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Caravan guards are hired guns employed as protectors of the caravan merchants in the Capital Wasteland in 2277.

Daily schedule[]

Caravan guards spend their days trailing their respective employer, protecting them and their pack brahmin. If a guard's merchant dies and the guard survives, they will run to Uncle Roe's house in Canterbury Commons. They will stay there for a few in-game hours and then disappear.

Interactions with the player character[]

Interactions overview[]

Interactions
Icon severed ear color
This character drops an ear upon death (Contract Killer).
Mesmetron icon
This character can be enslaved with the Mesmetron.

* Only Crow's guard will drop an ear.

Inventory[]

Variants[]

Name Image Race Sex Karma Form ID Ref ID
Caravan guard
(Crazy Wolfgang's)
FO3GuardWolfgang Human, African American Male Neutral 00069C45 00052BC2
Caravan guard
(Crow's)
FO3GuardCrow Human, Asian Female Good 00069C43 00052BC3
Caravan guard
(Doc Hoff's)
FO3GuardHoff Human, Caucasian Male Neutral 00069C49 00052BBF
Caravan guard
(Lucky Harith's)
FO3GuardHarith Human, Caucasian Female Neutral 00069C47 00052BC1

Appearances[]

Caravan guards appear only in Fallout 3.

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