(→Bugs) |
Richie9999 (talk | contribs) (Blue is hotter than red/yellow flame, the only color of flame hotter is white) Tag: sourceedit |
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{{Infobox weapon gamebryo |
{{Infobox weapon gamebryo |
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− | |games =FNVGRA |
+ | |games =FNVGRA |
− | |image =Cleansing Flame.png |
+ | |image =Cleansing Flame.png |
− | |icon =Flamer icon.png |
+ | |icon =Flamer icon.png |
− | | |
+ | |icon offset =0 |
− | | |
+ | |type =unique gunautomatic |
− | |skill |
+ | |skill =Energy Weapons |
− | | |
+ | |skill req =50 |
− | | |
+ | |strength req =7 |
− | | |
+ | |damage =15 |
− | |effect |
+ | |effect damage =10 |
− | | |
+ | |effect duration =6 |
⚫ | |||
− | |attack shots/sec =7 |
+ | |attack shots/sec =7 |
⚫ | |||
− | | |
+ | |min spread =1.5 |
− | |crit |
+ | |crit dmg =1 |
− | | |
+ | |crit % mult =1 |
− | |perk1 |
+ | |perk1 =Bloody Mess (perk) |
− | | |
+ | |perk1 mult =0.05 |
− | |perk2 |
+ | |perk2 =Lord Death |
− | | |
+ | |perk2 mult =0.04 |
− | |perk3 |
+ | |perk3 =Pyromaniac |
− | | |
+ | |perk3 mult =0.5 |
− | |perk4 |
+ | |perk4 =Rapid Reload |
⚫ | |||
⚫ | |||
− | |perk5 |
+ | |perk5 =Fast Shot |
+ | |perk5 attsec mult =0.2 |
||
⚫ | |||
− | |perk6 |
+ | |perk6 =Thought You Died |
− | | |
+ | |perk6 mult =0.1 |
+ | |perk7 =Ain't Like That Now |
||
⚫ | |||
+ | |perk7 attsec mult =0.2 |
||
⚫ | |||
− | |ammo |
+ | |ammo =Flamer fuel (Fallout: New Vegas) |
− | | |
+ | |ammo use =1 |
− | | |
+ | |clip rounds =100 |
− | | |
+ | |reload time =1.5 |
− | | |
+ | |ap =55 |
⚫ | |||
− | |repair =[[Flamer (Fallout: New Vegas)|Flamer]]<br />[[Jury Rigging#Energy Weapons|Energy Weapons]] {{icon|jury|big|link=Jury Rigging}} |
+ | |repair =[[Flamer (Fallout: New Vegas)|Flamer]]<br />[[Jury Rigging#Energy Weapons|Energy Weapons]] {{icon|jury|big|link=Jury Rigging}} |
⚫ | |||
− | | |
+ | |weight =22 |
− | | |
+ | |value =9500 |
+ | |baseid ={{DLC ID|00080b}} |
||
}}{{Games|FNVGRA}} |
}}{{Games|FNVGRA}} |
||
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==Characteristics== |
==Characteristics== |
||
− | Cleansing Flame is a modified, high-capacity [[Flamer (Fallout: New Vegas)|flamer]]. Unlike the standard variant it has three jet nozzles, three large fuel tanks, and orange cables. |
+ | Cleansing Flame is a modified, high-capacity [[Flamer (Fallout: New Vegas)|flamer]]. Unlike the standard variant it has three jet nozzles, three large fuel tanks, and orange cables. The flame jet is blue rather than the usual red, indicating that the flame burns hotter than standard flamers. |
− | Compared to the standard flamer, the Cleansing Flame has |
+ | Compared to the standard flamer, the Cleansing Flame has superior overall damage and longer range. Its slightly lower base damage is offset by the burn effect that steadily improves based on the user’s [[Energy Weapons]] [[Fallout: New Vegas skills|skill]]. |
===Burn effect by skill level=== |
===Burn effect by skill level=== |
||
Line 52: | Line 53: | ||
! Skill level |
! Skill level |
||
− | ! Magnitude |
+ | ! Magnitude |
! Duration |
! Duration |
||
! Total damage |
! Total damage |
||
Line 84: | Line 85: | ||
===Durability=== |
===Durability=== |
||
Cleansing Flame can shoot a total of about 1495 times using standard fuel, the equivalent of 15 reloads, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking. |
Cleansing Flame can shoot a total of about 1495 times using standard fuel, the equivalent of 15 reloads, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking. |
||
+ | {{Durability table |
||
− | {| class="va-table va-table-center" |
||
+ | | game =FNV |
||
− | ! rowspan= "2" | Ammunition type |
