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{{for|the ''[[Fallout]]'' character|Chris Avellone (Fallout)|the ''[[Fallout Tactics]]'' character|Chris Avellone (Fallout Tactics)}}
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{{for|the ''[[Fallout]]'' character|Chris Avellone (Fallout)|the ''[[Fallout 2]]'' character |Chris Avellone (Fallout 2)|the ''[[Fallout Tactics: Brotherhood of Steel|Fallout Tactics]]'' character|Chris Avellone (Fallout Tactics)}}
 
{{Infobox person
 
{{Infobox person
 
|type =developer
 
|type =developer
 
|image =Chris Avellone.jpg
 
|image =Chris Avellone.jpg
 
|other names =Christopher Frederic Avellone<br />MCA
 
|other names =Christopher Frederic Avellone<br />MCA
|date of birth =27 September 1971
+
|date of birth =September 27, 1971
 
|games =FO2, VB, FNV, FNVDM, FNVOWB
 
|games =FO2, VB, FNV, FNVDM, FNVOWB
 
|game6 =FNVLR
 
|game6 =FNVLR
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===Black Isle Studios===
 
===Black Isle Studios===
 
</noinclude><!--Please dont remove, using in canceled games portal-->
 
</noinclude><!--Please dont remove, using in canceled games portal-->
Steve Peterson, one of the founders of Hero Games, provided Avellone an interview with [[Interplay]], a large game publisher at the time. His knowledge of role-playing games and his ideas impressed Interplay, and he was offered a position as a game designer. Around 1997 or 1998, Avellone moved to Orange County, where Interplay was located.
+
Steve Peterson, one of the founders of Hero Games, provided Avellone an interview with [[Interplay]], a large game publisher at the time. His knowledge of role-playing games and his ideas impressed Interplay, and he was offered a position as a game designer. Around 1995 or 1996, Avellone moved to Orange County, where Interplay was located.
   
 
Although he was offered the opportunity to work on [[Fallout]], he instead worked on Descent to Undermountain, a decision he later came to regret<ref>[http://duckfeed.tv/woff/61e Extrasode Episode 61]</ref>.
 
Although he was offered the opportunity to work on [[Fallout]], he instead worked on Descent to Undermountain, a decision he later came to regret<ref>[http://duckfeed.tv/woff/61e Extrasode Episode 61]</ref>.
   
Avellone got involved with the ''[[Fallout]]'' series when production was started at [[Black Isle Studios]] on ''[[Fallout 2]]''. While many feel that his "feel" for the Fallout canon was lacking, the design of [[New Reno]] has been praised by just as many and Chris says that other areas (such as the raiders area) were perhaps lesser developed due to the extra emphasis he placed on this area<ref>[http://duckfeed.tv/woff/61e Extrasode Episode 61]</ref>; Following the completion of New Reno, he helped complete Vault City.. Whilst he enjoyed his work on the game he felt that a lot of mistakes were made during development including the lack of overall control over a united feel, mistakes that would go on to become the basis of his game design philosophy<ref>[http://duckfeed.tv/woff/61e Extrasode Episode 61]</ref>.
+
Avellone got involved with the ''[[Fallout]]'' series when production was started at [[Black Isle Studios]] on ''[[Fallout 2]]''. While many feel that his "feel" for the Fallout canon was lacking, the design of [[New Reno]] has been praised by just as many and Chris says that other areas (such as the raiders area) were perhaps lesser developed due to the extra emphasis he placed on this area<ref>[http://duckfeed.tv/woff/61e Extrasode Episode 61]</ref>; Following the completion of New Reno, he helped complete Vault City and worked on the special encounters as well<ref>[http://duckfeed.tv/woff/61e Extrasode Episode 61]</ref> While he enjoyed his work on the game he felt that a lot of mistakes were made during development including the lack of overall control over a united feel, mistakes that would go on to become the basis of his game design philosophy<ref>[http://duckfeed.tv/woff/61e Extrasode Episode 61]</ref>.
   
