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'''Charnel House''' is a ruined building in the [[Capital Wasteland]]. It is located southwest of [[Fort Bannister]], northwest of [[Evergreen Mills]] and east of the [[yao guai tunnels]].
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'''Charnel house''' is a ruined building in the [[Capital Wasteland]]. It is located southwest of [[Fort Bannister]], northwest of [[Evergreen Mills]] and east of the [[yao guai tunnels]].
   
 
==Layout==
 
==Layout==
The two-level house is occupied by [[Raider (Fallout 3)|raiders]] who have secured the entrances with [[Frag mine (Fallout 3)|frag mine]]s. The raiders keep a [[Dog (Fallout 3)#Raider guard dog|guard dog]] that can be seen herding the [[Brahmin (Fallout 3)|brahmin]] nearby. There is often a lookout/sniper stationed on the rock behind the house. The source of [[Signal Papa November]] is located near the radio tower to the west of the Charnel House. The signal, which sounds like Morse code, can be activated by throwing the electrical switch at the tower.
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The two-level house is occupied by [[Raider (Fallout 3)|raiders]] who have secured the entrances with [[Frag mine (Fallout 3)|frag mine]]s. The raiders keep a [[Dog (Fallout 3)#Raider guard dog|guard dog]] that can be seen herding the [[Brahmin (Fallout 3)|brahmin]] nearby. There is often a lookout/sniper stationed on the rock behind the house. The source of [[Signal Papa November]] is located near the radio tower to the west of the Charnel house. The signal, which sounds like Morse code, can be activated by throwing the electrical switch at the tower.
   
 
To the north-northwest is a ruined house that has been reinforced with sandbags. The fenced-in field in front of the house is mined. Beds and most of the other items and containers are owned and taking them causes the loss of [[Karma (Fallout 3)|Karma]], as this is actually the home of a [[scavenger]]. There is a set of [[Recon armor (Fallout 3)|recon armor]] or other leveled armor in one of the footlockers.
 
To the north-northwest is a ruined house that has been reinforced with sandbags. The fenced-in field in front of the house is mined. Beds and most of the other items and containers are owned and taking them causes the loss of [[Karma (Fallout 3)|Karma]], as this is actually the home of a [[scavenger]]. There is a set of [[Recon armor (Fallout 3)|recon armor]] or other leveled armor in one of the footlockers.
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==Notes==
 
==Notes==
 
* When fast traveling to this location, the [[Lone Wanderer]] may spawn on top of a [[Frag mine (Fallout 3)|frag mine]] if he/she neglected to disarm them on a prior visit.
 
* When fast traveling to this location, the [[Lone Wanderer]] may spawn on top of a [[Frag mine (Fallout 3)|frag mine]] if he/she neglected to disarm them on a prior visit.
* Just to the east, a [[Drainage chamber]] with [[Signal Sierra Victor]] can be found.
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* Just to the east, a [[drainage chamber]] with [[Signal Papa November]] can be found.
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==Appearances==
 
Charnel house appears only in ''[[Fallout 3]]''.
   
 
==Behind the scenes==
 
==Behind the scenes==
 
A charnel house is a term often used to refer to a vault or building to store corpses, allowing them to decompose without endangering the health of others. Also used simply to describe a location associated with death and destruction. Fitting, considering its occupation by raiders and the telltale chained corpses they leave around.
 
A charnel house is a term often used to refer to a vault or building to store corpses, allowing them to decompose without endangering the health of others. Also used simply to describe a location associated with death and destruction. Fitting, considering its occupation by raiders and the telltale chained corpses they leave around.
 
==Appearances==
 
Charnel House appears only in ''[[Fallout 3]]''.
 
   
 
==Gallery==
 
==Gallery==
<gallery widths="220">
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<gallery widths=220>
Charnel House Duck and Cover.jpg|[[Duck and Cover! (Fallout 3)|Duck and Cover!]] inside Charnel House
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Charnel House Duck and Cover.jpg|[[Duck and Cover! (Fallout 3)|Duck and Cover!]] inside Charnel house
 
</gallery>
 
</gallery>
   

Revision as of 15:58, 25 October 2014

 
Gametitle-FO3
Gametitle-FO3

Charnel house is a ruined building in the Capital Wasteland. It is located southwest of Fort Bannister, northwest of Evergreen Mills and east of the yao guai tunnels.

Layout

The two-level house is occupied by raiders who have secured the entrances with frag mines. The raiders keep a guard dog that can be seen herding the brahmin nearby. There is often a lookout/sniper stationed on the rock behind the house. The source of Signal Papa November is located near the radio tower to the west of the Charnel house. The signal, which sounds like Morse code, can be activated by throwing the electrical switch at the tower.

To the north-northwest is a ruined house that has been reinforced with sandbags. The fenced-in field in front of the house is mined. Beds and most of the other items and containers are owned and taking them causes the loss of Karma, as this is actually the home of a scavenger. There is a set of recon armor or other leveled armor in one of the footlockers.

Notable loot

Notes

Appearances

Charnel house appears only in Fallout 3.

Behind the scenes

A charnel house is a term often used to refer to a vault or building to store corpses, allowing them to decompose without endangering the health of others. Also used simply to describe a location associated with death and destruction. Fitting, considering its occupation by raiders and the telltale chained corpses they leave around.

Gallery