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Caravan merchants are businessmen that travel the Core Region wasteland, carrying various goods for sale in the settlements they visit. They are usually large and well protected, often using Brahmins and wagons made from wrecked automobiles to transport their stock. They are very influential and for many settlements, the only source of basic necessities.

Goods

The caravans carry pretty much anything that can be sold, as something that's taken for granted in one place may be a highly sought after commodity in a settlement 10 miles away (in the words of Rutger of the Far Go Traders). This includes water, chems, tires, guns, bullets, food, brahmin, dirt, even scraps of metal. The hub of all trader activity in the Core Region was the aptly named Hub, where the biggest merchant companies (Water Merchants, Far Go Traders and Crimson Caravans) had their hadquarters.

As civilization rebuilt itself on the West Coast, other goods entered the circulation, gecko pelts, uranium ore, gold ore and even slaves. New Reno caravans also transported Jet and other drugs manufactured within city limits, while Vault City's traded exclusively in high tech medical supplies. The NCR emerged as the biggest supplier of brahmin on the West Coast, in addition to a myriad of other goods it produced.

Caravans in-game

Fallout 1

Main article: Guard the caravans

The Vault Dweller can hire himself as a guard for one of the caravan companies operating in downtown Hub.

Company Pay Destinations Frequency
Crimson Caravan 600 caps Junktown
Adytum
Brotherhood of Steel
Necropolis
3rd, 17th every month
Far Go Traders 400 caps Junktown
Adytum
Brotherhood of Steel
8th, 18th and 28th every month
Water Merchants 200 caps Junktown
Adytum
Every five days


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