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{{Infobox weapon gamebryo
 
{{Infobox weapon gamebryo
|games =FNVGRA
+
|games =FNVGRA
|image =Cleansing Flame.png
+
|image =Cleansing Flame.png
|icon =Flamer icon.png
+
|icon =Flamer icon.png
|type =unique gun
+
|icon offset =0
|skill =Energy Weapons
+
|type =unique gunautomatic
|skill req =50
+
|skill =Energy Weapons
|strength req =7
+
|skill req =50
|damage =15
+
|strength req =7
|effect damage =10
+
|damage =15
|effect duration =6
+
|effect damage =10
|projectiles =1
+
|effect duration =6
 
|projectiles =1
|attack shots/sec =7
+
|attack shots/sec =7
|min spread =1.5
 
|crit dmg =1
+
|min spread =1.5
|crit % mult =1
+
|crit dmg =1
|perk1 =Bloody Mess
+
|crit % mult =1
|perk1 mult =0.05
+
|perk1 =Bloody Mess (perk)
|perk2 =Lord Death
+
|perk1 mult =0.05
|perk2 mult =0.03
+
|perk2 =Lord Death
|perk3 =Pyromaniac
+
|perk2 mult =0.04
|perk3 mult =0.5
+
|perk3 =Pyromaniac
|perk4 =Rapid Reload
+
|perk3 mult =0.5
|perk4 reload mult=0.25
+
|perk4 =Rapid Reload
 
|perk4 reload mult =0.25
|perk5 =Fast Shot
 
|perk5 attsec mult=0.2
+
|perk5 =Fast Shot
  +
|perk5 attsec mult =0.2
|perk6 =Thought You Died
 
|perk6 mult =0.1
+
|perk6 =Thought You Died
|perk7 =Ain't Like That Now
+
|perk6 mult =0.1
  +
|perk7 =Ain't Like That Now
|perk7 attsec mult=0.2
 
  +
|perk7 attsec mult =0.2
|ammo =Flamer fuel (Fallout: New Vegas)
 
|ammo use =1
+
|ammo =Flamer fuel (Fallout: New Vegas)
|clip rounds =100
+
|ammo use =1
|reload time =1.5
+
|clip rounds =100
|ap =55
+
|reload time =1.5
|hp =300
+
|ap =55
 
|hp =300
|repair =[[Flamer (Fallout: New Vegas)|Flamer]]<br />[[Jury Rigging#Energy Weapons|Energy Weapons]] {{icon|jury|big|link=Jury Rigging}}
+
|repair =[[Flamer (Fallout: New Vegas)|Flamer]]<br />[[Jury Rigging#Energy Weapons|Energy Weapons]] {{icon|jury|big|link=Jury Rigging}}
|weight =22
 
|value =9500
+
|weight =22
|baseid ={{DLC ID|00080b}}
+
|value =9500
  +
|baseid ={{DLC ID|00080b}}
 
}}{{Games|FNVGRA}}
 
}}{{Games|FNVGRA}}
   
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==Characteristics==
 
==Characteristics==
Cleansing Flame is a modified, high-capacity [[Flamer (Fallout: New Vegas)|flamer]]. Unlike the standard variant it has three jet nozzles, three large fuel tanks, and orange cables. Possibly due to more efficient fuel combustion, the flame jet is blue rather than the usual red, indicating a more vaporized gas fuel.
+
Cleansing Flame is a modified, high-capacity [[Flamer (Fallout: New Vegas)|flamer]]. Unlike the standard variant it has three jet nozzles, three large fuel tanks, and orange cables. The flame jet is blue rather than the usual red, indicating that the flame burns hotter than standard flamers.
   
Compared to the standard flamer, the Cleansing Flame has a superior base damage, longer range, and a burn effect that steadily improves based on the user’s [[Energy Weapons]] [[Fallout: New Vegas skills|skill]].
+
Compared to the standard flamer, the Cleansing Flame has superior overall damage and longer range. Its slightly lower base damage is offset by the burn effect that steadily improves based on the user’s [[Energy Weapons]] [[Fallout: New Vegas skills|skill]].
   
 
===Burn effect by skill level===
 
===Burn effect by skill level===
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! Skill level
 
! Skill level
! Magnitude
+
! Magnitude
 
! Duration
 
! Duration
 
! Total damage
 
! Total damage
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===Durability===
 
===Durability===
 
Cleansing Flame can shoot a total of about 1495 times using standard fuel, the equivalent of 15 reloads, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking.
 
