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The chemistry station is a constructible settlement object and crafting table in Fallout 4.

Characteristics

The chemistry station can be used to create items containing chemical compounds, including chems, grenades, mines, stimpaks and syringer ammo.

When a chemistry station is in an owned settlement, its contents are shared with the location's workshop and crafting stations.

Crafting

There are two variants of the chemistry station; however, they both function identically. Constructing one yields 28XP.

L-shape variant

Materials:Requirements:Produces:
Glass (6)
Rubber (3)
Screw (4)
Steel (6)
Wood (8)
Range
Local Leader (rank 2)
Level
Chemistry station (1)

Boiler variant

Materials:Requirements:Produces:
Copper (4)
Glass (4)
Rubber (3)
Screw (3)
Steel (6)
Wood (3)
Range
Local Leader (rank 2)
Level
Chemistry station (1)

Crafting recipes

Drugs

Although these recipes are found under the drugs subcategory in the chemistry station, these items are more commonly known as chems in the Commonwealth.

Name XP Gain (*) Perk Requirement Items Needed
Berry Mentats 10 XP
Buffjet 10 XP
Bufftats 10 XP
Fury 10 XP Chemist: 1
Grape Mentats 10 XP
Jet 2 XP
Jet Fuel 9 XP Chemist: 1
Mentats 4 XP
Orange Mentats 10 XP
Overdrive 10 XP Chemist: 1
Psycho 10 XP
Psycho jet 10 XP
Psychobuff 10 XP
Smooth Operator
Nuka-World (add-on)
9 XP
Ultrajet 10 XP Chemist: 1

(*) With Intelligence 1.

Fireworks

Name XP Gain (*) Perk Requirement Items Needed
Emergency flare shell
Contraptions Workshop
8 XP
Firework shell (variants)
Contraptions Workshop
8 XP
Weather change shell - Clear
Contraptions Workshop
10 XP
Weather change shell - Radstorm
Contraptions Workshop
10 XP
Weather change shell - Rain
Contraptions Workshop
10 XP

(*) With Intelligence 1.

Grenades

Name XP Gain (*) Perk Requirement Items Needed
Baseball grenade 10 XP Demolition Expert: 1
Cryogenic grenade 10 XP Demolition Expert: 2

Science!: 1

Fragmentation grenade 10 XP Demolition Expert: 2
Fury grenade
Nuka-World (add-on)
10 XP
HalluciGen gas grenade1 10 XP
Molotov cocktail 10 XP
Nuka Quantum grenade
Nuka-World (add-on)
10 XP Demolition Expert: 4

Science!: 4

Persuasion grenade
Nuka-World (add-on)
10 XP
Plasma grenade 10 XP Demolition Expert: 4

Science!: 3

Predator grenade
Nuka-World (add-on)
10 XP
Pulse grenade 10 XP Demolition Expert: 3

Science!: 2

(*) With Intelligence 1.
1 This crafting recipe will only appear if you have a HalluciGen gas canister in your inventory.

Healing

Although listed under healing in the chemistry station, these items are listed under aid in the Pip-Boy and containers.

Name XP Gain (*) Perk Requirement Items Needed
Glowing blood pack 10 XP
RadAway 10 XP
Refreshing beverage 10 XP
Robot repair kit 10 XP
Skeeto Spit 4 XP
Stimpak 7 XP

(*) With Intelligence 1.

Mines

Name XP Gain (*) Perk Requirement Items Needed
Bottlecap mine 10 XP Demolition Expert: 1
Cryo mine 10 XP Demolition Expert: 2

Science!: 1

Fragmentation mine 10 XP Demolition Expert: 2
Plasma mine 10 XP Demolition Expert: 4

Science!: 3

Pulse mine 10 XP Demolition Expert: 3

Science!: 2

(*) With Intelligence 1.

Nuka-nuke

Name XP Gain (*) Perk Requirement Items Needed
Nuka-nuke
Nuka-World (add-on)
10 XP

(*) With Intelligence 1.

Syringer ammo

Name XP Gain (*) Perk Requirement Items Needed
Berserk syringe 3 XP -
Bleed out syringe 8 XP -
Bloatfly larva -
Endangerol syringe 10 XP -
Lock Joint syringe 9 XP -
Mind Cloud syringe 10 XP -
Pax syringe 6 XP -
Radscorpion venom syringe 7 XP -
Yellow Belly syringe 10 XP -

(*) With Intelligence 1.

Thirst Zapper Ammo

Name XP Gain (*) Perk Requirement Items Needed
Weaponized Nuka-Cherry ammo
Nuka-World (add-on)
10 XP
Weaponized Nuka-Cola ammo
Nuka-World (add-on)
10 XP
Weaponized Nuka-Cola Quantum ammo
Nuka-World (add-on)
10 XP

(*) With Intelligence 1.

Traps

Name XP Gain (*) Perk Requirement Items Needed
Caltrops
Far_Harbor_(add-on)
3 XP
Bear trap
Far_Harbor_(add-on)
10 XP Blacksmith: 1
Poisoned caltrops
Far_Harbor_(add-on)
3 XP Chemist: 1
Bleeding bear trap
Far_Harbor_(add-on)
10 XP Blacksmith: 2

(*) With Intelligence 1.

Utility

Name XP Gain (*) Perk Requirement Items Needed
Cutting fluid 10 XP -
Modified bowling ball1 Far_Harbor_(add-on) -

1 This crafting recipe will only appear after one has acquired The Striker. (*) With Intelligence 1.

Locations

Within settlements

Although they can be constructed at any settlement the player character is allied with, the following locations come with a pre-existing chemistry station:

With the second level of the Local Leader perk, the Sole Survivor can craft chemistry stations in other settlements.

Other locations

Gallery

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