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Centaur

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Centaur
Primary Statistics Derived Statistics
Strength 7 Carry Weight 200
Perception 2 Sequence 16
Endurance 7 Hit Points 150
Charisma 1 Healing Rate 2
Intelligence 2 Armor Class 24
Agility 9 Action Points 9
Luck 6 Critical Chance 6
Damage
Unarmed Damage 0 Melee Damage 10
Skills
Small Guns 0 Big Guns 0
Energy Weapons 0 Unarmed 48%
Melee Weapons 58% Throwing 0
First Aid 0 Doctor 0
Sneak 0 Lockpick 0
Steal 0 Traps 0
Science 0 Repair 0
Speech 0 Barter 0
Gambling 0 Outdoorsman 0
Damage Type Damage Resist. Damage Threshold Notes/Filler
Normal 35% 4%
Laser 20% 4%
Fire 15% 4%
Plasma 25% 4%
Explode 30% 4%
Electrical 10% 1%
EMP 500% 0%
Poison 35%
Radiation 14%

CentaurCentaurs are misshapen, mutated creatures. They are a by-product of the Forced Evolutionary Virus, as they were created by tossing a varied mix of dogs, cats, brahmin and other animals into a FEV vat and seeing what came out the other end.

The Centaur are not only created by the FEV, they also seem to live in an heavy radiated environment. Therefore they radiate everything around them.

Centaurs frequently travel in packs with floaters. They encompassed a large bulk of the masters armies and are commonly found with renegade nightkin and other remnants of the masters army who roam Northern California.

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