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{{Merge|merge with [[Fallout merchants]]m with disambiguations}}
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{{Merge|Fallout merchants|merge with [[Fallout merchants]], with disambiguations to factions}}
 
{{Games|FO1|FO2}}
 
{{Games|FO1|FO2}}
 
{{For|an overview of various types of merchants appearing in ''[[Fallout]]''|Fallout merchants}}
 
{{For|an overview of various types of merchants appearing in ''[[Fallout]]''|Fallout merchants}}
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|name =Caravan merchants
 
|name =Caravan merchants
 
|image =CrimsonCaravansLogo.png
 
|image =CrimsonCaravansLogo.png
|desc =The logo of the Crimson Caravan, one of the biggest [[Core Region]] trading companies.
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|desc =The logo of the Crimson Caravan, one of the biggest [[New California|Core Region]] trading companies.
 
|headquarters =[[The Hub]]
 
|headquarters =[[The Hub]]
 
|locations =Core Region, [[Mojave Wasteland]]
 
|locations =Core Region, [[Mojave Wasteland]]
|divisions =[[Crimson Caravan]], [[Far Go Traders]], [[Water merchants]]
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|divisions =[[Crimson Caravan]], [[Far Go Traders]], [[Water Merchants]]
 
}}
 
}}
   
 
{{quotation|That's just what we're lookin' for! You like the thrill and excitement of battle don't you?! Bullets flying everywhere, whippin' by your head, blowin' your enemy in two, seein' the fear in their eyes! Ahhhh, that's the life!|[[Demetre Romara]], to the [[Vault Dweller]] when applying for a job}}
 
{{quotation|That's just what we're lookin' for! You like the thrill and excitement of battle don't you?! Bullets flying everywhere, whippin' by your head, blowin' your enemy in two, seein' the fear in their eyes! Ahhhh, that's the life!|[[Demetre Romara]], to the [[Vault Dweller]] when applying for a job}}
   
'''Caravan merchants''' are businessmen that travel the [[Core Region]] wasteland, carrying various goods for sale in the settlements they visit. The caravans are usually large in numbers and well protected, often using pack [[Brahmin (Fallout)|brahmin]] and wagons made from wrecked automobiles to transport their stock. They are very influential in the wastes, and for many settlements, they are the only source for basic commodities necessary for any blooming community.
+
'''Caravan merchants''' are businessmen that travel the [[New California|Core Region]] wasteland, carrying various goods for sale in the settlements they visit. The caravans are usually large in numbers and well protected, often using pack [[Brahmin (Fallout)|brahmin]] and wagons made from wrecked automobiles to transport their stock. They are very influential in the wastes, and for many settlements, they are the only source for basic commodities necessary for any blooming community.
   
 
==Goods==
 
==Goods==
Caravans carry pretty much anything that can be sold, as something that's taken for granted in one place may be a highly sought after commodity in a settlement 10 miles away (in the words of [[Rutger]] of the [[Far Go Traders]]). This includes, but is not limited to: water, [[chems]], tires, [[Fallout weapons|guns]], [[ammunition|bullets]], [[food]], [[brahmin]], dirt, even scraps of metal salvaged from the old world debris. The hub of all trader activity in the Core Region was the aptly named [[Hub]], where the largest merchant companies ([[water merchants]], [[Far Go Traders]] and [[Crimson Caravans]]) based their headquarters.
+
Caravans carry pretty much anything that can be sold, as something that's taken for granted in one place may be a highly sought after commodity in a settlement 10 miles away (in the words of [[Rutger]] of the [[Far Go Traders]]). This includes, but is not limited to: water, [[chems]], tires, [[Fallout weapons|guns]], [[ammunition|bullets]], [[food]], [[brahmin]], dirt, even scraps of metal salvaged from the old world debris. The hub of all trader activity in the Core Region was the aptly named [[The Hub|Hub]], where the largest merchant companies ([[Water Merchants]], [[Far Go Traders]] and [[Crimson Caravans]]) based their headquarters.
   
