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(Added Eulogy Jones' hat to the New Vegas list, it can be obtained from Rotface under the correct circumstances.)
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|image desc =[[Vault Boy]] icon in ''[[Fallout 3]]'' and ''[[Fallout: New Vegas]]''
 
|image desc =[[Vault Boy]] icon in ''[[Fallout 3]]'' and ''[[Fallout: New Vegas]]''
 
|games1 =FO1, FO2, FOT
 
|games1 =FO1, FO2, FOT
|modifies1 =Non-player character reactions, prices, [[Speech]], [[Barter]], [[Party limit]] (''FO2'')
+
|modifies1 =Non-player character reactions, prices, [[Speech]], [[Barter]], [[Party Limit]] (''FO2'')
 
|related perks1 =[[Cult of Personality]], [[Master Trader]], [[Presence]], [[Divine Favor]], [[Leader]]
 
|related perks1 =[[Cult of Personality]], [[Master Trader]], [[Presence]], [[Divine Favor]], [[Leader]]
 
|related traits1 =[[Good Natured]]
 
|related traits1 =[[Good Natured]]
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|related traits4 =?
 
|related traits4 =?
 
|footer =[[file:FoT Charisma.png]]<br />''Fallout'' version
 
|footer =[[file:FoT Charisma.png]]<br />''Fallout'' version
}}{{Games|FO1|FO2|FO3|FOT|FNV|VB|JES|LH|TORN}}
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}}{{Games|FO1|FO2|FO3|FNV|FOT|VB|JES|LH|TORN}}
   
 
{{Quotation|A combination of appearance and charm. A high Charisma is important for characters that want to influence people with words.|Fallout In-game description}}
 
{{Quotation|A combination of appearance and charm. A high Charisma is important for characters that want to influence people with words.|Fallout In-game description}}
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==''Fallout'', ''Fallout 2'' and ''Fallout Tactics''==
 
==''Fallout'', ''Fallout 2'' and ''Fallout Tactics''==
In ''Fallout 2'', Charisma also determines the number of base companion slots your character is given. This number is equal to your charisma score divided by two, rounded down. For example, if you have 5 Charisma, you can recruit 2 followers. You can still recruit 1 follower at 1 charisma, however.
+
In ''Fallout 2'', Charisma also determines the number of base companion slots the player character is given. This number is equal to their Charisma score divided by two, rounded down. For example, if the player character has a five Charisma, they can recruit two followers. Please note that the player character can still recruit one follower even with a Charisma as low as one.
   
Predesigned Primary Charisma-based Characters (PPCC) of ''[[Fallout]]'' are [[Albert_Cole|Albert]], and in ''Fallout 2'''s case, [[Chitsa]].
+
Predesigned Primary Charisma-based Characters (PPCC) of ''[[Fallout]]'' are [[Albert Cole|Albert]], and in ''Fallout 2'''s case, [[Chitsa]].
   
In ''[[Fallout Tactics]]'', Charisma is, at best, a secondary trait. Due to the nature of the game (i.e. almost exclusively combat-based) it is feasible to complete the game easily with 1 or 2 Charisma with no penalty. It is involved with the [[Barter]] skill and promotions, and is required for the [[Leader]] and [[Divine Favor]] perks. A low Charisma, on the other hand, gives access to the [[Loner]] perk.
+
In ''[[Fallout Tactics: Brotherhood of Steel|Fallout Tactics]]'', Charisma is, at best, a secondary trait. Due to the nature of the game (i.e. almost exclusively combat-based) it is feasible to complete the game easily with 1 or 2 Charisma with no penalty. The only role is that when the Warrior starts with Charisma of 10, his/her rank is Senior Initiate, rather than Initiate. It is involved with the [[Barter]] skill and promotions, and is required for the [[Leader]] and [[Divine Favor]] perks. A low Charisma, on the other hand, gives access to the [[Loner]] perk.
   
