Jspoelstra (talk | contribs) |
Jspoelstra (talk | contribs) No edit summary |
||
(19 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
{{Infobox perk |
{{Infobox perk |
||
− | | |
+ | |image =Child at Heart.png |
+ | |games1 =FO3 |
||
− | |image =Child at Heart.png |
||
⚫ | |||
− | |px =240px |
||
− | | |
+ | |ranks1 =1 |
⚫ | |||
⚫ | |||
⚫ | |||
− | |ranks1 =1 |
||
⚫ | |||
⚫ | |||
}}{{Games|FO3|FNV}} |
}}{{Games|FO3|FNV}} |
||
{{Quotation|This perk greatly improves your interactions with children, usually in the form of unique dialogue options.|Fallout 3 in-game description}} |
{{Quotation|This perk greatly improves your interactions with children, usually in the form of unique dialogue options.|Fallout 3 in-game description}} |
||
− | '''Child at Heart''' is a ''[[Fallout 3]]'' [[ |
+ | '''Child at Heart''' is a ''[[Fallout 3]]'' [[Fallout 3 perk|perk]] and a [[Fallout: New Vegas cut content|cut]] perk in ''[[Fallout: New Vegas]]''. |
==''Fallout 3''== |
==''Fallout 3''== |
||
− | The Child at Heart |
+ | The Child at Heart perk greatly improves your interactions with children, some adults and a robot, usually in the form of unique dialogue choices. |
==Additional Dialogue== |
==Additional Dialogue== |
||
===Little Lamplight=== |
===Little Lamplight=== |
||
The Child at Heart perk is particularly useful in [[Little Lamplight]], where a lot of children are present. |
The Child at Heart perk is particularly useful in [[Little Lamplight]], where a lot of children are present. |
||
− | * [[Mayor MacCready]] will allow you access to the town. |
+ | * [[Robert Joseph MacCready|Mayor MacCready]] will allow you access to the town. This is arguably its biggest plus, since it allows the player to either skip [[Rescue from Paradise]] entirely or complete it later. |
− | * |
+ | * Mayor MacCready will also give permission for you to [[Fungus Deal|trade]] [[Buffout (Fallout 3)|Buffout]] and [[strange meat (Fallout 3)|strange meat]] for [[Cave fungus (Fallout 3)|cave fungus]]. |
* [[Biwwy]] will give you the [[Wazer Wifle]] for free (or "fwee"). |
* [[Biwwy]] will give you the [[Wazer Wifle]] for free (or "fwee"). |
||
− | * [[Eclair]] will trade with you (1 |
+ | * [[Eclair]] will trade with you (1 cave fungus for around 50 caps). |
− | * [[Knick Knack]] will trade his goods with you at a discount. |
+ | * [[Knick Knack]] will trade his goods with you at a discount. He can also assist you in [[The Replicated Man]], telling you about [[Horace Pinkerton|Pinkerton]]. |
− | * You can convince [[Zip]] not to shoot you. |
+ | * You can convince [[Zip]] not to shoot you (not that he can, since he's not allowed to have his gun with him in town). |
===Other Areas=== |
===Other Areas=== |
||
* [[Maggie]] in [[Megaton]] will tell you the combination to [[Billy Creel]]'s safe. |
* [[Maggie]] in [[Megaton]] will tell you the combination to [[Billy Creel]]'s safe. |
||
− | * [[Bryan Wilks]], |
+ | * [[Bryan Wilks]], in or near [[Grayditch]], will give you the [[Grayditch dumpster key|key]] to his father's weapon and ammo stash. |
* [[Rachael (Fallout 3)|Rachael]], [[Ralph (Fallout 3)|Ralph]] and [[Flower (character)|Flower]] will let you enter [[The Republic of Dave]]. |
* [[Rachael (Fallout 3)|Rachael]], [[Ralph (Fallout 3)|Ralph]] and [[Flower (character)|Flower]] will let you enter [[The Republic of Dave]]. |
||
* [[James Hargrave]] in [[Rivet City]] will [[Light-Fingers Hargrave|steal ammo]] for you. |
* [[James Hargrave]] in [[Rivet City]] will [[Light-Fingers Hargrave|steal ammo]] for you. |
||
− | * [[Derek Pacion]] in [[Canterbury Commons]] will tell you the weaknesses of the [[AntAgonizer]] and the [[Mechanist]] |
+ | * [[Derek Pacion]] in [[Canterbury Commons]] will tell you the weaknesses of the [[AntAgonizer]] and the [[Mechanist]] during the quest [[The Superhuman Gambit]]. |