Later, he became the lead designer of a project codenamed ''[[Van Buren]]'', which was canceled in 2003 and revealed to have been Black Isle's attempt at developing ''Fallout 3''. He wrote the [[Tibbets Prison design document]].
+
Later, he became the lead designer of a project codenamed ''[[Van Buren]]'', which was canceled in 2003 and revealed to have been Black Isle's attempt at developing ''Fallout 3''. He wrote the [[Tibbets Prison design document]].<noinclude><!--Please dont remove, using in canceled games portal-->
   
<noinclude><!--Please dont remove, using in canceled games portal-->
 
 
Aside from ''Fallout'' games, Avellone was also the lead designer of ''Planescape: Torment''.
 
Aside from ''Fallout'' games, Avellone was also the lead designer of ''Planescape: Torment''.
   
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After leaving [[Black Isle Studios]], Avellone, together with [[Feargus Urquhart]], founded [[Obsidian Entertainment]].<section end="CXPortalFeaturedArticle" /><!--Please dont remove, using in canceled games portal-->
 
After leaving [[Black Isle Studios]], Avellone, together with [[Feargus Urquhart]], founded [[Obsidian Entertainment]].<section end="CXPortalFeaturedArticle" /><!--Please dont remove, using in canceled games portal-->
 
At Obsidian, Avellone has worked on such titles as, ''Neverwinter Nights 2'' and its expansion, ''Mask of the Betrayer'', and was lead designer on ''Star Wars: Knights of the Old Republic II'' and ''Alpha Protocol''. He also wrote ''[[All Roads]]'', a prequel to ''Fallout: New Vegas'', and has also written a few ''Star Wars'' comics such as [[starwars:Unseen, Unheard|Unseen, Unheard]] for the ''[[starwars:Star Wars Tales|Star Wars Tales]]'' series of comics and a few issues of ''[[starwars:Star Wars: Clone Wars Adventures (comics)|Star Wars: Clone Wars Adventures]]'' comic series, such as [[starwars:Heroes on Both Sides (comic)|Heroes on Both Sides]] and [[starwars:Impregnable|Impregnable]], all of which have been published by [[Dark Horse Comics]]. He was a writer on ''[[Fallout: New Vegas]]'' and lead designer on ''New Vegas'' add-ons. He also co-wrote the lyrics for the song "[[Begin Again]]" featured in ''[[Dead Money]]'' add-on.
 
At Obsidian, Avellone has worked on such titles as, ''Neverwinter Nights 2'' and its expansion, ''Mask of the Betrayer'', and was lead designer on ''Star Wars: Knights of the Old Republic II'' and ''Alpha Protocol''. He also wrote ''[[All Roads]]'', a prequel to ''Fallout: New Vegas'', and has also written a few ''Star Wars'' comics such as [[starwars:Unseen, Unheard|Unseen, Unheard]] for the ''[[starwars:Star Wars Tales|Star Wars Tales]]'' series of comics and a few issues of ''[[starwars:Star Wars: Clone Wars Adventures (comics)|Star Wars: Clone Wars Adventures]]'' comic series, such as [[starwars:Heroes on Both Sides (comic)|Heroes on Both Sides]] and [[starwars:Impregnable|Impregnable]], all of which have been published by [[Dark Horse Comics]]. He was a writer on ''[[Fallout: New Vegas]]'' and lead designer on ''New Vegas'' add-ons. He also co-wrote the lyrics for the song "[[Begin Again]]" featured in ''[[Dead Money]]'' add-on.
  +
  +
On June 9, 2015, Avellone announced on his Twitter account that he had left Obsidian Entertainment.<ref>[https://twitter.com/ChrisAvellone/status/608274470768222209 Tweet Chris Avellone on June 9, 2015]</ref>
   
 
==Notes==
 
==Notes==
  +
Chris has been referenced directly in many Fallout games. In [[Fallout]] players can encounter a mercenary [[Chris_Avellone_(Boneyard)|who bears his name]], and in [[Fallout 2]], when fighting alongside [[Marcus]], he will yell out "Chris Avellone loves you!!" before attacking. Avellone is also referenced in Fallout Tactics through both an [[Avellone (location)|off screen location]] and as the [[Chris Avellone (Fallout Tactics)|Mayor of Springfield]].
When you fight alongside [[Marcus]] the [[Broken Hills]] sheriff he will yell out "Chris Avellone loves you!!" before attacking.
 