 
===Ways to increase Charisma in ''Fallout''===
 
===Ways to increase Charisma in ''Fallout''===
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===Ways to increase Charisma in ''Fallout 2''===
 
===Ways to increase Charisma in ''Fallout 2''===
* Install the [[blue memory module]] into [[ACE]], then request the following surgery. Your Charisma will be increased by one.
+
*Install the [[blue memory module]] into [[ACE]], then request the following surgery. Your Charisma will be increased by one.
* Take the [[Gain (Statistic)|Gain Charisma]] perk for another one point.
+
*Take the [[Gain Charisma]] perk for another point.
* Having the [[mirrored shades]], obtained from [[Mason]] ([[Salvatore's Bar]], you have to kill him) or one of the graves in [[Golgotha]], active in one of your item slots increases Charisma by one point.
+
*Having the [[mirrored shades]], obtained from [[Mason]] ([[Salvatore's Bar]], you have to kill him) or one of the graves in [[Golgotha]], active in one of your item slots increases Charisma by one point.
* Pop some [[Mentats (Fallout)|Mentats]] for a temporary +1 Charisma.
+
*Pop some Mentats for a temporary +1 Charisma.
   
 
==''Fallout 3''==
 
==''Fallout 3''==
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'''Modifies:''' [[Speech]] and [[Barter]] [[Skill]]s, NPC Disposition
 
'''Modifies:''' [[Speech]] and [[Barter]] [[Skill]]s, NPC Disposition
   
Charisma increases the disposition of all NPCs, which makes speech checks easier. Disposition is also affected somewhat by Karma (most NPCs like good characters more), quests (doing a quest in a way an NPC likes can dramatically boost disposition), and dialog options (being a jerk in conversations can lower disposition a little). Charisma also affects the Barter and Speech skills. Characters who use speech will want at least a decent charisma, but adding points to the skill is almost always better than adding points to the score. Characters who do not use the speech skill have little use for this SPECIAL score.
+
Charisma increases the disposition of all NPCs, which makes Speech checks easier. Disposition is also affected somewhat by Karma (most NPCs like good characters more), quests (doing a quest in a way an NPC likes can dramatically boost disposition), and dialog options (being a jerk in conversations can lower disposition a little). Charisma also affects the Barter and Speech skills. Characters who use Speech will want at least a decent Charisma, but adding points to the skill is almost always better than adding points to the score. Characters who do not use the Speech skill have little use for this SPECIAL score.
   
 
There are also general Charisma checks in dialogue with some characters, in addition to Speech checks. Avoid wearing things like Enclave Power Helmets, as they deduct 1 point of Charisma while equipped.
 
There are also general Charisma checks in dialogue with some characters, in addition to Speech checks. Avoid wearing things like Enclave Power Helmets, as they deduct 1 point of Charisma while equipped.
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!Additional Requirements
 
!Additional Requirements
 
|-
 
|-
|align="center"|[[Child At Heart]]
+
|align="center"|[[Child at Heart]]
 
|align="center"|4
 
|align="center"|4
 
|align="center"|4
 
|align="center"|4
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* {{icon|FO3BS|link=Broken Steel}} [[Almost Perfect]] perk (will raise base to 9, if below 9)
 
* {{icon|FO3BS|link=Broken Steel}} [[Almost Perfect]] perk (will raise base to 9, if below 9)
 
;Temporary
 
;Temporary
* [[Fallout 3 consumables#Beverages|Alcoholic beverages]] and Chems (effects for alcohol do not stack)
+
* [[Fallout 3 consumables#Drinks|Alcohol]] (effects do not stack)
** [[Beer (Fallout 3)|Beer]], [[Scotch (Fallout 3)|Scotch]], [[Vodka (Fallout 3)|Vodka]], [[Whiskey (Fallout 3)|Whiskey]], [[Wine (Fallout 3)|Wine]] (+1)
+
** [[Beer (Fallout 3)|Beer]], [[Scotch (Fallout 3)|scotch]], [[Vodka (Fallout 3)|vodka]], [[Whiskey (Fallout 3)|whiskey]], [[Wine (Fallout 3)|wine]] (+1)
 
** {{icon|FO3PL|link=Point Lookout (add-on)}} [[Moonshine (Fallout 3)|Moonshine]] (+2)
 
** {{icon|FO3PL|link=Point Lookout (add-on)}} [[Moonshine (Fallout 3)|Moonshine]] (+2)
** [[Ant queen pheromones (Fallout 3)|Ant queen pheromones]] (+3)
 
