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{{Infobox perk
 
{{Infobox perk
|name =Child at Heart
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|image =Child at Heart.png
  +
|games1 =FO3
|image =Child at Heart.png
 
 
|requires1 =[[Level]] 4<br />[[Charisma]] 4
|px =240px
 
|games1 =FO3
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|ranks1 =1
 
|effects1 =Unique dialogue options
|require1 =[[Level]] 4<br>[[Charisma]] 4
 
 
|baseid1 ={{ID|003142}}
|ranks1 =1
 
|benefit1 =Unique dialogue options
 
|baseid1 ={{ID|003142}}
 
 
}}{{Games|FO3|FNV}}
 
}}{{Games|FO3|FNV}}
   
 
{{Quotation|This perk greatly improves your interactions with children, usually in the form of unique dialogue options.|Fallout 3 in-game description}}
 
{{Quotation|This perk greatly improves your interactions with children, usually in the form of unique dialogue options.|Fallout 3 in-game description}}
   
'''Child at Heart''' is a ''[[Fallout 3]]'' [[perk]] and a cut perk in ''[[Fallout: New Vegas]]''.
+
'''Child at Heart''' is a ''[[Fallout 3]]'' [[Fallout 3 perks|perk]] and a [[Fallout: New Vegas cut content|cut]] perk in ''[[Fallout: New Vegas]]''.
   
 
==''Fallout 3''==
 
==''Fallout 3''==
 
The Child at Heart perk greatly improves your interactions with children, some adults and a robot, usually in the form of unique dialogue choices.
 
The Child at Heart perk greatly improves your interactions with children, some adults and a robot, usually in the form of unique dialogue choices.
   
==Additional Dialogue==
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==Additional dialogue==
 
===Little Lamplight===
 
===Little Lamplight===
 
The Child at Heart perk is particularly useful in [[Little Lamplight]], where a lot of children are present.
 
The Child at Heart perk is particularly useful in [[Little Lamplight]], where a lot of children are present.
* [[Mayor MacCready]] will allow you access to the town. This is arguably its biggest plus, since it allows the player to either skip [[Rescue from Paradise]] entirely or complete it later.
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* [[Robert Joseph MacCready|Mayor MacCready]] will allow access to the town. This is arguably its biggest plus, since it allows either skipping [[Rescue from Paradise]] entirely or completing it later.
* Mayor MacCready will also give permission for you to [[Fungus Deal|trade]] [[Buffout (Fallout 3)|Buffout]] and [[strange meat (Fallout 3)|strange meat]] for [[Cave fungus (Fallout 3)|cave fungus]].
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* Mayor MacCready will also give permission for [[Fungus Deal|trading]] [[Buffout (Fallout 3)|Buffout]] and [[strange meat (Fallout 3)|strange meat]] for [[Cave fungus (Fallout 3)|cave fungus]].
* [[Biwwy]] will give you the [[Wazer Wifle]] for free (or "fwee").
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* [[Biwwy]] will give the [[Wazer Wifle (Fallout 3)|Wazer Wifle]] for free (or "fwee").
* [[Eclair]] will trade with you (1 [[Cave Fungus]] for around 50 caps).
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* [[Eclair]] will trade (1 cave fungus for around 50 caps).
* [[Knick Knack]] will trade his goods with you at a discount. He can also assist you in [[The Replicated Man]], telling you about [[Pinkerton]].
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* [[Knick Knack]] will trade his goods at a discount. He can also assist in [[The Replicated Man]], telling about [[Horace Pinkerton|Pinkerton]].
* You can convince [[Zip]] not to shoot you (not that he can, since he's not allowed to have his gun with him in town).
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* [[Zip]] can be convinced not to open fire (not that he can, since he is not allowed to have his gun with him in town).
   