Cleansing Flame can shoot a total of about 1495 times using standard fuel, the equivalent of 15 reloads, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking.
  +
{{Durability table
{| class="va-table va-table-center"
 
  +
| game =FNV
! rowspan= "2" | Ammunition type
 
 
| ammo =Flamer fuel (Fallout: New Vegas)
! colspan= "2" | Durability
 
  +
| hp =300
 
  +
| ammo use =1
|-
 
  +
| clip rounds =100
! Shots
 
 
}}
! Reloads
 
 
|-
 
| Standard
 
| 1495
 
| 15
 
 
|-
 
| Optimized
 
| 1369
 
| 14
 
 
|-
 
| Homemade
 
| 495
 
| 5
 
 
|}
 
   
 
==Variants==
 
==Variants==
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===Comparison===
 
===Comparison===
  +
{{Weapon comparison table
{| class="va-table va-table-center sortable"
 
  +
|game =FNV
! Name
 
  +
|skill =energy weapons
! Dmg /Shot
 
 
|name1 =Flamer (Fallout: New Vegas)
! DPS
 
  +
|ammo use1 =1
! ATT /sec
 
  +
|ap1 =50
! Proj #
 
  +
|attack shots/sec1 =8
! Spread
 
  +
|clip rounds1 =60
! Crit % Mult
 
  +
|crit % mult1 =0.42
! Crit Dmg
 
  +
|crit dmg1 =1
! Shots in V.A.T.S.
 
  +
|crit effect1 =fire
! Mag
 
  +
|crit effect damage1 =+2
! WG
 
  +
|crit effect duration1 =5
! AP Cost
 
  +
|effect1 =fire
! DMG /AP
 
  +
|effect damage1 =+2
! Durability
 
  +
|effect duration1 =5
! Value
 
 
|damage1 =16
! [[Fallout: New Vegas weapons#Legend|ATT REQ]]
 
  +
|hp1 =200
 
  +
|min spread1 =0.5
|-
 
  +
|mod clip rounds1 =60
| [[Flamer (Fallout: New Vegas)|Flamer]]
 
  +
|mod value1 =1300
| 16 + 2 for 5s
 
  +
|projectiles1 =1
| 130
 
  +
|skill req1 =50
| 8
 
  +
|strength req1 =7
| 1
 
  +
|value1 =2350
| 0.5
 
  +
|vats attacks1 =3
| x 4
 
  +
|weight1 =15
| 1
 
  +
|name2 =Cleansing Flame (GRA)
| 3
 
  +
|ammo use2 =1
| 60
 
  +
|ap2 =55
| 15
 
  +
|attack shots/sec2 =7
| 50
 
  +
|clip rounds2 =100
| 0.96
 
  +
|crit % mult2 =0.1
| 995 shots
 
  +
|crit dmg2 =1
| 2350
 
  +
|crit effect2 =fire
| Energy Weapons:50 Strength:7
 
  +
|crit effect damage2 =+2
 
  +
|crit effect duration2 =5
|-style="background:#E8E8A2;"
 
  +
|damage2 =15
| [[Cleansing Flame (GRA)|Cleansing Flame]]
 
  +
|dlc2 =fnvgra
| 15 + 10 for 6s
 
  +
|effect2 =fire
| 115
 
  +
|effect damage2 =+10
| 7
 
  +
|effect duration2 =6
| 1
 
  +
|hp2 =300
| 1.5
 
  +
|min spread2 =1.5
| x 1
 
  +
|projectiles2 =1
| 1
 
  +
|skill req2 =50
| 3
 
  +
|strength req2 =7
| 100
 
  +
|value2 =9500
| 22
 
  +
|vats attacks2 =3
| 55
 
 
|weight2 =22
| 0.81
 
 
}}
| 1495 shots
 
| 9500
 
| Energy Weapons:50 Strength:7
 
|}
 
   
 
==Locations==
 
==Locations==
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==Notes==
 
==Notes==
* This weapon is the only GRA weapon that has an effect that scales to the players' skill level.
+
This weapon is the only [[Gun Runners' Arsenal#Weapons|GRA weapon]] that has an effect which scales to the player's skill level.
   