  +
  +
When asked about the Fallout Tactics dialogue, Chris Avellone stated that if he had realized the character was being included he likely would have asked that it be removed due to it breaking the fourth wall.<ref>[https://twitter.com/ChrisAvellone/status/592014484534796288 Twitter conversation] with [[User:Agent c|Agent c]]</ref>
  +
 
==Quotes==
 
==Quotes==
{{quote"The biggest lesson <nowiki>[learned from Fallout 2]</nowiki> was if you give the player the ability to create a certain type of character, make sure that you honour the player's character build. What I mean by that is if you give a character to option to dump 500 points into [[speech]]. Make sure they have an experience thats very cool and is appropriate for a speech based character. The same thing is true if your a stupid combat monster, if you're a sneaky thief who noone ever sees... If you're allowing the players to build a character like that with the ruleset, then make sure you content supports that experience.|Chris Avellone|[http://duckfeed.tv/woff/61e Extrasode episode 61]}}
+
{{quotation|The biggest lesson <nowiki>[learned from Fallout 2]</nowiki> was if you give the player the ability to create a certain type of character, make sure that you honour the player's character build. What I mean by that is if you give a character to option to dump 500 points into [[speech]]. Make sure they have an experience thats very cool and is appropriate for a speech based character. The same thing is true if you're a stupid combat monster, if you're a sneaky thief who no one ever sees... If you're allowing the players to build a character like that with the rule set, then make sure your content supports that experience.|Chris Avellone|[http://duckfeed.tv/woff/61e Extrasode episode 61]}}
   
 
==Employment history==
 
==Employment history==
 
{{Employment history table|start}}
 
{{Employment history table|start}}
 
{{Employment history table|row
 
{{Employment history table|row
|from =1998
+
|from =1996
 
|to =2005
 
|to =2005
 
|company =[[Interplay Entertainment]]/[[Black Isle Studios]]
 
|company =[[Interplay Entertainment]]/[[Black Isle Studios]]
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{{Employment history table|row
 
{{Employment history table|row
 
|from =2005
 
|from =2005
|to =now
+
|to =2015
 
|company =[[Obsidian Entertainment]]
 
|company =[[Obsidian Entertainment]]
  +
|role =
  +
}}
  +
{{Employment history table|row
  +
|from =2015
  +
|to =2015
  +
|company =InXile Entertainment<ref>[https://twitter.com/BrianFargo/status/614194037923295232 Tweet showing him at InXile's offices]</ref>
  +
|role =
  +
}}
  +
{{Employment history table|row
  +
|from =2015
  +
|to =2015
  +
|company =Beamdog
  +
|role =
  +
}}
  +
{{Employment history table|row
  +
|from =2015
  +
|to =Present
  +
|company =Larian Studios
 
|role =
 
|role =
 
}}
 
}}
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|year =1999
 
|year =1999
 
|title =[[wikipedia:Planescape: Torment|Planescape: Torment]]
 
|title =[[wikipedia:Planescape: Torment|Planescape: Torment]]
  +
|credit =
  +
}}
  +
{{Credits table|row
  +
|year =2015
  +
|title =[[Wikipedia:Baldur's Gate: Siege of Dragonspear|Baldur's Gate: Siege of Dragonspear]]
  +
|credit =
  +
}}
  +
{{Credits table|row
  +
|year =2016
  +
|title =[[Wikipedia:Torment: Tides of Numenera|Torment: Tides of Numenera]]
  +
|credit =
  +
}}
  +
{{Credits table|row
  +
|year =2016
  +
|title =[[Wikipedia:Divinity: Original Sin 2|Divinity: Original Sin 2]]
 
|credit =
 
|credit =
 
}}
 
}}
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<gallery>
 
<gallery>
 
MCAandTimCainNukaBreak.jpeg|Chris Avellone and [[Tim Cain]] on the set of fan project "Nuka Break: Season 2"
 
