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Caravan merchant (Core Region)

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For an overview of various types of merchants appearing in Fallout, see Fallout merchants.
Caravan merchants
CrimsonCaravansLogo
Locations
headquartersThe Hub
locationsCore Region, Mojave Wasteland
Connections
divisionsCrimson Caravan, Far Go Traders, Water Merchants

That's just what we're lookin' for! You like the thrill and excitement of battle don't you?! Bullets flying everywhere, whippin' by your head, blowin' your enemy in two, seein' the fear in their eyes! Ahhhh, that's the life!

Demetre Romara, to the Vault Dweller when applying for a job

Caravan merchants are businessmen that travel the Core Region wasteland, carrying various goods for sale in the settlements they visit. The caravans are usually large in numbers and well protected, often using pack brahmin and wagons made from wrecked automobiles to transport their stock. They are very influential in the wastes, and for many settlements, they are the only source for basic commodities necessary for any blooming community.

GoodsEdit

Caravans carry pretty much anything that can be sold, as something that's taken for granted in one place may be a highly sought after commodity in a settlement 10 miles away (in the words of Rutger of the Far Go Traders). This includes, but is not limited to: water, chems, tires, guns, bullets, food, brahmin, dirt, even scraps of metal salvaged from the old world debris. The hub of all trader activity in the Core Region was the aptly named Hub, where the largest merchant companies (Water Merchants, Far Go Traders and Crimson Caravans) based their headquarters.

As civilization rebuilt itself on the West Coast, other goods began entering the circulation, with gecko pelts, uranium ore, gold nuggets, and even slaves becoming a new norm. New Reno caravans also transported jet and other drugs manufactured within city limits, while Vault City's caravans specialized in exclusive trade involving high tech medical supplies. The NCR emerged as the largest supplier of brahmin on the West Coast, in addition to a myriad of other goods it produced.

Caravans in-gameEdit

FalloutEdit

Main article: Guard the caravans

One can hire themselves as a guard for one of the caravan companies operating in downtown Hub.

Company Pay Destinations Frequency
Crimson Caravan 600 caps Junktown
Adytum
Brotherhood of Steel
Necropolis
3rd, 17th every month
Far Go Traders 400 caps Junktown
Adytum
Brotherhood of Steel
8th, 18th and 28th every month
Water Merchants 200 caps Junktown
Adytum
Every five days

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