** [[Grape Mentats]] (+5)
 
 
 
* [[Fallout 3 armor and clothing|Armor and clothing]]
 
* [[Fallout 3 armor and clothing|Armor and clothing]]
** [[Eulogy Jones' suit]], [[Regulator duster]], [[Sexy sleepwear]], [[Sheriff's duster]], [[Tenpenny's suit]], [[Vance's longcoat outfit]] (+1)
+
** [[Eulogy Jones' suit]], [[regulator duster]], [[Sexy sleepwear (Fallout 3)|sexy sleepwear]], [[sheriff's duster]], [[Tenpenny's suit]], [[Vance's longcoat outfit]] (+1)
 
** [[Eulogy Jones' suit|Eulogy Jones' hat]], [[T-51b power armor (Fallout 3)|T-51b power armor helmet]], [[Three Dog's headwear]] (+1)
 
** [[Eulogy Jones' suit|Eulogy Jones' hat]], [[T-51b power armor (Fallout 3)|T-51b power armor helmet]], [[Three Dog's headwear]] (+1)
 
** {{icon|FO3OA|link=Operation: Anchorage (add-on)}} [[Winterized T-51b power armor|Winterized T-51b power helmet]] (+1)
 
** {{icon|FO3OA|link=Operation: Anchorage (add-on)}} [[Winterized T-51b power armor|Winterized T-51b power helmet]] (+1)
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** {{icon|FO3BS|link=Broken Steel}} [[All-nighter nightwear]] (+1)
 
** {{icon|FO3BS|link=Broken Steel}} [[All-nighter nightwear]] (+1)
 
** {{icon|FO3PL|link=Point Lookout (add-on)}} [[Grifter's Fit]] (+1)
 
** {{icon|FO3PL|link=Point Lookout (add-on)}} [[Grifter's Fit]] (+1)
** {{icon|FO3MZ|link=Mothership Zeta (add-on)}} [[Paulson's outfit]] (+1)
+
** {{icon|FO3MZ|link=Mothership Zeta (add-on)}} [[General Chase's overcoat]], [[Paulson's outfit]] (+1)
  +
* [[Fallout 3 consumables#Chems|Chems]]
 
** [[Ant queen pheromones (Fallout 3)|Ant queen pheromones]] (+3)
 
** [[Grape Mentats]] (+5)
   
 
==''Fallout: New Vegas''==
 
==''Fallout: New Vegas''==
 
Charisma in ''New Vegas'' modifies [[Barter]], [[Speech]] and Companion Nerve. Companion Nerve gives each companion in the party +5% to their damage and armor, up to a maximum of +50% at 10 Charisma.
 
Charisma in ''New Vegas'' modifies [[Barter]], [[Speech]] and Companion Nerve. Companion Nerve gives each companion in the party +5% to their damage and armor, up to a maximum of +50% at 10 Charisma.
   
Regardless of Barter or Speech level, some interactions will not be available if your Charisma is too low (Ex. [[Betsy (Fallout: New Vegas)|Corporal Betsy]]). These ultimately do not have any significant effect on game play, nor do they provide any special bonuses.
+
Regardless of Barter or Speech level, some interactions will not be available if your Charisma is too low (Ex. [[Betsy|Corporal Betsy]]). These ultimately do not have any significant effect on game play, nor do they provide any special bonuses.
   
 
===Charisma-based perks===
 
===Charisma-based perks===
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===Ways to increase Charisma===
 
===Ways to increase Charisma===
 
;Permanent
 
;Permanent
* [[Charisma Implant]] (+1)
+
* [[Charisma Implant]] available at the [[New Vegas medical clinic]] (+1)
 
* [[Intense Training]] [[Fallout: New Vegas perks|perk]] (+1)
 
* [[Intense Training]] [[Fallout: New Vegas perks|perk]] (+1)
* {{icon|FNVLR|link=Lonesome Road (add-on)}} Completing the quests, [[The Apocalypse]] or [[The End]], will allow you to raise one primary statistic by 1.
+
* {{icon|FNVLR|link=Lonesome Road (add-on)}} Completing the quest [[The Apocalypse]] or [[The End]] will allow raising any one primary statistic by 1.
 
