# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
12 | ClairGreetScene | | {player rents a room} The room is on the top floor. When you come to the hallway, it's the last one on the right. | | A1a |
13 | | Top floor. Long hallway. Last room on the right. | | A2a |
14 | | {player doesn't have enough money, under your breathe / Irritated} Deadbeat... | | A3a |
15 | | {player doesn't have enough money / Irritated} Come back when you have the money. | | A4a |
16 | | {player doesn't have enough money / Irritated} Then get lost. | | A5a |
17 | Player Default: Not interested. | {Irritated} Then leave. | | B1a |
18 | Player Default: Not interested. | {Irritated} Fine. | | B2a |
19 | Player Default: Not interested. | {Irritated} Then you came to the wrong place. | | B3a |
20 | Player Default: Not interested. | {to yourself / Irritated} Mark another in the "moocher" column... | | B4a |
21 | Player Default: Let me think about it. | Make up your mind next time... | | X1a |
22 | Player Default: Let me think about it. | I'll just cross you off the waiting list, then. | | X2a |
23 | Player Default: Let me think about it. | Figures. | | X3a |
24 | Player Default: Let me think about it. | It's the decor, isn't it? | | X4a |
25 | | {player walks into your hotel for the first time / Stern} Before you even start, let's skip to the point. We have rooms. One room, specifically. Payment due up-front. | | A |
26 | | {player walks into your hotel looking for a room} Spare me any sob stories. This is a hotel, not a charity, and we insist on full payment for the room. No discounts. No exceptions. | | A |
27 | | {stern, organized} Oh, you. Staying with us today? Renter assumes no expectation of privacy or safety for you or your belongings. | | A |
28 | | {stern, organized} Looking for a room? | | A |
29 | | {stern, organized} You again. Staying with us today, I trust? | | A |
30 | Player Default: Can you tell me a bit about this hotel? | {player asks about the history of the hotel / Irritated} *sigh* Why do they always have questions? | | Y1a |
31 | | {dry humor / Sarcastic} The Hotel Rexford used to be a grand establishment. We even had guests that didn't throw up all over the floor. | | Y1b |
32 | | {Irritated} But now the only people who come by are looking for somewhere to nurse a hangover or shoot up chems... | | Y1c |
33 | | {Stern} So, still want a room? | Clair: *sigh* Why do they always have questions? | Y1d |
34 | Player Default: Who owns this place? | {player asks who owns the hotel, you're nostalgic and sad for the glory days / Depressed} Mister Marowski. You should have seen him in his day. This place used to be flowing with high-end chems, beautiful clients, and ooh.. the parties. | | Y2a |
35 | | {Disgust} But now he just stews in the back office and disgraces his parents' memory. I swear if they knew how far he's fallen, they'd die all over again. | | Y2b |
36 | | {Stern} So why don't you rent a room before I get worked up? | Clair: *sigh* Why do they always have questions? | Y2c |
37 | Player Default: Tell me more about this Marowski character. | {player asks what you can tell him about Marowski / Irritated} Why bother? He's worthless. The other big names caught him with his pants down, and now he just has this ratty hotel. | | Y3a |
38 | | {Tired} That's the way Goodneighbor operates. The strong make it to the top, until someone stronger kicks them down. | | Y3b |
39 | | {Stern} Now are you buying this room? Or not? | Clair: *sigh* Why do they always have questions? | Y3c |
40 | Player Default: Tell me a bit about yourself, Clair. | {player asks you about yourself / Tired} I have been working in this hotel for over forty years, and this is NOT how I imagined spending my retirement. | | Y4a |
41 | | {Stern} Now are you done being nosy, or are you getting a room? | Clair: *sigh* Why do they always have questions? | Y4b |
42 | - | | Your room is upstairs. Top floor. The last one on the right down the long hallway. | | A |
43 | | {player just recently rented a room in the hotel} Enjoy your stay. | | A |
44 | | {player just recently rented a room in the hotel} Complaints about the room? Two words: "Care" and "Don't". | | A |
45 | | {player just recently rented a room in the hotel} Don't disturb the other guests. | | A |
46 | | {player just recently rented a room in the hotel} No refunds in the event of armed robbery or kidnapping during your stay. | | A |
47 | | Did I... not make myself clear? | | |
48 | | Is there a problem? | | |
49 | | Yes? Were you going to say something? | | |