* [[Dean Dewey]] in [[Roosevelt Academy]] will ask you for a hallpass once he is activated at a terminal. You can convince him that you forgot your pass with this perk and he will not turn hostile. |
* [[Dean Dewey]] in [[Roosevelt Academy]] will ask you for a hallpass once he is activated at a terminal. You can convince him that you forgot your pass with this perk and he will not turn hostile. |
||
* [[Penny]] in [[Paradise Falls]] will be convinced to leave [[Rory McLaren]] behind during [[Rescue from Paradise]]. |
* [[Penny]] in [[Paradise Falls]] will be convinced to leave [[Rory McLaren]] behind during [[Rescue from Paradise]]. |
||
− | * [[The Mechanist]] will be convinced to stop trying to be a hero when the player reminds him that his actions are putting [[Derek Pacion]] in danger. |
+ | * [[Scott Wollinski|The Mechanist]] will be convinced to stop trying to be a hero when the player reminds him that his actions are putting [[Derek Pacion]] in danger. |
− | * [[Sapling Yew]] in [[Oasis]] will tell you [[ |
+ | * [[Yew|Sapling Yew]] in [[Oasis]] will tell you [[Harold]]'s fear (fear of fire - burning to death) and will give you [[Yew's bear charm]] upon completion of the [[Oasis (quest)|quest]]. |
* [[Machete (character)|Machete]] in [[Canterbury Commons]] will acknowledge that she was on her way to [[Big Town]] but decided she'd rather explore and ended up where she is now. |
* [[Machete (character)|Machete]] in [[Canterbury Commons]] will acknowledge that she was on her way to [[Big Town]] but decided she'd rather explore and ended up where she is now. |
||
− | * [[Croatoa]] in ''[[Point Lookout (location)|Point Lookout]]'' will give you the [[ |
+ | * [[Croatoa]] in ''[[Point Lookout (location)|Point Lookout]]'' will give you the [[fertilizer shovel]]. |
− | * [[Kenny (Point Lookout)|Kenny]] in ''[[Point Lookout (location)|Point Lookout]]'' will allow you to store your gear and sleep in his cave without having to search for and return his [[Kenny- |
+ | * [[Kenny (Point Lookout)|Kenny]] in ''[[Point Lookout (location)|Point Lookout]]'' will allow you to store your gear and sleep in his cave without having to search for and return his [[Kenny-bear]]. |
− | * [[Midea]] in ''[[The Pitt ( |
+ | * [[Midea]] in ''[[The Pitt (city)|The Pitt]]'' will disclose [[Wernher]]'s location during [[Free Labor]]. |
− | * [[Sally (Mothership Zeta)|Sally]] on ''[[ |
+ | * [[Sally (Mothership Zeta)|Sally]] on ''[[Zeta|Mothership Zeta]]'' will take you to a hidden stash in the [[engineering core]] through an otherwise impassable forcefield. |
==''Fallout: New Vegas''== |
==''Fallout: New Vegas''== |
||
Line 48: | Line 46: | ||
===Bitter Springs refugees=== |
===Bitter Springs refugees=== |
||
− | Regardless of which greeting you hear, you will receive [[Barnabas |
+ | Regardless of which greeting you hear, you will receive the [[Barnabas bear]]. |
{| class="wikitable" |
{| class="wikitable" |
||
| |
| |
||
Line 55: | Line 53: | ||
"I say. Would you like some of this absolutely delightful confection I found? I've been grazing on it all day." |
"I say. Would you like some of this absolutely delightful confection I found? I've been grazing on it all day." |
||
− | "I like you. Will you take Barnabas |
+ | "I like you. Will you take Barnabas bear to New Vegas when you go?" |
"Did you know ants can get *this* big?" |
"Did you know ants can get *this* big?" |
||
Line 90: | Line 88: | ||
{{Navbox perks FO3}} |
{{Navbox perks FO3}} |
||
{{Navbox perks FNV}} |
{{Navbox perks FNV}} |
||
+ | |||
− | [[Category:Perks]] |
||
[[Category:Fallout 3 perks]] |
[[Category:Fallout 3 perks]] |
||
− | [[Category:Fallout: New Vegas cut |
+ | [[Category:Fallout: New Vegas cut achievements and trophies]] |
[[pl:Dusza Dziecka]] |
[[pl:Dusza Dziecka]] |
Revision as of 14:58, 11 February 2014
Child at Heart is a Fallout 3 perk and a cut perk in Fallout: New Vegas.
