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The chainsaw (GRA) is a weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal.

Characteristics[]

A fully automatic melee weapon powered by a miniature nuclear battery that drives a toothed chain along a grooved bar at up to 8,000 RPM. This allows the sharp teeth to shred virtually anything they come into contact with.

The version modified by the Gun Runners differs from its standard variant in being able to accept modifications. Compared to the standard, when fully modded, the GRA chainsaw deals more damage with the same attack rate, thus having a higher damage-per-second (DPS) value. It also has significantly higher durability and weighs less as well as having a significantly higher caps value.

Special attack[]

The GRA chainsaw has a special Scrap Heap attack, which does 50% damage in V.A.T.S. but at the cost of 20 less action points.

Legend
Type of attack- Type of attackSkill required- Skill required
Damage per attack in V.A.T.S.- Damage per attack in V.A.T.S.Action point cost- Action point cost
Damage per action point- Damage per action pointAdditional effects- Additional effects
Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action point
Normal0160652.46
Scrap Heap5080451.78
Note: Melee weapons do double normal damage in V.A.T.S.

It is not possible to execute Scrap Heap outside of V.A.T.S., as power attacks do not apply to continuously damaging weapons, such as this weapon and Ripper.

Durability[]

The chainsaw (GRA) can successfully strike about 7,995 times, or 11,995 times when equipped with the heavy duty chain, from full condition before breaking.

Modifications[]

Variants[]

  • Chainsaw, the standard, non-customizable version.

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Chainsaw 80
80Ignores DR/DT1x18652.57995202800140757
Chainsaw Gun Runners' Arsenal80
80Ignores DR/DT1x18652.57995202800140757
Chainsaw With all weapon mods attached Gun Runners' Arsenal95
95Ignores DR/DT1x18652.911995127300608.3757
Note: Melee damage is doubled in V.A.T.S.

Locations[]

Notes[]

  • While noise from the chainsaw's blade and motor is audible, it is still possible to sneak near an enemy using a Stealth Boy without being detected.
  • This weapon can be used for the "Armed For Bear" challenge in the Gun Runners' Arsenal add-on.
  • A fully upgraded chainsaw, with all related perks, is the second strongest melee weapon in the game, only surpassed by the thermic lance.
  • The damage and DPS displayed is counted for 1 second of continuous attacking. The critical damage, however, is counted for every damage tick. Those ticks happen tens of times per second and because of this, the chainsaw, along with other "hold down for continuous attack" melee weapons, is extremely strong with critical chance/damage bonuses. With no critical damage bonuses, difference between 0% and 20% critical chance is double the amount of damage displayed. With 100% crit chance the damage seems to be seven times the basic amount.
  • This weapon, like all other continuous attack (automatic) close combat weapons, has only its "start-up attack" animation sped up by attack speed bonuses, while damage dealing and DPS is completely unaffected.
  • Due to an engine bug, the Ignore DT/DR effect does not apply correctly and because of this, Piercing Strike gives a marked improvement in DPS.

Bugs[]

  • When the HD chain is installed, the weapon will automatically repair itself when below 60% condition.[platforms tag needed][verification needed]

Sounds[]

Chainsaw icon ReloadVB

Gallery[]

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