||
⚫ | |||
− | ! colspan= "2" | Durability |
||
+ | | hp =300 |
||
− | |||
+ | | ammo use =1 |
||
− | |- |
||
+ | | clip rounds =100 |
||
− | ! Shots |
||
⚫ | |||
− | ! Reloads |
||
− | |||
− | |- |
||
− | | Standard |
||
− | | 1495 |
||
− | | 15 |
||
− | |||
− | |- |
||
− | | Optimized |
||
− | | 1369 |
||
− | | 14 |
||
− | |||
− | |- |
||
− | | Homemade |
||
− | | 495 |
||
− | | 5 |
||
− | |||
⚫ | |||
==Variants== |
==Variants== |
||
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===Comparison=== |
===Comparison=== |
||
+ | {{Weapon comparison table |
||
− | {| class="va-table va-table-center sortable" |
||
+ | |game =FNV |
||
− | ! Name |
||
+ | |skill =energy weapons |
||
− | ! Dmg /Shot |
||
⚫ | |||
− | ! DPS |
||
+ | |ammo use1 =1 |
||
− | ! ATT /sec |
||
+ | |ap1 =50 |
||
− | ! Proj # |
||
+ | |attack shots/sec1 =8 |
||
− | ! Spread |
||
+ | |clip rounds1 =60 |
||
− | ! Crit % Mult |
||
+ | |crit % mult1 =0.42 |
||
− | ! Crit Dmg |
||
+ | |crit dmg1 =1 |
||
− | ! Shots in V.A.T.S. |
||
+ | |crit effect1 =fire |
||
− | ! Mag |
||
+ | |crit effect damage1 =+2 |
||
− | ! WG |
||
+ | |crit effect duration1 =5 |
||
− | ! AP Cost |
||
+ | |effect1 =fire |
||
− | ! DMG /AP |
||
+ | |effect damage1 =+2 |
||
− | ! Durability |
||
+ | |effect duration1 =5 |
||
− | ! Value |
||
⚫ | |||
− | ! [[Fallout: New Vegas weapons#Legend|ATT REQ]] |
||
+ | |hp1 =200 |
||
− | |||
+ | |min spread1 =0.5 |
||
− | |- |
||
+ | |mod clip rounds1 =60 |
||
⚫ | |||
+ | |mod value1 =1300 |
||
− | | 16 + 2 for 5s |
||
+ | |projectiles1 =1 |
||
− | | 130 |
||
+ | |skill req1 =50 |
||
− | | 8 |
||
+ | |strength req1 =7 |
||
− | | 1 |
||
+ | |value1 =2350 |
||
− | | 0.5 |
||
+ | |vats attacks1 =3 |
||
− | | x 4 |
||
+ | |weight1 =15 |
||
− | | 1 |
||
+ | |name2 =Cleansing Flame (GRA) |
||
− | | 3 |
||
+ | |ammo use2 =1 |
||
− | | 60 |
||
+ | |ap2 =55 |
||
− | | 15 |
||
+ | |attack shots/sec2 =7 |
||
− | | 50 |
||
+ | |clip rounds2 =100 |
||
− | | 0.96 |
||
+ | |crit % mult2 =0.1 |
||
− | | 995 shots |
||
+ | |crit dmg2 =1 |
||
− | | 2350 |
||
+ | |crit effect2 =fire |
||
− | | Energy Weapons:50 Strength:7 |
||
+ | |crit effect damage2 =+2 |
||
− | |||
+ | |crit effect duration2 =5 |
||
− | |-style="background:#E8E8A2;" |
||
+ | |damage2 =15 |
||
− | | [[Cleansing Flame (GRA)|Cleansing Flame]] |
||
+ | |dlc2 =fnvgra |
||
− | | 15 + 10 for 6s |
||
+ | |effect2 =fire |
||
− | | 115 |
||
+ | |effect damage2 =+10 |
||
− | | 7 |
||
+ | |effect duration2 =6 |
||
− | | 1 |
||
+ | |hp2 =300 |
||
− | | 1.5 |
||
+ | |min spread2 =1.5 |
||
− | | x 1 |
||
+ | |projectiles2 =1 |
||
− | | 1 |
||
+ | |skill req2 =50 |
||
− | | 3 |
||
+ | |strength req2 =7 |
||
− | | 100 |
||
+ | |value2 =9500 |
||
− | | 22 |
||
+ | |vats attacks2 =3 |
||
− | | 55 |
||
⚫ | |||
− | | 0.81 |
||
⚫ | |||
− | | 1495 shots |
||
− | | 9500 |
||
− | | Energy Weapons:50 Strength:7 |
||
⚫ | |||
==Locations== |
==Locations== |
||
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==Notes== |
==Notes== |
||
− | + | This weapon is the only [[Gun Runners' Arsenal#Weapons|GRA weapon]] that has an effect which scales to the player's skill level. |
|
==Bugs== |
==Bugs== |
||
− | * {{Platforms|pc |
+ | * {{Platforms|pc|ps3|xbox360}} The Cleansing Flame's blue flame effect will not appear when the weapon is used, all that will appear is a tiny transparent flame cone at the nozzle. Sometimes exiting to third person you can see the blue flame, but upon reentering first person the blue flames will disappear again.{{verify|verified}} |
− | * {{Platforms| |
+ | * {{Platforms|pc|ps3|xbox360}} Sometimes, if Gloria Van Graff is dead, Cleansing Flame will not be purchasable from Vendortron.{{verify|verified}} |