;Temporary
 
;Temporary
* [[Fallout: New Vegas consumables#Drink|Alcoholic beverages]] (effects do not stack)
+
* [[Fallout: New Vegas consumables#Drinks|Alcohol]] (effects do not stack)
** [[Absinthe]], [[Beer (Fallout: New Vegas)|Beer]], [[Jake Juice]], [[Scotch (Fallout: New Vegas)|Scotch]], [[Vodka (Fallout: New Vegas)|Vodka]], [[Whiskey (Fallout: New Vegas)|Whiskey]], [[Wine (Fallout: New Vegas)|Wine]] (+1 - +3 depending on [[Survival]] skill)
+
** [[Absinthe]], [[Beer (Fallout: New Vegas)|beer]], [[Jake Juice]], [[Scotch (Fallout: New Vegas)|scotch]], [[Vodka (Fallout: New Vegas)|vodka]], [[Whiskey (Fallout: New Vegas)|whiskey]], [[Wine (Fallout: New Vegas)|wine]] (+1 - +3 depending on [[Survival]] skill)
** [[Irradiated beer]], [[Irradiated Scotch]], [[Irradiated whiskey]] (+1 - +3 depending on Survival skill)
+
** [[Irradiated beer]], [[irradiated scotch]], [[irradiated whiskey]] (+1 - +3 depending on Survival skill)
 
** {{icon|FNVHH|link=Honest Hearts}} [[Large wasteland tequila]], [[wasteland tequila]] (+1 - +3 depending on Survival skill)
 
** [[Moonshine (Fallout: New Vegas)|Moonshine]] (+2)
 
** [[Moonshine (Fallout: New Vegas)|Moonshine]] (+2)
** {{icon|FNVHH|link=Honest Hearts}} [[Large wasteland tequila]] (+1 - +3 depending on Survival skill)
 
 
* [[Fallout: New Vegas armor and clothing|Armor and clothing]]
 
* [[Fallout: New Vegas armor and clothing|Armor and clothing]]
** [[Bounty hunter duster]], [[Regulator duster]], [[Sexy sleepwear (Fallout: New Vegas)|Sexy sleepwear]], [[Sheriff's duster]], [[Sleepwear (Fallout: New Vegas)|Sleepwear]] (+1)
+
** [[Bounty hunter duster]], [[regulator duster]], [[Sexy sleepwear (Fallout: New Vegas)|sexy sleepwear]], [[sheriff's duster]], [[Sleepwear (Fallout: New Vegas)|sleepwear]] (+1)
** [[T-51b power armor (Fallout: New Vegas)|T-51b power helmet]] (+1)
+
** [[T-51b power armor (Fallout: New Vegas)|T-51b power helmet]], [[Eulogy Jones' suit|Eulogy Jones' hat]] (+1)
 
** [[General Oliver's uniform]] (+2)
 
** [[General Oliver's uniform]] (+2)
 
** {{icon|FNVDM|link=Dead Money}} [[Vera's outfit]] (+1)
 
** {{icon|FNVDM|link=Dead Money}} [[Vera's outfit]] (+1)
 
** {{icon|FNVOWB|link=Old World Blues (add-on)}} [[Dr. Mobius' scrubs]] (+1)
 
** {{icon|FNVOWB|link=Old World Blues (add-on)}} [[Dr. Mobius' scrubs]] (+1)
** {{icon|FNVLR|link=Lonesome Road (add-on)}} [[Armor of the 87th Tribe]], [[Ulysses' duster]] (+1)
+
** {{icon|FNVLR|link=Lonesome Road (add-on)}} [[Armor of the 87th Tribe]], [[Ulysses' duster]], [[elite riot gear]] (+1)
  +
* [[Fallout: New Vegas consumables#Chems|Chems]]
 
** [[Mentats (Fallout: New Vegas)|Mentats]] (+1)
 
** [[Ant queen pheromones (Fallout: New Vegas)|Ant queen pheromones]] (+3)
 
** [[Party Time Mentats]] (+5)
  +
* [[Fallout: New Vegas traits|Traits]]
 
** {{icon|FNVOWB|link=Old World Blues (add-on)}} [[Claustrophobia]] (+1 while outdoors, but -1 indoors)
  +
** {{icon|FNVOWB|link=Old World Blues (add-on)}} [[Early Bird]] (+2 between 6am and 12pm, but -1 between 6pm and 6am)
 
* [[Meat of Champions]] perk (+1 for 60 seconds after eating a corpse.)
 
