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The caravan masters are merchants found in random encounters in Fallout 2. They lead caravans through the Big Circle in New California in 2241.

Background[]

These people hire guards to watch for their supplies and keep threats off of their master's back. Their alignments vary by location: from friendly people who appeal to well-doers, while others prefer troublemakers they share poor reputations with.

Interactions with the player character[]

Interactions overview[]

Interactions
FO76 ui trading team
This character is a merchant. Sells: see below

Trading inventory[]

Caravan masters have different items to trade based upon the goods they are transporting. Caravan masters can sell extremely rare items like an XL70E3, uranium ore, or Gold nuggets.

Caravans from The Den and New Reno will only trade if the Chosen One has negative karma.[1] All other caravans will only trade if the Chosen One has positive karma.[1] Any item with a percentage after it is not always available.

Caravan name Merchant

Type[2]

Img

[2]

Weapons

Armor and clothing

Ammunition

Drugs and medical Miscellaneous items

Skill books

"Klamath caravan"[3] Average FoModel WhiteBald 1-3 sharpened spears
2-3 spears
1-2 golden gecko pelts (18%)
2-5 gecko pelts
1-4 scorpion tail
1-3 iguana-on-a-stick
"Den caravan"[4] Average or Bad FoModel WhiteBald 2-4 spears

2-4 clubs

3-7 Jet 2-5 Rope
"Redding caravan"[5] Master FoModel StandardGirl 2-4 Jet 3-7 gold nuggets
"Broken Hills caravan"[6] Master FoModel StandardGirl 2-4 dynamite
1-3 sledgehammers
1-3 first aid kits 4-9 uranium ore
"New Reno caravan"[7] Average Commongirl2 1 metal armor (10%)

1 leather armor Mk II (10%)
1-3 units of 14mm AP

1-4 Mentats
3-7 Psycho
1-4 Buffout
1-4 Jet
1-4 healing powder
"Vault City caravan"[8] Average FoModel WhiteBald 2-4 RadAway
2-4 stimpaks
2-4 doctor's bags
2-4 first aid kits
2-4 antidotes
"Gecko caravan"[9] Ghoul Ghoul2 1-3 wrenches
1-3 units of shotgun shells (33%)
1 leather jacket (25%)
2-5 stimpaks
"Vault 15 caravan"[10] Master FoModel StandardGirl 2-6 dynamite 2-6 lock picks
2-6 meat jerky
2-6 iguana-on-a-stick
"New California Republic caravan"[11] Master FoModel StandardGirl 2-6 broc flowers
2-6 xander roots
2-6 meat jerky
2-6 Scout Handbooks
"San Francisco caravan"[12] Grand master FoModel StandardGirl 1-3 XL70E3 (10%)
1-3 combat armor (10%)
1-3 rocket AP
1-3 units of .223 FMJ
1-3 Psycho 1-3 fruit
1-3 rot gut

World map location[]

The caravan names in the table above only indicate the location the caravan master originated from, not where they can be found on the world map.

World location[13] Caravan random encounters
"Klamath caravan"
"Den caravan"
"Den caravan"
"Den caravan"

"Redding caravan"

"New Reno caravan"

"Vault City caravan"

"New Reno caravan"

"Broken Hills caravan"

"Gecko caravan"

"Vault City caravan"

"San Francisco caravan"

"New California Republic caravan"

"New Reno caravan"

"Redding caravan"

"Broken Hills caravan"

"New California Republic caravan"

"Vault 15 caravan"

"New Reno caravan"

"New California Republic caravan"

"New Reno caravan"

"Redding caravan"

"San Francisco caravan"

"Redding caravan"

Bad merchant[]

Though considered merchants, they are slavers and do rather poorly in trading. However, they make up for it by being more ready to fight potential bandits around the Den while traveling towards Vault City, then heading west after hitting Broken Hills.

Inventory[]

Apparel Weapon Other items
Torn old outfit
Farmer outfit
$0-20

Average merchant[]

Slightly better at trading compared to their slavering equivalents around the Den, but have to rely more on their guards.

Inventory[]

Apparel Weapon Other items
Torn old outfit
Farmer outfit
Club* $0-20 ($0-30)**
Stimpak***

* Only around Klamath.
** Between Klamath and the Den.
*** Female New Reno caravan masters passing through Redding towards the Den.

Ghoul merchant[]

Master trader[]

Presumably the best of the many caravan traders in the wastes, delivering a lot more things on the ways to Vault City, Gecko, Modoc, even. Because of their greater focus on the trading, they are extremely reliant on the caravan guards.

Inventory[]

Apparel Weapon Other items
Citizen outfit
Wastelander girl clothing

Grand master merchant[]

Appearances[]

The caravan masters appear only in Fallout 2.

Gallery[]

See also[]

References[]

  1. 1.0 1.1 The following code is all caravan scripting files included in the References section:
    1. define CITY_NEW_RENO (-2)
    2. define CITY_DEN (-1)
    3. define CITY_ARROYO (0)
    4. define CITY_REDDING (1)
    5. define CITY_VAULT_CITY (2)
    6. define CITY_NCR (3)
    7. define CITY_BROKEN_HILLS (4)
    8. define CITY_GECKO (5)
    9. define CITY_SAN_FRAN (6)
    10. define CITY_MODOC (7)
    11. define CITY_KLAMATH (8)
    12. define CITY_VAULT_15 (9)
      else if ((CITY_START >= 0) and (check_general_rep < 0)) then begin
          call Node012;
      end
      else if ((CITY_START <= 0) and (check_general_rep >= 0)) then begin
          call Node009;
  2. 2.0 2.1 Identified by matching the Prototype Identifiers (PIDs) in WORLDMAP.TXT with the PIDs in CRITRPID.H.
  3. "Random Encounter Klamath Caravan Master" scripting file
  4. "Random Encounter Den Caravan Master" scripting file
  5. "Random Encounter Redding Caravan Master" scripting file
  6. "Random Encounter Broken Hills Caravan Master" scripting file
  7. "Random Encounter New Reno Caravan Master" scripting file
  8. "Random Encounter Vault City Caravan Master" scripting file
  9. "Random Encounter Gecko Caravan Master" scripting file
  10. "Random Encounter Vault 15 Caravan Master" scripting file
  11. "Random Encounter NCR Caravan Master" scripting file
  12. "Random Encounter San Fran Caravan Master" scripting file
  13. WORLDMAP.TXT and https://f2rp.bgforge.net/map/ were used to match the different caravan scripting files with their world map grid locations.
    Some variable names in WORLDMAP.TXT are unclear. Note that:
    KLAD_Caravan = Klamath caravan
    DMRV_Caravan = Den caravan
    DNRV_Den_Caravan = slightly different version of DMRV_Caravan (but both use the same scripts)
    DVMV_Caravan = "Random Encounter Merchant" (very similar function to caravan masters but with a different script and dialogue) (Wiki page not created yet for "Random Encounter Merchant")
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