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Chris Avellone (Fallout)

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Icon disambig
For the developer, see Chris Avellone.
For the Fallout Tactics character, see Chris Avellone (Fallout Tactics).
Chris Avellone
0x240px
Biography
raceHuman
affiliationBounty hunters
roleBounty hunter
locationBoneyard
Gameplay
appearancesFallout
mentionedFallout 2
Statistics
base SPECIAL8 ST, 6 PE, 8 EN, 5 CH, 8 IN, 8 AG, 4 LK
dialogue fileHUNTER.MSG
 
Gametitle-FO1Gametitle-FO2
Gametitle-FO1Gametitle-FO2

What do you want?
A donut.

— Chris Avellone and the Vault Dweller

Chris Avellone is, around 2161, the most feared bounty hunter in the Wastes.

Background

Chris Avellone and his entourage hunt down transgressors for profit and thrill. He has an abrupt attitude and is serious about his money. He does not like child killers or any annoying people for that matter.

In his later years, he became the king of the dancefloor and womanly conquests in New Reno. Eventually, he ended up buried in Golgotha.

Interactions with the player character

Interactions overview

General Services Quests
Companion: noIcon cross
Talking head: noIcon cross
Merchant: noIcon cross
Modifies items: noIcon cross
Doctor: noIcon cross
Starts quests: noIcon cross
Involved in quests: noIcon cross

Other interactions

  • Chris is found in a small, ruined building just west of the Followers of the Apocalypse library along with three thugs. Presumably, because they all carry weapons and fight alongside him, the thugs are part of Chris Avoellone's team.
  • When spoken to, most dialogue choices just end with a shove towards the door. However, when Chris is first told the player character "wants a 'donut' ", Chris takes it as bad humor. The second time, he gets annoyed and attacks.

Tell me about

Inventory

Appearances

This Chris Avellone appears in Fallout and is mentioned in Fallout 2.

Behind the scenes

The character was named after Chris Avellone. According to the Fallout Bible:

It's just a joke from Jess Heinig, one of the programmers. It's one of the five billion developer in-jokes in Fallout 1 and 2. The fellow [Avellone] has no past, and no future.

Also, a possible joke[1] of how Interplay wasn't paying him enough (or at all) is referenced.

References

  1. Chris' dialogue file

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