* [[Meat of Champions]] perk (+1 for 60 seconds after eating a corpse.)
  +
* {{icon|FNVOWB|link=Old World Blues (add-on)}} [[Light Switch 02|"Mood Light"]] (+2 for 12 hours or until the player uses the [[Light Switch 01|"Smart Lights"]])
* [[Ant queen pheromones (Fallout: New Vegas)|Ant queen pheromones]] (+3)
 
* [[Mentats (Fallout: New Vegas)|Mentats]] (+1)
 
* [[Party Time Mentats]] (+5)
 
* {{icon|FNVOWB|link=Old World Blues (add-on)}} [[Light Switch 02 Upgrade: "Mood Lights"]] (+2)
 
   
 
===Notes===
 
===Notes===
 
*If the player's Charisma stat is the most extreme (highest or lowest), Doc Mitchell will either say "Good to see them bullets didn't affect your charm none." (for highest) or "Huh. Must be some frontal lobe damage." (For lowest)
 
*If the player's Charisma stat is the most extreme (highest or lowest), Doc Mitchell will either say "Good to see them bullets didn't affect your charm none." (for highest) or "Huh. Must be some frontal lobe damage." (For lowest)
  +
*It's worth noting that temporary Charisma boosts like alcohol do NOT count towards the maximum amount of companions calculation; if the player is at an odd number like 5, temporarily boosting Charisma will not allow them to recruit another companion if the previous slots are already taken.
   
 
{{Navbox primary stats}}
 
{{Navbox primary stats}}
   
[[no:Charisma]]
 
[[pl:Charyzma]]
 
[[ru:Привлекательность]]
 
 
[[Category:Fallout primary statistics]]
 
[[Category:Fallout primary statistics]]
 
[[Category:Fallout 2 primary statistics]]
 
[[Category:Fallout 2 primary statistics]]
 
[[Category:Fallout 3 primary statistics]]
 
[[Category:Fallout 3 primary statistics]]
[[Category:Fallout Tactics primary statistics]]
 
 
[[Category:Fallout: New Vegas primary statistics]]
 
[[Category:Fallout: New Vegas primary statistics]]
 
[[Category:Fallout Tactics primary statistics]]
 
[[Category:Van Buren primary statistics]]
 
[[Category:Van Buren primary statistics]]
 
[[Category:J.E. Sawyer's Fallout RPG primary statistics]]
 
[[Category:J.E. Sawyer's Fallout RPG primary statistics]]
 
[[Category:Lionheart primary statistics]]
 
[[Category:Lionheart primary statistics]]
 
[[Category:TORN primary statistics]]
 
[[Category:TORN primary statistics]]
  +
 
[[no:Charisma]]
 
[[pl:Charyzma]]
 
[[ru:Привлекательность]]
  +
[[de:Charisma]]
  +
[[nl:Charisma]]

Revision as of 14:06, 18 August 2014

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Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FOTGametitle-VB
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A combination of appearance and charm. A high Charisma is important for characters that want to influence people with words.— Fallout In-game description

Charisma is one of the seven primary statistics in the SPECIAL character system.

Fallout, Fallout 2 and Fallout Tactics

In Fallout 2, Charisma also determines the number of base companion slots the player character is given. This number is equal to their Charisma score divided by two, rounded down. For example, if the player character has a five Charisma, they can recruit two followers. Please note that the player character can still recruit one follower even with a Charisma as low as one.

Predesigned Primary Charisma-based Characters (PPCC) of Fallout are Albert, and in Fallout 2's case, Chitsa.