Fallout 3
The Child at Heart perk greatly improves your interactions with children, some adults and a robot, usually in the form of unique dialogue choices.
Additional Dialogue
Little Lamplight
The Child at Heart perk is particularly useful in Little Lamplight, where a lot of children are present.
- Mayor MacCready will allow you access to the town. This is arguably its biggest plus, since it allows the player to either skip Rescue from Paradise entirely or complete it later.
- Mayor MacCready will also give permission for you to trade Buffout and strange meat for cave fungus.
- Biwwy will give you the Wazer Wifle for free (or "fwee").
- Eclair will trade with you (1 cave fungus for around 50 caps).
- Knick Knack will trade his goods with you at a discount. He can also assist you in The Replicated Man, telling you about Pinkerton.
- You can convince Zip not to shoot you (not that he can, since he's not allowed to have his gun with him in town).
Other Areas
- Maggie in Megaton will tell you the combination to Billy Creel's safe.
- Bryan Wilks, in or near Grayditch, will give you the key to his father's weapon and ammo stash.
- Rachael, Ralph and Flower will let you enter The Republic of Dave.
- James Hargrave in Rivet City will steal ammo for you.
- Derek Pacion in Canterbury Commons will tell you the weaknesses of the AntAgonizer and the Mechanist during the quest The Superhuman Gambit.
- Dean Dewey in Roosevelt Academy will ask you for a hallpass once he is activated at a terminal. You can convince him that you forgot your pass with this perk and he will not turn hostile.
- Penny in Paradise Falls will be convinced to leave Rory McLaren behind during Rescue from Paradise.
- The Mechanist will be convinced to stop trying to be a hero when the player reminds him that his actions are putting Derek Pacion in danger.
- Sapling Yew in Oasis will tell you Harold's fear (fear of fire - burning to death) and will give you Yew's bear charm upon completion of the quest.
- Machete in Canterbury Commons will acknowledge that she was on her way to Big Town but decided she'd rather explore and ended up where she is now.
- Croatoa in Point Lookout will give you the fertilizer shovel.
- Kenny in Point Lookout will allow you to store your gear and sleep in his cave without having to search for and return his Kenny-bear.
- Midea in The Pitt will disclose Wernher's location during Free Labor.
- Sally on Mothership Zeta will take you to a hidden stash in the engineering core through an otherwise impassable forcefield.
Fallout: New Vegas
The following is based on Fallout: New Vegas cut content. |
This perk exists as unimplemented content in Fallout: New Vegas and there are a few uses for it hidden in the game's code, but because there are very few children in the Mojave wasteland it was left out.
Bitter Springs refugees
Regardless of which greeting you hear, you will receive the Barnabas bear.
"The man with the spiky hat comes into camp at night." "I say. Would you like some of this absolutely delightful confection I found? I've been grazing on it all day." "I like you. Will you take Barnabas bear to New Vegas when you go?" "Did you know ants can get *this* big?" "I saw snake puppies in the hills." |
Lindsay
Lindsay is the Mini Boomer at Nellis who is missing her teddy bear, Mr. Cuddles.
>Think really hard. What were you doing when you saw him last? "Oh! I remember now. I was playing hide-and-seek in the big hangar. Mr. Loyal made us leave, though." |
Max
Max is the boy in Freeside who chases his friend around with Euclid's C-Finder.
>I'm a space soldier. The general sent me to ask you to borrow your gun to stop an alien invasion. "Really? Cool! Bring it back to me when you're done, okay? I think Stacey might be turning into an alien." |
Melody
Melody is the slave girl at the Fort.
>{Child At Heart}Don't worry - I won't tell on you if you don't tell on me. "Okay. Um... do you think you could help me?" |
End of information based on Fallout: New Vegas cut content |
|