MCAandTimCainNukaBreak.jpeg|Chris Avellone and [[Tim Cain]] on the set of fan project "Nuka Break: Season 2"
  +
ChrisAvellonesCannon.jpg|Chris Avellone at the Alamo
 
</gallery>
 
</gallery>
   
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* [http://bethblog.com/index.php/2010/04/07/inside-the-vault-obsidians-chris-avellone/ Bethesda Blog: Inside the Vault - Chris Avellone]
 
* [http://bethblog.com/index.php/2010/04/07/inside-the-vault-obsidians-chris-avellone/ Bethesda Blog: Inside the Vault - Chris Avellone]
 
* [http://fallout.bethsoft.com/eng/vault/diaries_diary13-10.06.10.html Fallout Official Site: Developer Diaries - What's Old is New Again]
 
* [http://fallout.bethsoft.com/eng/vault/diaries_diary13-10.06.10.html Fallout Official Site: Developer Diaries - What's Old is New Again]
* [[Wikipedia:Chris Avellone|Chris Avellone]]
+
* [[Wikipedia:Chris Avellone|Chris Avellone]] at Wikipedia
 
* [[starwars:Chris Avellone|Chris Avellone]] at Wookieepedia, the ''Star Wars'' wiki
 
* [[starwars:Chris Avellone|Chris Avellone]] at Wookieepedia, the ''Star Wars'' wiki
 
{{DEFAULTSORT:Avellone, Chris}}
 
   
 
==References==
 
==References==
  +
{{References}}
<references/>
 
  +
 
{{DEFAULTSORT:Avellone, Chris}}
   
[[Category:Fallout 2 developers|Avellone, Chris]]
 
[[Category:Fallout: New Vegas developers]]
 
[[Category:All Roads authors]]
 
[[Category:Van Buren developers|Avellone, Chris]]
 
 
[[Category:Interplay Entertainment and Black Isle Studios employees|Avellone, Chris]]
 
[[Category:Interplay Entertainment and Black Isle Studios employees|Avellone, Chris]]
 
[[Category:Obsidian Entertainment employees|Avellone, Chris]]
 
[[Category:Obsidian Entertainment employees|Avellone, Chris]]
[[Category:Designers and writers]]
+
[[Category:Fallout 2 designers and writers]]
 
[[Category:Fallout: New Vegas designers and writers]]
 
[[Category:All Roads authors]]
 
[[Category:Van Buren designers and writers]]
   
  +
[[es:Chris Avellone]]
  +
[[pl:Chris Avellone]]
 
[[ru:Крис Авеллон]]
 
[[ru:Крис Авеллон]]
  +
[[uk:Кріс Авеллон]]

Revision as of 13:41, 15 December 2015

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Christopher Frederic Avellone (born on September 27, 1971) is a video game designer who has worked on Fallout 2, Van Buren (the canceled Fallout 3 by Black Isle Studios), and Fallout: New Vegas. He has also compiled the Fallout Bible.

Career

Before Interplay

Avellone is a descendant of Sicilian immigrants. After receiving his high school diploma at the renowned Thomas Jefferson High School for Science and Technology, he attended the College of William & Mary in Virginia (with Todd Howard) and completed with a Bachelors in English. During that time, he wrote short stories and scripts for role-playing games, some of which were published in the Dungeons & Dragons magazine Dragon.

Through Bruce Harlick, then editor with Hero Games, he received the chance to write a book for the role-playing game Dark Champions. After several publications with Hero Games, he decided that game design was a career option.