In Fallout Tactics, Charisma is, at best, a secondary trait. Due to the nature of the game (i.e. almost exclusively combat-based) it is feasible to complete the game easily with 1 or 2 Charisma with no penalty. The only role is that when the Warrior starts with Charisma of 10, his/her rank is Senior Initiate, rather than Initiate. It is involved with the Barter skill and promotions, and is required for the Leader and Divine Favor perks. A low Charisma, on the other hand, gives access to the Loner perk.

Ways to increase Charisma in Fallout

  • Find the Singer random encounter. Speaking with Patrick the Celt and having a high enough Speech will increase Charisma by one.
  • Pop some Mentats for a temporary +1 Charisma.

Ways to increase Charisma in Fallout 2

  • Install the blue memory module into ACE, then request the following surgery. Your Charisma will be increased by one.
  • Take the Gain Charisma perk for another point.
  • Having the mirrored shades, obtained from Mason (Salvatore's Bar, you have to kill him) or one of the graves in Golgotha, active in one of your item slots increases Charisma by one point.
  • Pop some Mentats for a temporary +1 Charisma.

Fallout 3

Modifies: Speech and Barter Skills, NPC Disposition

Charisma increases the disposition of all NPCs, which makes Speech checks easier. Disposition is also affected somewhat by Karma (most NPCs like good characters more), quests (doing a quest in a way an NPC likes can dramatically boost disposition), and dialog options (being a jerk in conversations can lower disposition a little). Charisma also affects the Barter and Speech skills. Characters who use Speech will want at least a decent Charisma, but adding points to the skill is almost always better than adding points to the score. Characters who do not use the Speech skill have little use for this SPECIAL score.

There are also general Charisma checks in dialogue with some characters, in addition to Speech checks. Avoid wearing things like Enclave Power Helmets, as they deduct 1 point of Charisma while equipped.

Value Skill Modifiers
1 Barter +2, Speech +2
2 Barter +4, Speech +4
3 Barter +6, Speech +6
4 Barter +8, Speech +8
5 Barter +10, Speech +10
6 Barter +12, Speech +12
7 Barter +14, Speech +14
8 Barter +16, Speech +16
9 Barter +18, Speech +18
10 Barter +20, Speech +20

Charisma-based Perks

Perk Requirement Level Additional Requirements
Child at Heart 4 4
Scoundrel 4 4
Impartial Mediation 5 8
Animal Friend 6 10
Master Trader 6 14 Barter 60

Ways to increase Charisma

Permanent
Temporary

Fallout: New Vegas

Charisma in New Vegas modifies Barter, Speech and Companion Nerve. Companion Nerve gives each companion in the party +5% to their damage and armor, up to a maximum of +50% at 10 Charisma.

Regardless of Barter or Speech level, some interactions will not be available if your Charisma is too low (Ex. Corporal Betsy). These ultimately do not have any significant effect on game play, nor do they provide any special bonuses.

Charisma-based perks

Perk Requirement Level Additional Requirements
Ferocious Loyalty 6 6
Animal Friend 6 10 Survival 45

Level names and statistics

Value Name Companion Armor & Damage Skill Modifiers
1 Misanthrope +5% Barter/Speech +2
2 Old Hermit +10% Barter/Speech +4
3 Creepy Undertaker +15% Barter/Speech +6
4 Peevish Librarian +20% Barter/Speech +8
5 Substitute Teacher +25% Barter/Speech +10
6 Cheery Salesman +30% Barter/Speech +12
7 Diplomat +35% Barter/Speech +14
8 Movie Star +40% Barter/Speech +16
9 Casanova +45% Barter/Speech +18
10 Cult Leader +50% Barter/Speech +20

Ways to increase Charisma

Permanent
Temporary

Notes

  • If the player's Charisma stat is the most extreme (highest or lowest), Doc Mitchell will either say "Good to see them bullets didn't affect your charm none." (for highest) or "Huh. Must be some frontal lobe damage." (For lowest)
  • It's worth noting that temporary Charisma boosts like alcohol do NOT count towards the maximum amount of companions calculation; if the player is at an odd number like 5, temporarily boosting Charisma will not allow them to recruit another companion if the previous slots are already taken.