The chemistry station is a constructible settlement object and crafting table in Fallout 4.
Characteristics
The chemistry station can be used to create items containing chemical compounds, including chems, grenades, mines, stimpaks and syringer ammo.
When a chemistry station is in an owned settlement, its contents are shared with the location's workshop and crafting stations.
Crafting
There are two variants of the chemistry station; however, they both function identically. Constructing one yields 28XP.
L-shape variant
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Glass (6) Rubber (3) Screw (4) Steel (6) Wood (8) | Local Leader (rank 2) | Chemistry station (1) |
Boiler variant
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Copper (4) Glass (4) Rubber (3) Screw (3) Steel (6) Wood (3) | Local Leader (rank 2) | Chemistry station (1) |
Crafting recipes
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Drugs
Although these recipes are found under the drugs subcategory in the chemistry station, these items are more commonly known as chems in the Commonwealth.
Name | XP Gain (*) | Perk Requirement | Items Needed |
---|---|---|---|
Berry Mentats | 10 XP | ||
Buffjet | 10 XP | ||
Bufftats | 10 XP | ||
Fury | 10 XP | Chemist: 1 | |
Grape Mentats | 10 XP | ||
Jet | 2 XP | ||
Jet Fuel | 9 XP | Chemist: 1 |
|
Mentats | 4 XP | ||
Orange Mentats | 10 XP | ||
Overdrive | 10 XP | Chemist: 1 | |
Psycho | 10 XP | ||
Psycho jet | 10 XP | ||
Psychobuff | 10 XP | ||
Smooth Operator |
9 XP | ||
Ultrajet | 10 XP | Chemist: 1 |
(*) With Intelligence 1.
Fireworks
Name | XP Gain (*) | Perk Requirement | Items Needed |
---|---|---|---|
Emergency flare shell |
8 XP | ||
Firework shell (variants) |
8 XP | ||
Weather change shell - Clear |
10 XP | ||
Weather change shell - Radstorm |
10 XP | ||
Weather change shell - Rain |
10 XP |
(*) With Intelligence 1.
Grenades
Name | XP Gain (*) | Perk Requirement | Items Needed |
---|---|---|---|
Baseball grenade | 10 XP | Demolition Expert: 1 |
|
Cryogenic grenade | 10 XP | Demolition Expert: 2
Science!: 1 |
|
Fragmentation grenade | 10 XP | Demolition Expert: 2 |
|
Fury grenade |
10 XP | ||
HalluciGen gas grenade1 | 10 XP | ||
Molotov cocktail | 10 XP | ||
Nuka Quantum grenade |
10 XP | Demolition Expert: 4
Science!: 4 |
|
Persuasion grenade |
10 XP |
| |
Plasma grenade | 10 XP | Demolition Expert: 4
Science!: 3 |
|
Predator grenade |
10 XP | ||
Pulse grenade | 10 XP | Demolition Expert: 3
Science!: 2 |
|
(*) With Intelligence 1.
1 This crafting recipe will only appear if you have a HalluciGen gas canister in your inventory.
Healing
Although listed under healing in the chemistry station, these items are listed under aid in the Pip-Boy and containers.
Name | XP Gain (*) | Perk Requirement | Items Needed |
---|---|---|---|
Glowing blood pack | 10 XP | ||
RadAway | 10 XP | ||
Refreshing beverage | 10 XP |
| |
Robot repair kit | 10 XP |
| |
Skeeto Spit | 4 XP | ||
Stimpak | 7 XP |
(*) With Intelligence 1.
Mines
Name | XP Gain (*) | Perk Requirement | Items Needed |
---|---|---|---|
Bottlecap mine | 10 XP | Demolition Expert: 1 |
|
Cryo mine | 10 XP | Demolition Expert: 2
Science!: 1 |
|
Fragmentation mine | 10 XP | Demolition Expert: 2 |
|
Plasma mine | 10 XP | Demolition Expert: 4
Science!: 3 |
|
Pulse mine | 10 XP | Demolition Expert: 3
Science!: 2 |
|
(*) With Intelligence 1.
Nuka-nuke
Name | XP Gain (*) | Perk Requirement | Items Needed |
---|---|---|---|
Nuka-nuke |
10 XP |
(*) With Intelligence 1.
Syringer ammo
Name | XP Gain (*) | Perk Requirement | Items Needed |
---|---|---|---|
Berserk syringe | 3 XP | - | |
Bleed out syringe | 8 XP | - | |
Bloatfly larva | - | ||
Endangerol syringe | 10 XP | - | |
Lock Joint syringe | 9 XP | - | |
Mind Cloud syringe | 10 XP | - | |
Pax syringe | 6 XP | - | |
Radscorpion venom syringe | 7 XP | - | |
Yellow Belly syringe | 10 XP | - |
(*) With Intelligence 1.
Thirst Zapper Ammo
Name | XP Gain (*) | Perk Requirement | Items Needed |
---|---|---|---|
Weaponized Nuka-Cherry ammo |
10 XP |
| |
Weaponized Nuka-Cola ammo |
10 XP |
| |
Weaponized Nuka-Cola Quantum ammo |
10 XP |
|
(*) With Intelligence 1.
Traps
Name | XP Gain (*) | Perk Requirement | Items Needed |
---|---|---|---|
Caltrops |
3 XP |
| |
Bear trap |
10 XP | Blacksmith: 1 | |
Poisoned caltrops |
3 XP | Chemist: 1 |
|
Bleeding bear trap |
10 XP | Blacksmith: 2 |
(*) With Intelligence 1.
Utility
Name | XP Gain (*) | Perk Requirement | Items Needed |
---|---|---|---|
Cutting fluid | 10 XP | - |
|
Modified bowling ball1 | - |
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1 This crafting recipe will only appear after one has acquired The Striker. (*) With Intelligence 1.
Locations
Within settlements
Although they can be constructed at any settlement the player character is allied with, the following locations come with a pre-existing chemistry station:
- Abernathy farm on the east side of the main building.
- In the Castle, within the corridor behind the workshop.
- Greentop Nursery to the front of the main building.
- Nordhagen Beach, in front of the brick building.
- At the Red Rocket truck stop to the south of the main building.
- In Sanctuary Hills behind the second house on the west side of the road from the bridge to the Red Rocket truck stop.
- Sunshine Tidings co-op inside the main central shed.
With the second level of the Local Leader perk, the Sole Survivor can craft chemistry stations in other settlements.
Other locations
- Two can be found in Diamond City market:
- Mega surgery center, on the right of the entrance.
- Inside the Science! Center near the Dugout Inn.
- Inside ArcJet Systems.
- Andrew station ground floor.
- Inside Combat Zone.
- Near Red's room in the federal ration stockpile.
- In Gorski cabin.
- Inside the basement of the Hotel Rexford.
- Near the basement entrance to Fort Hagen next to a deceased settler.
- In a raider hut northeast of Walden Pond.
- Inside the Wicked Shipping Fleet Lockup location in the shed (along with a power armor station).
- Nuka-Town market. One in
- One at Fizztop Grille.