years of the Post-Great War. This weapon is by no means powerful, and a player will most likely have a greater use of their guns or another melee weapon. It shares the same low damage amount as the knife, but has a cheaper value, weighs more and needs one more Strength necessary to be wielded.

LocationsEdit

FalloutEdit

1 can be found in the Hall of the Dead in Necropolis, in a bookcase in the most eastern room (only accessible via sewers).

Fallout 2Edit

One can be found in the caves beneath Ghost Farm.

NotesEdit

The club's description was a bludgeoning weapon in the Fallout demo and was changed to military/police baton in the actual game.[1]

ReferencesEdit

  1. Fallout demo item description: "{500}{}{Club}"
    "{501}{}{Your basic, turn of the prehistorical period bludgeoning weapon.}"

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