 
As civilization rebuilt itself on the [[West Coast]], other goods began entering the circulation, with [[gecko pelt]]s, [[uranium ore]], [[gold nugget]]s, and even [[Slavery|slaves]] becoming a new norm. [[New Reno]] caravans also transported [[Jet (Fallout 2)|jet]] and other drugs manufactured within city limits, while [[Vault City]]'s caravans specialized in exclusive trade involving high tech medical supplies. The [[New California Republic|NCR]] emerged as the largest supplier of [[Brahmin (Fallout)|brahmin]] on the [[West Coast]], in addition to a myriad of other goods it produced.
 
As civilization rebuilt itself on the [[West Coast]], other goods began entering the circulation, with [[gecko pelt]]s, [[uranium ore]], [[gold nugget]]s, and even [[Slavery|slaves]] becoming a new norm. [[New Reno]] caravans also transported [[Jet (Fallout 2)|jet]] and other drugs manufactured within city limits, while [[Vault City]]'s caravans specialized in exclusive trade involving high tech medical supplies. The [[New California Republic|NCR]] emerged as the largest supplier of [[Brahmin (Fallout)|brahmin]] on the [[West Coast]], in addition to a myriad of other goods it produced.
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{{Main|Guard the caravans}}
 
{{Main|Guard the caravans}}
   
One can hire themselves as a guard for one of the caravan companies operating in downtown [[Hub]].
+
One can hire themselves as a guard for one of the caravan companies operating in downtown [[The Hub|Hub]].
   
 
{| border="1" cellpadding="5" cellspacing="0" class="va-table sortable"
 
{| border="1" cellpadding="5" cellspacing="0" class="va-table sortable"
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| [[Far Go Traders]] || 400 caps || [[Junktown]]<br />[[Adytum]]<br />[[Brotherhood of Steel]] || 8th, 18th and 28th every month
 
| [[Far Go Traders]] || 400 caps || [[Junktown]]<br />[[Adytum]]<br />[[Brotherhood of Steel]] || 8th, 18th and 28th every month
 
|-
 
|-
| [[Water merchants]] || 200 caps || [[Junktown]]<br />[[Adytum]] || Every five days
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| [[Water Merchants]] || 200 caps || [[Junktown]]<br />[[Adytum]] || Every five days
 
|}
 
|}
 
{{Stub|FO1}}
 
   
 
[[Category:Fallout factions]]
 
[[Category:Fallout factions]]

Revision as of 09:54, 16 July 2014

 
Gametitle-FO1Gametitle-FO2
Gametitle-FO1Gametitle-FO2

That's just what we're lookin' for! You like the thrill and excitement of battle don't you?! Bullets flying everywhere, whippin' by your head, blowin' your enemy in two, seein' the fear in their eyes! Ahhhh, that's the life!Demetre Romara, to the Vault Dweller when applying for a job

Caravan merchants are businessmen that travel the Core Region wasteland, carrying various goods for sale in the settlements they visit. The caravans are usually large in numbers and well protected, often using pack brahmin and wagons made from wrecked automobiles to transport their stock. They are very influential in the wastes, and for many settlements, they are the only source for basic commodities necessary for any blooming community.

Goods

Caravans carry pretty much anything that can be sold, as something that's taken for granted in one place may be a highly sought after commodity in a settlement 10 miles away (in the words of Rutger of the Far Go Traders). This includes, but is not limited to: water, chems, tires, guns, bullets, food, brahmin, dirt, even scraps of metal salvaged from the old world debris. The hub of all trader activity in the Core Region was the aptly named Hub, where the largest merchant companies (Water Merchants, Far Go Traders and Crimson Caravans) based their headquarters.

As civilization rebuilt itself on the West Coast, other goods began entering the circulation, with gecko pelts, uranium ore, gold nuggets, and even slaves becoming a new norm. New Reno caravans also transported jet and other drugs manufactured within city limits, while Vault City's caravans specialized in exclusive trade involving high tech medical supplies. The NCR emerged as the largest supplier of brahmin on the West Coast, in addition to a myriad of other goods it produced.

Caravans in-game

Fallout

Main article: Guard the caravans

One can hire themselves as a guard for one of the caravan companies operating in downtown Hub.

Company Pay Destinations Frequency
Crimson Caravan 600 caps Junktown
Adytum
Brotherhood of Steel
Necropolis
3rd, 17th every month
Far Go Traders 400 caps Junktown
Adytum
Brotherhood of Steel
8th, 18th and 28th every month
Water Merchants 200 caps Junktown
Adytum
Every five days