 
==Bugs==
 
==Bugs==
* {{Platforms|pc|xbox360|ps3}} The Cleansing Flame's blue flame effect will not appear when the weapon is used, all that will appear is a tiny transparent flame cone at the nozzle. Sometimes exiting to third person you can see the blue flame, but upon reentering first person the blue flames will disappear again.
+
* {{Platforms|pc|ps3|xbox360}} The Cleansing Flame's blue flame effect will not appear when the weapon is used, all that will appear is a tiny transparent flame cone at the nozzle. Sometimes exiting to third person you can see the blue flame, but upon reentering first person the blue flames will disappear again.{{verify|verified}}
* {{Platforms|xbox360|ps3}} Sometimes, if Gloria Van Graff is dead, Cleansing Flame will not be purchasable from Vendortron.
+
* {{Platforms|pc|ps3|xbox360}} Sometimes, if Gloria Van Graff is dead, Cleansing Flame will not be purchasable from Vendortron.{{verify|verified}}
  +
** {{Platforms|pc}} Use this fix in the console: {{Console|startquest xx00093c}}, then {{Console|resetquest xx00093c}}. This could also be done in reverse order.
 
==Gallery==
 
<gallery>
 
CleansingFlame2.png
 
</gallery>
 
   
 
==Sounds==
 
==Sounds==
 
{|
 
{|
 
| [[File:Flamer icon.png|75x75px]]
 
| [[File:Flamer icon.png|75x75px]]
| [[File:Wpn flamer fire 2d lpm.ogg|noicon]]
+
| [[File:Wpn flamer fire 2d lpm.ogg|noicon|200px]]
| [[File:ReloadVB.png|85x85px]]
+
| [[File:ReloadVB.png|80x80px]]
| [[File:Wpn flamer reload.ogg|noicon]]
+
| [[File:Wpn flamer reload.ogg|noicon|200px]]
   
 
|-
 
|-
 
| [[File:JamVB.png|85x85px]]
 
| [[File:JamVB.png|85x85px]]
| [[File:Wpn flamer jam.ogg|noicon]]
+
| [[File:Wpn flamer jam.ogg|noicon|200px]]
 
|}
 
|}
  +
 
==Gallery==
 
<gallery widths=220>
  +
CleansingFlame2.png| The weapon discharging its unique blue flame.
 
</gallery>
   
 
{{Navbox Gun Runners' Arsenal}}
 
{{Navbox Gun Runners' Arsenal}}
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[[Category:Fallout: New Vegas unique weapons]]
 
[[Category:Fallout: New Vegas unique weapons]]
   
[[ru:Очищающее Пламя (GRA)]]
+
[[ru:«Очищающее пламя» (GRA)]]
  +
[[de:Reinigende Flamme (ADW)]]

Revision as of 02:29, 7 March 2015

 
Gametitle-FNV GRA
Gametitle-FNV GRA

Cleansing Flame is a weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal.

Characteristics

Cleansing Flame is a modified, high-capacity flamer. Unlike the standard variant it has three jet nozzles, three large fuel tanks, and orange cables. The flame jet is blue rather than the usual red, indicating that the flame burns hotter than standard flamers.

Compared to the standard flamer, the Cleansing Flame has superior overall damage and longer range. Its slightly lower base damage is offset by the burn effect that steadily improves based on the user’s Energy Weapons skill.

Burn effect by skill level

Skill level Magnitude Duration Total damage
0-24 2 damage 6 seconds 12 damage
25-49 4 damage 6 seconds 24 damage
50-74 6 damage 6 seconds 36 damage
75-99 8 damage 6 seconds 48 damage
100 10 damage 6 seconds 60 damage

Durability

Cleansing Flame can shoot a total of about 1495 times using standard fuel, the equivalent of 15 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard149515
Homemade4955
Optimized135914

Variants

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondEffect damage and durationAttacks per secondCritical Chance % multiplierCritical damageCritical effect damage and durationAttacks in V.A.T.S.Action Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Flamer 16
130+2Fire/5s8x0.421+2Fire/5s3501.60.560995152350156.7507
Flamer With all weapon mods attached 16
130+2Fire/5s8x0.421+2Fire/5s3501.60.5120995153650243.3507
Cleansing Flame Gun Runners' Arsenal15
115+10Fire/6s7x0.11+2Fire/5s3554.11.51001495229500431.8507

Locations

Notes

This weapon is the only GRA weapon that has an effect which scales to the player's skill level.

Bugs

  • PCPC The Cleansing Flame's blue flame effect will not appear when the weapon is used, all that will appear is a tiny transparent flame cone at the nozzle. Sometimes exiting to third person you can see the blue flame, but upon reentering first person the blue flames will disappear again.[verified]
  • PCPC Sometimes, if Gloria Van Graff is dead, Cleansing Flame will not be purchasable from Vendortron.[verified]
    • PCPC Use this fix in the console: startquest xx00093c, then resetquest xx00093c. This could also be done in reverse order.

Sounds

Flamer icon ReloadVB
JamVB

Gallery