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|variants =[[#Centaur|Centaur]]<br />[[#Lesser centaur|Lesser centaur]]<br />[[#Greater centaur|Greater centaur]]<br />[[#Mean centaur (Fallout 2)|Mean centaur]]
 
|variants =[[#Centaur|Centaur]]<br />[[#Lesser centaur|Lesser centaur]]<br />[[#Greater centaur|Greater centaur]]<br />[[#Mean centaur (Fallout 2)|Mean centaur]]
 
|location =[[New California]]
 
|location =[[New California]]
}}{{Games|FO1|FO2}}
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}}{{Games|FO1|FO2|FB}}
   
 
'''Centaurs''' are [[Mutations and their causes|mutated]] [[Fallout creatures|creatures]] in ''[[Fallout]]'' and ''[[Fallout 2]]''.
 
'''Centaurs''' are [[Mutations and their causes|mutated]] [[Fallout creatures|creatures]] in ''[[Fallout]]'' and ''[[Fallout 2]]''.

Revision as of 10:02, 15 May 2015

 
Gametitle-FO1Gametitle-FO2Gametitle-FB
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Centaurs are mutated creatures in Fallout and Fallout 2.

Background

Main article: Centaur

Centaurs were created by the Master. The creation process involved tossing a varied mix of humans, dogs, and other types of animals into a Forced Evolutionary Virus nutrient vat to be infected by the virus, and then see what mutant chimera emerged as the virus produced rapid and unpredictable mutations. As a result, centaurs can differ quite radically in physical appearance from one another. However, all known centaurs are somewhat humanoid in appearance.

Characteristics

Biology

Centaurs are approximately the size of a small bear, with a large, misshapen torso and six humanoid arms that serve as legs. A cluster of wriggling, fleshy tentacles bloom out from their underside, frantically scrabbling at the ground around them. Branching out from their front halves are a pair of long, thick necks, with a canine head on the right and a humanoid one on the left. The canine head has a thick metal collar around its neck adorned with spikes - not unlike an ordinary dog collar. Both heads seem to be capable of individual thought, as the dog head can be seen snapping at the human head. It is theorised that centaurs are not created by the FEV alone, as they also seem to live quite successfully in heavily irradiated environments.

Gameplay attributes

Centaurs frequently travel in packs with floaters. They encompassed a large bulk of the Master's armies and are commonly found with the nightkin and other remnants of the Master's army who roam Northern California. The centaur, so named for its many malformed legs, is tough and strong, but quite stupid.

Variants

Centaur

Animcentaur

The average centaur is muscular and tough, and is as dangerous in close quarters as it is at range. They originate from the Mariposa Military Base, and often seen together with super mutants.

Name (Proto ID)StatisticsDT/DRAbilities
Centaur Fallout 2
00000248
Strength
?
PvP
?
Experience Points
650
Hit Point
HP: 150
Healing Rate
H.Rate:
Armor Class
AC: 24
Action Points
AP: 9
Melee Damage
Melee Dam: 10
Damage Threshold/Damage Resistance: Normal
Normal:
4/35%
Damage Threshold/Damage Resistance: Laser
Laser:
4/20%
Damage Threshold/Damage Resistance: Fire
Fire:
4/15%
Damage Threshold/Damage Resistance: Plasma
Plasma:
4/25%
Damage Threshold/Damage Resistance: Electrical
Elect.:
1/10%
Damage Threshold/Damage Resistance: Explosive
Explosion:
4/30%
Damage Threshold/Damage Resistance: EMP
EMP:
0/500%

Lesser centaur

Animcentaur

The average centaur is muscular and tough, and is as dangerous in close quarters as it is at range. They originate from the Mariposa Military Base, and often seen together with super mutants.

Name (Proto ID)StatisticsDT/DRAbilities
Lesser centaur Fallout
00000043
Strength
?
PvP
?
Experience Points
350
Hit Point
HP: 94
Healing Rate
H.Rate: 2
Armor Class
AC: 25
Action Points
AP: 7
Melee Damage
Melee Dam: 16
Damage Threshold/Damage Resistance: Normal
Normal:
3/30%
Damage Threshold/Damage Resistance: Laser
Laser:
3/20%
Damage Threshold/Damage Resistance: Fire
Fire:
3/20%
Damage Threshold/Damage Resistance: Plasma
Plasma:
3/40%
Damage Threshold/Damage Resistance: Electrical
Elect.:
3/40%
Damage Threshold/Damage Resistance: Explosive
Explosion:
3/30%
Damage Threshold/Damage Resistance: EMP
EMP:
3/500%

Greater centaur

Animcentaur

The average centaur is muscular and tough, and is as dangerous in close quarters as it is at range. They originate from the Mariposa Military Base, and often seen together with super mutants.

Name (Proto ID)StatisticsDT/DRAbilities
Greater centaur Fallout
00000168
Strength
?
PvP
?
Experience Points
500
Hit Point
HP: 130
Healing Rate
H.Rate: 3
Armor Class
AC: 28
Action Points
AP: 9
Melee Damage
Melee Dam: 32
Damage Threshold/Damage Resistance: Normal
Normal:
5/40%
Damage Threshold/Damage Resistance: Laser
Laser:
8/50%
Damage Threshold/Damage Resistance: Fire
Fire:
4/30%
Damage Threshold/Damage Resistance: Plasma
Plasma:
4/40%
Damage Threshold/Damage Resistance: Electrical
Elect.:
4/40%
Damage Threshold/Damage Resistance: Explosive
Explosion:
0/30%
Damage Threshold/Damage Resistance: EMP
EMP:
3/500%

Mean centaur

Animcentaur

Mean centaurs are even more durable than their normal counterparts, and far more aggressive. Just like normal centaurs, they travel alongside super mutants and floaters.

Name (Proto ID)StatisticsDT/DRAbilities
Mean centaur Fallout 2
00000249
Strength
?
PvP
?
Experience Points
900
Hit Point
HP: 175
Healing Rate
H.Rate:
Armor Class
AC: 30
Action Points
AP: 10
Melee Damage
Melee Dam: 13
Damage Threshold/Damage Resistance: Normal
Normal:
5/40%
Damage Threshold/Damage Resistance: Laser
Laser:
4/30%
Damage Threshold/Damage Resistance: Fire
Fire:
4/30%
Damage Threshold/Damage Resistance: Plasma
Plasma:
4/50%
Damage Threshold/Damage Resistance: Electrical
Elect.:
2/20%
Damage Threshold/Damage Resistance: Explosive
Explosion:
6/40%
Damage Threshold/Damage Resistance: EMP
EMP:
0/500%

Appearances

The regular centaur appears in both Fallout and Fallout 2. The tougher "mean centaur" version appears only in Fallout 2.