===Other Areas===
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===Other areas===
* [[Maggie]] in [[Megaton]] will tell you the combination to [[Billy Creel]]'s safe.
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* [[Maggie]] in [[Megaton]] will tell the combination to [[Billy Creel]]'s safe.
* [[Bryan Wilks]], near or in [[Grayditch]], will give you the [[Grayditch Dumpster Key|key]] to his father's weapon and ammo stash.
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* [[Bryan Wilks]], in or near [[Grayditch]], will give the [[Grayditch dumpster key|key]] to his father's weapon and ammo stash.
* [[Rachael (Fallout 3)|Rachael]], [[Ralph (Fallout 3)|Ralph]] and [[Flower (character)|Flower]] will let you enter [[The Republic of Dave]].
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* [[Rachael (Fallout 3)|Rachael]], [[Ralph (Fallout 3)|Ralph]] and [[Flower (character)|Flower]] will allow entrance into [[The Republic of Dave]].
* [[James Hargrave]] in [[Rivet City]] will [[Light-Fingers Hargrave|steal ammo]] for you.
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* [[James Hargrave]] in [[Rivet City]] can [[Light-Fingers Hargrave|steal ammo]].
* [[Derek Pacion]] in [[Canterbury Commons]] will tell you the weaknesses of the [[AntAgonizer]] and the [[Mechanist]]. You can then convince them both to [[The Superhuman Gambit|stop fighting]] after passing a speech check.
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* [[Derek Pacion]] in [[Canterbury Commons]] will tell the weaknesses of the [[AntAgonizer]] and the [[Mechanist]] during the quest [[The Superhuman Gambit]].
* [[Dean Dewey]] in [[Roosevelt Academy]] will ask you for a hallpass once he is activated at a terminal. You can convince him that you forgot your pass with this perk and he will not turn hostile.
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* [[Dean Dewey]] in [[Roosevelt Academy]] will ask for a hallpass once he is activated at a terminal. He can be convinced about having forgotten a pass with this perk and prevent his hostility.
* [[Penny]] in [[Paradise Falls]] will be convinced to leave [[Rory McLaren]] behind during [[Rescue from Paradise]].
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* [[Penny]] in [[Paradise Falls]] can be convinced to leave [[Rory McLaren]] behind during [[Rescue from Paradise]].
* [[The Mechanist]] will be convinced to stop trying to be a hero when the player reminds him that his actions are putting [[Derek Pacion]] in danger.
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* [[Scott Wollinski|The Mechanist]] can be convinced to stop trying to be a hero when reminding him that his actions are putting [[Derek Pacion]] in danger.
* [[Sapling Yew]] in [[Oasis]] will tell you [[Harold (FEV mutant)|Harold]]'s fear (fear of [[Shishkebab (Fallout 3)|fire]] - burning to death) and will give you [[Yew's Bear Charm]] upon completion of the [[Oasis (quest)|quest]].
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* [[Yew|Sapling Yew]] in [[Oasis]] will tell about [[Harold]]'s fear (fear of fire - burning to death) and will give [[Yew's bear charm|her charm]] upon completion of the [[Oasis (quest)|quest]].
* [[Machete (character)|Machete]] in [[Canterbury Commons]] will acknowledge that she was on her way to [[Big Town]] but decided she'd rather explore and ended up where she is now.
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* [[Machete (character)|Machete]] in [[Canterbury Commons]] will acknowledge that she was on her way to [[Big Town]] but decided she would rather explore and ended up where she is now.
* [[Croatoa]] in ''[[Point Lookout (location)|Point Lookout]]'' will give you the [[Fertilizer Shovel]].
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* [[Croatoa]] in ''[[Point Lookout (location)|Point Lookout]]'' can give the [[fertilizer shovel]].
* [[Kenny (Point Lookout)|Kenny]] in ''[[Point Lookout (location)|Point Lookout]]'' will allow you to store your gear and sleep in his cave without having to search for and return his [[Kenny-Bear]].
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* [[Kenny (Point Lookout)|Kenny]] in ''[[Point Lookout (location)|Point Lookout]]'' will allow storing one's gear and sleep in his cave without having to search for and return his [[Kenny-bear]].
* [[Midea]] in ''[[The Pitt (town)|The Pitt]]'' will disclose [[Wernher]]'s location during [[Free Labor]].
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* [[Midea]] in ''[[The Pitt (city)|The Pitt]]'' will disclose [[Wernher]]'s location during [[Free Labor]].
* [[Sally (Mothership Zeta)|Sally]] on ''[[Zeta|Mothership Zeta]]'' will take you to a hidden stash in the [[Engineering Core]] through an otherwise impassable forcefield.
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* [[Sally (Mothership Zeta)|Sally]] on ''[[Zeta|Mothership Zeta]]'' can escort the player to a hidden stash in the [[engineering core]] through an otherwise impassable forcefield.
   
