crit % mult
chainsaw is a weapon in .
Fallout: New Vegas
A fusion-powered chainsaw which requires two hands to use. The weapon is heavy, but deals considerable damage because its continuous cutting action allows it to bypass
Damage Resistance and Damage Threshold. Unlike most melee weapons, holding down the attack button when wielding the chainsaw will cause continuous damage to targets in contact with the blade.
Special attack Edit
It has a
special attack, which does 50% damage in Scrap Heap V.A.T.S. but at the cost of 20 less action points.
Legend Type of attack - Type of attack Skill required - Skill required Damage per attack in V.A.T.S. - Damage per attack in V.A.T.S. Action point cost - Action point cost Damage per action point - Damage per action point Additional effects - Additional effects
Type of attack Skill required Damage per attack in V.A.T.S. Action point cost Damage per action point Normal 0 160 65 2.46 Scrap Heap 50 80 45 1.78
Note: Melee weapons do double normal damage in V.A.T.S.
It is not possible to
execute Scrap Heap outside of V.A.T.S. as power attacks do not apply to continuously damaging melee weapons, such as the Ripper.
The chainsaw can successfully strike about 7995 times from full
condition before breaking.
Legend Weapon name (current weapon is highlighted) - Weapon name (melee or unarmed) Attacks in V.A.T.S. - Attacks in V.A.T.S. Weapon name (current weapon is highlighted) - Weapon name (gun, energy or explosive) Action point cost - Action point cost Damage per attack (damage per projectile) - Damage per attack (damage per projectile) Damage per action point - Damage per action point Damage per second - Damage per second Weapon spread - Weapon spread Area of effect damage - Area of effect damage Magazine capacity (shots per reload) - Magazine capacity (shots per reload) Effect damage & duration - Effect damage & duration Durability (number of attacks before breaking) - Durability (number of attacks before breaking) Bonus effects - Bonus effects Weight - Weight Attacks per second - Attacks per second Value in caps - Value in caps Critical chance % multiplier - Critical chance % multiplier Value to weight ratio - Value to weight ratio Critical damage - Critical damage Skill required - Skill required Critical effect damage & duration - Critical effect damage & duration Strength required - Strength required With all mods attached - With all mods attached
Weapon name (current weapon is highlighted) Damage per attack (damage per projectile) Damage per second Bonus effects Attacks per second Critical Chance % multiplier Critical damage Action Point cost Damage per action point Durability (number of attacks before breaking) Weight Value in caps Value to weight ratio Skill required Strength required Chainsaw 80 80 Ignores DR/DT 1 x1 8 65 2.5 7995 20 2800 140 75 7 Chainsaw fnvgra 80 80 Ignores DR/DT 1 x1 8 65 2.5 7995 20 2800 140 75 7 Chainsaw With all weapon mods attached fnvgra 95 95 Ignores DR/DT 1 x1 8 65 2.9 11995 12 7300 608.3 75 7
: Note Melee damage is doubled in V.A.T.S.
This weapon is affected by the Heavyweight perk.
The chainsaw's V.A.T.S. attack animation is unusual due to the automatic nature of the weapon type. The attack is initiated but the automatic damage is not applied, nor does the target act as if harmed, until the end of the attack when the damage is finally applied. It also has a slight knockback effect.
The chainsaw, along with the Ripper, is one of two weapons in Fallout: New Vegas that non-player characters use differently than the player character. Rather than using the thrust attack, they use the V.A.T.S.-style slash. This can cause a large amount of damage.
This weapon can be used for the Gun Runners' Arsenal challenge Armed For Bear.
Despite making very loud noise when firing and having a static sound when just wielding, it is considered completely silent by the game, not drawing the attention of NPCs.