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The caravan masters are characters in Fallout 2. They lead the caravan trades throughout New California in 2241.


These people hire guards to watch for their supplies and keep threats off of their master's back. Their alignments vary from locations: from friendly people who appeal to well-doers, while others prefer troublemakers they share poor reputations with.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Companion: noIcon cross
Talking head: noIcon cross
Merchant: noIcon cross
Modifies items: noIcon cross
Doctor: noIcon cross
Starts quests: noIcon cross
Involved in quests: noIcon cross

Bad merchantEdit

Though considered merchants, they are slavers and do rather poorly in trading. However, they make up for it by being more ready to fight potential bandits around the Den while traveling towards Vault City, then heading west after hitting Broken Hills.


Apparel Weapon Other items
Clothing - $0-20

Average merchantEdit

Slightly better at trading compared to their slavering equivalents around the Den, but have to rely more on their guards.


Apparel Weapon Other items
Clothing Club* $0-20 ($0-30)**

*Only around Klamath.

**Between Klamath and the Den.

***Female New Reno caravan masters passing through Redding towards the Den.

Master traderEdit

Presumably the best of the many caravan traders in the wastes, delivering a lot more things on the ways to Vault City, Gecko, Modoc, even. Because of their greater focus on the trading, they are extremely reliant on the caravan guards.


The caravan masters appear only in Fallout 2.