I'm just here to protect the merchandise.

Caravan guards are the unnamed protectors of the caravan merchants in the Capital Wasteland of 2277.

Daily scheduleEdit

Caravan guards spend their days trailing their respective employer, protecting them and their pack brahmin.

If a guard's merchant dies and the guard survives, they will run to Uncle Roe's house in Canterbury Commons. He or she will stay there for a few in-game hours and then disappear.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Essential: noIcon cross
Enslavable: yesIcon check
Companion: noIcon cross
Bounty: yesIcon check
Merchant: noIcon cross
Repairman: noIcon cross
Doctor: noIcon cross
Rents bed/room: noIcon cross
Starts quests: noIcon cross
Involved in quests: noIcon cross

* Only Crow's guard will drop an ear.



Name Image Race Sex Karma Base ID Ref ID
Caravan guard
(Crazy Wolfgang's)
FO3GuardWolfgang Human, African American Male Neutral 00069c45 00052bc2
Caravan guard
FO3GuardCrow Human, Asian Female Good 00069c43 00052bc3
Caravan guard
(Doc Hoff's)
FO3GuardHoff Human, Caucasian Male Neutral 00069c49 00052bbf
Caravan guard
(Lucky Harith's)
FO3GuardHarith Human, Caucasian Female Neutral 00069c47 00052bc1


Caravan guards appear only in Fallout 3.