+ | ** {{Platforms|pc}} Use this fix in the console: {{Console|startquest xx00093c}}, then {{Console|resetquest xx00093c}}. This could also be done in reverse order. |
||
− | |||
⚫ | |||
⚫ | |||
− | CleansingFlame2.png |
||
⚫ | |||
==Sounds== |
==Sounds== |
||
{| |
{| |
||
| [[File:Flamer icon.png|75x75px]] |
| [[File:Flamer icon.png|75x75px]] |
||
− | | [[File:Wpn flamer fire 2d lpm.ogg|noicon]] |
+ | | [[File:Wpn flamer fire 2d lpm.ogg|noicon|200px]] |
− | | [[File:ReloadVB.png| |
+ | | [[File:ReloadVB.png|80x80px]] |
− | | [[File:Wpn flamer reload.ogg|noicon]] |
+ | | [[File:Wpn flamer reload.ogg|noicon|200px]] |
|- |
|- |
||
| [[File:JamVB.png|85x85px]] |
| [[File:JamVB.png|85x85px]] |
||
− | | [[File:Wpn flamer jam.ogg|noicon]] |
+ | | [[File:Wpn flamer jam.ogg|noicon|200px]] |
|} |
|} |
||
+ | |||
⚫ | |||
⚫ | |||
+ | CleansingFlame2.png| The weapon discharging its unique blue flame. |
||
⚫ | |||
{{Navbox Gun Runners' Arsenal}} |
{{Navbox Gun Runners' Arsenal}} |
||
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[[Category:Fallout: New Vegas unique weapons]] |
[[Category:Fallout: New Vegas unique weapons]] |
||
− | [[ru:Очищающее |
+ | [[ru:«Очищающее пламя» (GRA)]] |
+ | [[de:Reinigende Flamme (ADW)]] |
Revision as of 02:29, 7 March 2015
Cleansing Flame is a weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal.
Characteristics
Cleansing Flame is a modified, high-capacity flamer. Unlike the standard variant it has three jet nozzles, three large fuel tanks, and orange cables. The flame jet is blue rather than the usual red, indicating that the flame burns hotter than standard flamers.
Compared to the standard flamer, the Cleansing Flame has superior overall damage and longer range. Its slightly lower base damage is offset by the burn effect that steadily improves based on the user’s Energy Weapons skill.
Burn effect by skill level
Skill level | Magnitude | Duration | Total damage |
---|---|---|---|
0-24 | 2 damage | 6 seconds | 12 damage |
25-49 | 4 damage | 6 seconds | 24 damage |
50-74 | 6 damage | 6 seconds | 36 damage |
75-99 | 8 damage | 6 seconds | 48 damage |
100 | 10 damage | 6 seconds | 60 damage |
Durability
Cleansing Flame can shoot a total of about 1495 times using standard fuel, the equivalent of 15 reloads, from full condition before breaking.
Ammunition type | Durability | |
---|---|---|
Shots | Reloads | |
Standard | 1495 | 15 |
Homemade | 495 | 5 |
Optimized | 1359 | 14 |
Variants
- Flamer - the standard variant found in the Mojave Wasteland.
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Flamer | 16 | 130 | +2/5s | 8 | x0.42 | 1 | +2/5s | 3 | 50 | 1.6 | 0.5 | 60 | 995 | 15 | 2350 | 156.7 | 50 | 7 |
Flamer | 16 | 130 | +2/5s | 8 | x0.42 | 1 | +2/5s | 3 | 50 | 1.6 | 0.5 | 120 | 995 | 15 | 3650 | 243.3 | 50 | 7 |
Cleansing Flame | 15 | 115 | +10/6s | 7 | x0.1 | 1 | +2/5s | 3 | 55 | 4.1 | 1.5 | 100 | 1495 | 22 | 9500 | 431.8 | 50 | 7 |
Locations
- Silver Rush, sold by Gloria Van Graff.
- Gun Runners, sold by Vendortron if Gloria Van Graff is dead.
Notes
This weapon is the only GRA weapon that has an effect which scales to the player's skill level.
Bugs
- The Cleansing Flame's blue flame effect will not appear when the weapon is used, all that will appear is a tiny transparent flame cone at the nozzle. Sometimes exiting to third person you can see the blue flame, but upon reentering first person the blue flames will disappear again.[verified]
- startquest xx00093c, then resetquest xx00093c. This could also be done in reverse order. Use this fix in the console:
Sometimes, if Gloria Van Graff is dead, Cleansing Flame will not be purchasable from Vendortron.[verified]
Sounds
Gallery
|