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==Characteristics==
 
==Characteristics==
Cleansing Flame is a modified, high-capacity [[Flamer (Fallout: New Vegas)|flamer]]. Unlike the standard variant it has three jet nozzles, three large fuel tanks, and orange cables. The flame jet is blue rather than the usual red, indicating that the fuel is more highly vaporized and purified, creating an much more intense heat.
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Cleansing Flame is a modified, high-capacity [[Flamer (Fallout: New Vegas)|flamer]]. Unlike the standard variant it has three jet nozzles, three large fuel tanks, and orange cables. The flame jet is blue rather than the usual red, indicating that the flame burns hotter than standard flamers.
   
 
Compared to the standard flamer, the Cleansing Flame has superior overall damage and longer range. Its slightly lower base damage is offset by the burn effect that steadily improves based on the user’s [[Energy Weapons]] [[Fallout: New Vegas skills|skill]].
 
Compared to the standard flamer, the Cleansing Flame has superior overall damage and longer range. Its slightly lower base damage is offset by the burn effect that steadily improves based on the user’s [[Energy Weapons]] [[Fallout: New Vegas skills|skill]].
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! Skill level
 
! Skill level
! Magnitude
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! Magnitude
 
! Duration
 
! Duration
 
! Total damage
 
! Total damage
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==Notes==
 
==Notes==
This weapon is the only GRA weapon that has an effect which scales to the player's skill level.
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This weapon is the only [[Gun Runners' Arsenal#Weapons|GRA weapon]] that has an effect which scales to the player's skill level.
   
 
==Bugs==
 
==Bugs==
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==Gallery==
 
==Gallery==
<gallery>
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<gallery widths=220>
 
CleansingFlame2.png| The weapon discharging its unique blue flame.
 
CleansingFlame2.png| The weapon discharging its unique blue flame.
 
</gallery>
 
</gallery>

Revision as of 04:13, 28 February 2014

 
Gametitle-FNV GRA
Gametitle-FNV GRA

Cleansing Flame is a weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal.

Characteristics

Cleansing Flame is a modified, high-capacity flamer. Unlike the standard variant it has three jet nozzles, three large fuel tanks, and orange cables. The flame jet is blue rather than the usual red, indicating that the flame burns hotter than standard flamers.

Compared to the standard flamer, the Cleansing Flame has superior overall damage and longer range. Its slightly lower base damage is offset by the burn effect that steadily improves based on the user’s Energy Weapons skill.

Burn effect by skill level

Skill level Magnitude Duration Total damage
0-24 2 damage 6 seconds 12 damage
25-49 4 damage 6 seconds 24 damage
50-74 6 damage 6 seconds 36 damage
75-99 8 damage 6 seconds 48 damage
100 10 damage 6 seconds 60 damage

Durability

Cleansing Flame can shoot a total of about 1495 times using standard fuel, the equivalent of 15 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard149515
Homemade4955
Optimized135914

Variants

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondEffect damage and durationAttacks per secondCritical Chance % multiplierCritical damageCritical effect damage and durationAttacks in V.A.T.S.Action Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Flamer 16
130+2Fire/5s8x0.421+2Fire/5s3501.60.560995152350156.7507
Flamer With all weapon mods attached 16
130+2Fire/5s8x0.421+2Fire/5s3501.60.5120995153650243.3507
Cleansing Flame Gun Runners' Arsenal15
115+10Fire/6s7x0.11+2Fire/5s3554.11.51001495229500431.8507

Locations

Notes

This weapon is the only GRA weapon that has an effect which scales to the player's skill level.

Bugs

  • PCPC The Cleansing Flame's blue flame effect will not appear when the weapon is used, all that will appear is a tiny transparent flame cone at the nozzle. Sometimes exiting to third person you can see the blue flame, but upon reentering first person the blue flames will disappear again.[verified]
  • PCPC Sometimes, if Gloria Van Graff is dead, Cleansing Flame will not be purchasable from Vendortron.[verified]
    • PCPC Use this fix in the console: startquest xx00093c, then resetquest xx00093c. This could also be done in reverse order.

Sounds

Flamer icon ReloadVB
JamVB

Gallery