 
==''Fallout: New Vegas''==
 
==''Fallout: New Vegas''==
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===Bitter Springs refugees===
 
===Bitter Springs refugees===
Regardless of which greeting you hear, you will receive [[Barnabas Bear]].
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Regardless of which greeting is heard, player receives the [[Barnabas bear]].
 
{| class="wikitable"
 
{| class="wikitable"
 
|
 
|
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"I say. Would you like some of this absolutely delightful confection I found? I've been grazing on it all day."
 
"I say. Would you like some of this absolutely delightful confection I found? I've been grazing on it all day."
   
"I like you. Will you take Barnabas Bear to New Vegas when you go?"
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"I like you. Will you take Barnabas bear to New Vegas when you go?"
   
 
"Did you know ants can get *this* big?"
 
"Did you know ants can get *this* big?"
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"I saw snake puppies in the hills."
 
"I saw snake puppies in the hills."
 
|}
 
|}
  +
 
===Lindsay===
 
===Lindsay===
 
Lindsay is the Mini Boomer at Nellis who is missing her teddy bear, Mr. Cuddles.
 
Lindsay is the Mini Boomer at Nellis who is missing her teddy bear, Mr. Cuddles.
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[[Category:Fallout 3 perks]]
 
[[Category:Fallout 3 perks]]
[[Category:Fallout: New Vegas cut content]]
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[[Category:Fallout: New Vegas cut perks]]
   
 
[[pl:Dusza Dziecka]]
 
[[pl:Dusza Dziecka]]
 
[[ru:Вечное дитя]]
 
[[ru:Вечное дитя]]
  +
[[de:Kind im Herzen]]

Revision as of 18:17, 8 October 2015

 
Gametitle-FO3Gametitle-FNV
Gametitle-FO3Gametitle-FNV
This perk greatly improves your interactions with children, usually in the form of unique dialogue options.— Fallout 3 in-game description

Child at Heart is a Fallout 3 perk and a cut perk in Fallout: New Vegas.

Fallout 3

The Child at Heart perk greatly improves your interactions with children, some adults and a robot, usually in the form of unique dialogue choices.

Additional dialogue

Little Lamplight

The Child at Heart perk is particularly useful in Little Lamplight, where a lot of children are present.

Other areas

Fallout: New Vegas

This perk exists as unimplemented content in Fallout: New Vegas and there are a few uses for it hidden in the game's code, but because there are very few children in the Mojave wasteland it was left out.

Bitter Springs refugees

Regardless of which greeting is heard, player receives the Barnabas bear.

"The man with the spiky hat comes into camp at night."

"I say. Would you like some of this absolutely delightful confection I found? I've been grazing on it all day."

"I like you. Will you take Barnabas bear to New Vegas when you go?"

"Did you know ants can get *this* big?"

"I saw snake puppies in the hills."

Lindsay

Lindsay is the Mini Boomer at Nellis who is missing her teddy bear, Mr. Cuddles.

>Think really hard. What were you doing when you saw him last?

"Oh! I remember now. I was playing hide-and-seek in the big hangar. Mr. Loyal made us leave, though."

Max

Max is the boy in Freeside who chases his friend around with Euclid's C-Finder.

>I'm a space soldier. The general sent me to ask you to borrow your gun to stop an alien invasion.

"Really? Cool! Bring it back to me when you're done, okay? I think Stacey might be turning into an alien."

Melody

Melody is the slave girl at the Fort.

>{Child At Heart}Don't worry - I won't tell on you if you don't tell on me.

"Okay. Um... do you think you could help me?"