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|level =10
 
|level =10
 
|derived =[[Hit Points]]: 110
 
|derived =[[Hit Points]]: 110
  +
|aggression =Aggressive
  +
|confidence =Cowardly
  +
|assistance =Helps Nobody
  +
|hair color =Brown
  +
|eye color =Dark Brown
  +
|hairstyle =HairBalding
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|head add ons=BeardMustacheThin
  +
|height =1.00
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|factions =GhoulFaction<br />REPCONBrightBrotherhoodFaction
  +
|class =Scientist
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|combat style=Default
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|GECK race =CaucasianOld
 
|baseid ={{ID|0810e9}}
 
|baseid ={{ID|0810e9}}
 
|refid ={{ID|0840c8}}
 
|refid ={{ID|0840c8}}
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==Appearances==
 
==Appearances==
 
Chris Haversam appears only in ''[[Fallout: New Vegas]]''.
 
Chris Haversam appears only in ''[[Fallout: New Vegas]]''.
  +
  +
==Trivia==
  +
* His entire story parallels that of Saint Christopher, the patron saint of travel.
  +
** Both were spared from a grisly fate by the very same religious group they aided.
  +
** Both were immortalized in religious chants by their respective religious groups.
  +
** Both were revered religious figures at the end of their stories by helping the followers of their respective religions reach a paradise in the heavens through selfless dedication and sacrifice.
   
 
==Bugs==
 
==Bugs==
  +
*{{Platforms|PC}} If you convince Chris that he is human before acquiring the parts, he sometimes will have headed to Novac before you return and the quest becomes impossible to complete, because the quest conversations never come up, so the parts never get delivered, and he instead thanks you for telling him about Novac.
* {{Platforms|xbox360|PC|PS3}} After completing the quest without convincing him of his humanity, he may simply say "Not now, its almost time for the Great Journey." over and over again without acknowledging the fact that they've already left without him. This can happen even if you convince him of his humanity through speech checks. If this happens, he will remain in the control room indefinitely rather than moving to Novac. In order to avoid this bug, make sure to first convince Haversam that he is human (make sure that's the first dialogue you make with him), and then its safe to start his quests (gather thruster and then the green substance). An alternate solution is as followed. After handing over the 2nd item and telling Haversam to start, Jason Bright will start his speech. Player MUST wait (and listen) until Jason will finish his speech. After that Haversam will run to the exit. The bug can happen even if you convince Chris he is human before starting his quests. If Jason's speech still gets cut off and Chris stays stuck in the basement, before telling Chris to initiate the rocket launch, pick the dialogue option to delay the launch instead, leave the area, wait, then speak to Chris again, this seems to fix the bug, Jason will give his full speech, then Chris will run for the exit afterward. {{Verify|verified}}
+
* {{Platforms|xbox360|PC|PS3}} After completing the quest without convincing him of his humanity, he may simply say "Not now, it's almost time for the Great Journey." over and over again without acknowledging the fact that they've already left without him. This can happen even if you convince him of his humanity through speech checks. If this happens, he will remain in the control room indefinitely rather than moving to Novac. In order to avoid this bug, make sure to first convince Haversam that he is human (make sure that's the first dialogue you make with him), and then it's safe to start his quests (gather thrusters and then the green substance). An alternate solution is as follows: After handing over the 2nd item and telling Haversam to start, Jason Bright will start his speech. Player MUST wait (and listen) until Jason will finish his speech. After that Haversam will run to the exit. The bug can happen even if you convince Chris he is human before starting his quests. If Jason's speech still gets cut off and Chris stays stuck in the basement, before telling Chris to initiate the rocket launch, pick the dialogue option to delay the launch instead, leave the area, wait, then speak to Chris again, this seems to fix the bug, Jason will give his full speech, then Chris will run for the exit afterward. {{Verify|verified}}
 
* {{Platforms|ps3|xbox360}} If Chris is killed after telling him to begin the launch, but before the launch itself, his body will appear in Novac. {{Verify|verified}}
 
* {{Platforms|ps3|xbox360}} If Chris is killed after telling him to begin the launch, but before the launch itself, his body will appear in Novac. {{Verify|verified}}
 
* {{Platforms|ps3|xbox360}} If Chris is talked to during the end of the mission "Come fly with me" Chris may walk out of the control room and fall through the floor making the mission impossible to complete. {{Verify|verified}}
 
* {{Platforms|ps3|xbox360}} If Chris is talked to during the end of the mission "Come fly with me" Chris may walk out of the control room and fall through the floor making the mission impossible to complete. {{Verify|verified}}
* {{Platforms|PC|}} While wandering around novac you can kill him without the citizens turning hostile, even if you do it right in front of others.{{Verify|verified}}
+
* {{Platforms|PC|}} While wandering around Novac you can kill him without the citizens turning hostile, even if you do it right in front of others. {{Verify|verified}}
  +
* {{Platforms|PC|}} At the bringing of parts quest stage, Haversam can run off up the ladder and never reappear. This happens if the player ignored respawning ghouls near the compound and entered the basement via the hatch.
   