Black Isle Studios

Steve Peterson, one of the founders of Hero Games, provided Avellone an interview with Interplay, a large game publisher at the time. His knowledge of role-playing games and his ideas impressed Interplay, and he was offered a position as a game designer. Around 1995 or 1996, Avellone moved to Orange County, where Interplay was located.

Although he was offered the opportunity to work on Fallout, he instead worked on Descent to Undermountain, a decision he later came to regret[1].

Avellone got involved with the Fallout series when production was started at Black Isle Studios on Fallout 2. While many feel that his "feel" for the Fallout canon was lacking, the design of New Reno has been praised by just as many and Chris says that other areas (such as the raiders area) were perhaps lesser developed due to the extra emphasis he placed on this area[2]; Following the completion of New Reno, he helped complete Vault City and worked on the special encounters as well[3] While he enjoyed his work on the game he felt that a lot of mistakes were made during development including the lack of overall control over a united feel, mistakes that would go on to become the basis of his game design philosophy[4].

Later, he became the lead designer of a project codenamed Van Buren, which was canceled in 2003 and revealed to have been Black Isle's attempt at developing Fallout 3. He wrote the Tibbets Prison design document.

Aside from Fallout games, Avellone was also the lead designer of Planescape: Torment.

Obsidian Entertainment

After leaving Black Isle Studios, Avellone, together with Feargus Urquhart, founded Obsidian Entertainment. At Obsidian, Avellone has worked on such titles as, Neverwinter Nights 2 and its expansion, Mask of the Betrayer, and was lead designer on Star Wars: Knights of the Old Republic II and Alpha Protocol. He also wrote All Roads, a prequel to Fallout: New Vegas, and has also written a few Star Wars comics such as Unseen, Unheard for the Star Wars Tales series of comics and a few issues of Star Wars: Clone Wars Adventures comic series, such as Heroes on Both Sides and Impregnable, all of which have been published by Dark Horse Comics. He was a writer on Fallout: New Vegas and lead designer on New Vegas add-ons. He also co-wrote the lyrics for the song "Begin Again" featured in Dead Money add-on.

On June 9, 2015, Avellone announced on his Twitter account that he had left Obsidian Entertainment.[5]

Notes

Chris has been referenced directly in many Fallout games. In Fallout players can encounter a mercenary who bears his name, and in Fallout 2, when fighting alongside Marcus, he will yell out "Chris Avellone loves you!!" before attacking. Avellone is also referenced in Fallout Tactics through both an off screen location and as the Mayor of Springfield.

When asked about the Fallout Tactics dialogue, Chris Avellone stated that if he had realized the character was being included he likely would have asked that it be removed due to it breaking the fourth wall.[6]

Quotes

The biggest lesson [learned from Fallout 2] was if you give the player the ability to create a certain type of character, make sure that you honour the player's character build. What I mean by that is if you give a character to option to dump 500 points into speech. Make sure they have an experience thats very cool and is appropriate for a speech based character. The same thing is true if you're a stupid combat monster, if you're a sneaky thief who no one ever sees... If you're allowing the players to build a character like that with the rule set, then make sure your content supports that experience.— Chris Avellone, Extrasode episode 61

Employment history

FromToCompanyRole
19962005Interplay Entertainment/Black Isle Studios
20052015Obsidian Entertainment
20152015InXile Entertainment[7]
20152015Beamdog
2015PresentLarian Studios

Credits

Fallout series

YearTitleCredited as/for
1998Fallout 2Designer
2003Van BurenLead Designer
2010Fallout: New VegasSenior Designer
2011Dead MoneyProject Director
Writer
2011Old World BluesProject Director
2011Lonesome RoadProject Director
2002Fallout BibleWriter
2010All RoadsWriter

Other work

YearTitleCredited as/for
1999Planescape: Torment
2015Baldur's Gate: Siege of Dragonspear
2016Torment: Tides of Numenera
2016Divinity: Original Sin 2

Videos

Template:Video gallery

Gallery

External links

References