| ||For Fallout 2 artist, see Chris Jones (artist).|
Chris Jones is a developer who worked at Interplay Entertainment on Fallout and Fallout 2 as Senior Programmer and was a CTO of Obsidian Entertainment during the development of Fallout: New Vegas. He can also be considered a Van Buren developer.
Chris Jones started his career in the industry at Interplay. While under Interplay's wing, he got a Bachelor's Degree in Computer Science and stayed at Interplay long enough to work on titles like Rags to Riches, Star Trek: Judgement Rites, Stonekeep, M.A.X., Star Trek: Starfleet Academy and none other than Fallout. Along with Tim Cain, he was one of the Lead Programmers. After Fallout, Chris left Interplay to join Troika Games and helped in making Arcanum. After Arcanum, Chris returned to Black Isle Studios and shortly after became the Lead Programmer for the Baldur's Gate 3 project and was responsible for re-designing the Jefferson Engine and building a solid programming team. In 2003, Chris left Black Isle Studios to become one of the founders and CTO of Obsidian Entertainment.
|2003||Present||Obsidian Entertainment||CTO / Co-Owner|
|2001||2003||Black Isle Studios||Lead Programmer|
|1998||Fallout 2||Senior Programmer|
|2010||Fallout: New Vegas||Chief Technology Officer|
|-||Van Buren||Lead Programmer|
Other work (excerpt)Edit
|1991||Out of This World||Testing|
|1997||Star Trek: Starfleet Academy||GNW Programming|
|2001||Arcanum: Of Steamworks & Magick Obscura||Programming|
|2004||Star Wars: Knights of the Old Republic II – The Sith Lords||Lead Programmer|
|2006||Neverwinter Nights 2||Technical Director|
|2014||South Park: The Stick of Truth||Chief Technology Officer|
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