 
{{Navbox Novac}}
 
{{Navbox Novac}}
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[[Category:Vault 34 characters]]
 
[[Category:Vault 34 characters]]
   
  +
[[de:Chris Haversam]]
  +
[[es:Chris Haversam]]
 
[[ru:Крис Хеверсем]]
 
[[ru:Крис Хеверсем]]

Revision as of 15:31, 12 February 2016

 
Gametitle-FNV
Gametitle-FNV
I'm the flock's resident engineer. I've always been good with machines. Jason says the Great Journey would've been impossible without me.

Chris Haversam is a mechanic living in the REPCONN test site in 2281.

Background

Chris grew up in Vault 34 and was a vault engineer. However, due to the fact that he liked machines and not guns, unlike all the other inhabitants of Vault 34, he was shunned by them and was sent to work at the reactor. Eventually his hair began falling out due to natural reasons, but Chris insisted this to be a sign of him turning into a ghoul from the reactor's radiation and subsequently left the Vault. Ironically, almost everyone else who stayed in the vault turned into ghouls.

Believing himself to be a ghoul, Chris joined the Bright Brotherhood (who could not convince him that he was human) in 2279 to help them accomplish their goal. Jason Bright was convinced that Chris was sent by 'The Creator' to assist the Brotherhood in their Great Journey. He helps work with the technology in order to get the rockets up and running. However, he had him only supervise the projects and guide the ghouls instead of physically working on the technology, due to the fact that the radiation levels at the area of the rockets would kill him.

Interactions with the player character

Interactions overview

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion. They grant the - perk.
25 Strictly Business
This character is a temporary companion.
Icon quest starter
This character starts quests.

-

FO76 ui icon quest
This character is involved in quests.
FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Bottle cap -
Sells: -
2d20 Jury Rigger
This character can repair items. Max Repair condition: -
40 Weaponsmith
This character can modify weapons.

-

12 The American Dream
This character rents beds. Bottle cap -.

Quests

Effects of player's actions

The player can convince Chris that he is indeed human with a speech check (50) or with the Black Widow perk, and the rest of the Bright Brotherhood are going on the rockets without him. They are then given the choice to help him sabotage the rockets so the ghouls die in flight. Alternatively, through extensive dialogue you can convince Chris not to sabotage the rockets, he will then accept the ghouls and send them off with no hard feelings before heading for Novac.

Other interactions

  • Because he thinks he's a ghoul, Chris calls the player smoothskin and speaks rudely to the Courier. He also naturally speaks in the distinct gravelly voice that is typical of ghouls.
  • After the quest is over, he can be found milling about Novac. If the player talked Chris out of his hard feelings for the ghouls before the launch, but then sabotaged the controls anyway, Chris will remark that he was lucky not to have been on the rockets. If the player admits to sabotaging the controls, Chris will yell, "You bastard! Those ghouls declared me a saint!" and then turn hostile. Though he carries a 10mm pistol, he won't fight back.
  • He can often be seen entering Manny Vargas's room in Novac.

Inventory

Apparel Weapon Other items On death
Scientist outfit 10mm pistol - -

Notable quotes

Appearances

Chris Haversam appears only in Fallout: New Vegas.

Trivia

  • His entire story parallels that of Saint Christopher, the patron saint of travel.
    • Both were spared from a grisly fate by the very same religious group they aided.
    • Both were immortalized in religious chants by their respective religious groups.
    • Both were revered religious figures at the end of their stories by helping the followers of their respective religions reach a paradise in the heavens through selfless dedication and sacrifice.

Bugs

  • PCPC If you convince Chris that he is human before acquiring the parts, he sometimes will have headed to Novac before you return and the quest becomes impossible to complete, because the quest conversations never come up, so the parts never get delivered, and he instead thanks you for telling him about Novac.
  • Xbox 360Xbox 360 After completing the quest without convincing him of his humanity, he may simply say "Not now, it's almost time for the Great Journey." over and over again without acknowledging the fact that they've already left without him. This can happen even if you convince him of his humanity through speech checks. If this happens, he will remain in the control room indefinitely rather than moving to Novac. In order to avoid this bug, make sure to first convince Haversam that he is human (make sure that's the first dialogue you make with him), and then it's safe to start his quests (gather thrusters and then the green substance). An alternate solution is as follows: After handing over the 2nd item and telling Haversam to start, Jason Bright will start his speech. Player MUST wait (and listen) until Jason will finish his speech. After that Haversam will run to the exit. The bug can happen even if you convince Chris he is human before starting his quests. If Jason's speech still gets cut off and Chris stays stuck in the basement, before telling Chris to initiate the rocket launch, pick the dialogue option to delay the launch instead, leave the area, wait, then speak to Chris again, this seems to fix the bug, Jason will give his full speech, then Chris will run for the exit afterward. [verified]
  • Playstation 3Playstation 3Playstation 3 If Chris is killed after telling him to begin the launch, but before the launch itself, his body will appear in Novac. [verified]
  • Playstation 3Playstation 3Playstation 3 If Chris is talked to during the end of the mission "Come fly with me" Chris may walk out of the control room and fall through the floor making the mission impossible to complete. [verified]
  • PCPC While wandering around Novac you can kill him without the citizens turning hostile, even if you do it right in front of others. [verified]
  • PCPC At the bringing of parts quest stage, Haversam can run off up the ladder and never reappear. This happens if the player ignored respawning ghouls near the compound and entered the basement via the hatch.