Chuck (Fallout)

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For other characters in the Fallout universe named Chuck, see Chuck.

We all need something, don't we? And you wouldn't have talked to me if you didn't want something, whether information, conversation, or perhaps guidance.

Chuck is a fortune teller in Adytum around 2161.


He condones the Regulators' control over his fellow citizens' lives. He can be found in his own tent, with a red shirt, and is extremely opinionated and vocal about his beliefs.

Interactions with the player character

Interactions overview

General Services Quests
Companion: noIcon cross
Talking head: noIcon cross
Merchant: noIcon cross
Modifies items: noIcon cross
Doctor: noIcon cross
Starts quests: noIcon cross
Involved in quests: noIcon cross

Other interactions

  • Talking to Chuck and asking for his advice leads to him doing a Tarot reading for the player. By getting various "fortunes", Chuck will place markers on the world map for the locations.
He'll give the player between one and three readings for locations: the Brotherhood (if the player never had anyone mark it), the military base (if the player has not been there or found its location in the Cathedral vault), and finally the Cathedral (always).
Next time after that he'll draw the fool card and the player's Luck will go up permanently by 1.
  • Mocking his fortunetelling will result in him getting offended and refusing to read the player's tarot.


Apparel Weapon Other items
Clothing - -


Chuck appears only in Fallout.

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