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Chris Avellone

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For the Fallout character, see Chris Avellone (Fallout).
For the Fallout Tactics character, see Chris Avellone (Fallout Tactics).
Developer
Chris Avellone
Chris Avellone
Biographical data
other namesChristopher Frederic Avellone
MCA
date of birth27 September 1971
Involvement in Fallout series
gamesFallout 2
Van Buren
Fallout: New Vegas
Dead Money
Old World Blues
External links
WikipediaChris Avellone
IMDbChris Avellone
MobyGamesChris Avellone
other linksTwitter Profile
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Christopher Frederic Avellone (born on September 27, 1971) is a video game designer who has worked on Fallout 2, Van Buren (the canceled Fallout 3 by Black Isle Studios), and Fallout: New Vegas. He has also compiled the Fallout Bible.

CareerEdit

Before InterplayEdit

Avellone is a descendant of Sicilian immigrants. After receiving his high school diploma at the renowned Thomas Jefferson High School for Science and Technology, he attended the College of William & Mary in Virginia (with Todd Howard) and completed with a Bachelors in English. During that time, he wrote short stories and scripts for role-playing games, some of which were published in the Dungeons & Dragons magazine Dragon.

Through Bruce Harlick, then editor with Hero Games, he received the chance to write a book for the role-playing game Dark Champions. After several publications with Hero Games, he decided that game design was a career option.

Black Isle StudiosEdit

Steve Peterson, one of the founders of Hero Games, provided Avellone an interview with Interplay, a large game publisher at the time. His knowledge of role-playing games and his ideas impressed Interplay, and he was offered a position as a game designer. Around 1997 or 1998, Avellone moved to Orange County, where Interplay was located.

Although he was offered the opportunity to work on Fallout, he instead worked on Descent to Undermountain, a decision he later came to regret[1].

Avellone got involved with the Fallout series when production was started at Black Isle Studios on Fallout 2. While many feel that his "feel" for the Fallout canon was lacking, the design of New Reno has been praised by just as many and Chris says that other areas (such as the raiders area) were perhaps lesser developed due to the extra emphasis he placed on this area[2]; Following the completion of New Reno, he helped complete Vault City and worked on the special encounters as well[3] While he enjoyed his work on the game he felt that a lot of mistakes were made during development including the lack of overall control over a united feel, mistakes that would go on to become the basis of his game design philosophy[4].

Later, he became the lead designer of a project codenamed Van Buren, which was canceled in 2003 and revealed to have been Black Isle's attempt at developing Fallout 3. He wrote the Tibbets Prison design document.

Aside from Fallout games, Avellone was also the lead designer of Planescape: Torment.

Obsidian EntertainmentEdit

After leaving Black Isle Studios, Avellone, together with Feargus Urquhart, founded Obsidian Entertainment. At Obsidian, Avellone has worked on such titles as, Neverwinter Nights 2 and its expansion, Mask of the Betrayer, and was lead designer on Star Wars: Knights of the Old Republic II and Alpha Protocol. He also wrote All Roads, a prequel to Fallout: New Vegas, and has also written a few Star Wars comics such as Unseen, Unheard for the Star Wars Tales series of comics and a few issues of Star Wars: Clone Wars Adventures comic series, such as Heroes on Both Sides and Impregnable, all of which have been published by Dark Horse Comics. He was a writer on Fallout: New Vegas and lead designer on New Vegas add-ons. He also co-wrote the lyrics for the song "Begin Again" featured in Dead Money add-on.

NotesEdit

When you fight alongside Marcus the Broken Hills sheriff he will yell out "Chris Avellone loves you!!" before attacking.

QuotesEdit

The biggest lesson [learned from Fallout 2] was if you give the player the ability to create a certain type of character, make sure that you honour the player's character build. What I mean by that is if you give a character to option to dump 500 points into speech. Make sure they have an experience thats very cool and is appropriate for a speech based character. The same thing is true if your a stupid combat monster, if you're a sneaky thief who noone ever sees... If you're allowing the players to build a character like that with the ruleset, then make sure you content supports that experience.

— Chris Avellone, Extrasode episode 61

Employment historyEdit

FromToCompanyRole
19982005Interplay Entertainment/Black Isle Studios
2005nowObsidian Entertainment

CreditsEdit

Fallout seriesEdit

YearTitleCredited as/for
1998Fallout 2Designer
2003Van BurenLead Designer
2010Fallout: New VegasSenior Designer
2011Dead MoneyProject Director
Writer
2011Old World BluesProject Director
2011Lonesome RoadProject Director
2002Fallout BibleWriter
2010All RoadsWriter

Other workEdit

YearTitleCredited as/for
1999Planescape: Torment

VideosEdit

  • Matt Chat 62 Chris Avellone's Early Days10:19

    Matt Chat 62 Chris Avellone's Early Days

    Chris Avellone's Early Days
  • Matt Chat 63 Planescape Torment with Chris Avellone10:47

    Matt Chat 63 Planescape Torment with Chris Avellone

    Planescape Torment with Chris Avellone

GalleryEdit

External linksEdit


ReferencesEdit

  1. Extrasode Episode 61
  2. Extrasode Episode 61
  3. Extrasode Episode 61
  4. Extrasode Episode 61

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