crit % mult
Disintegration on death
Captain's Sidearm is a weapon which is added to in the Fallout 3 Mothership Zeta add-on. It is a unique, cleaner, shinier alien blaster used by the alien captain.
Unlike the alien blaster, the Captain's Sidearm uses
alien power modules instead of alien power cells. It has a silver finish to it, unlike the rusted alien blaster that can be found in the Capital Wasteland, and actually shoots out a spread of energy like a shotgun. Shooting the sidearm into the air will show the spread of the energy. Each time it is fired, it uses 3 rounds and sends 6 energy projectiles. Like the Metal Blaster, it will do significantly more damage outside of V.A.T.S. due to multiple critical hits. Although it looks like a pristine alien blaster, it can only be repaired by alien atomizers, alien epoxy, or vendors.
The Captain's Sidearm can fire a total of about 714 times, the equivalent of 24 reloads, from full
condition before breaking.
Alien atomizer Mothership Zeta (add-on) - the common variant of atomizer found on Mothership .
Zeta Atomic pulverizer Mothership Zeta (add-on) - Although only slightly more powerful than the atomizer, the pulverizer uses only 12 AP per shot.
Alien blaster - The common variant of blaster in Fallout 3.
Firelance - Harder to obtain, yet slightly weaker than the blaster, the Firelance causes fire damage if the target survives the initial blast and is affected by the Pyromaniac perk.
Legend Weapon name (current weapon is highlighted) - Weapon name (melee or unarmed) Attacks in V.A.T.S. - Attacks in V.A.T.S. Weapon name (current weapon is highlighted) - Weapon name (gun, energy or explosive) Action point cost - Action point cost Damage per attack (damage per projectile) - Damage per attack (damage per projectile) Damage per action point - Damage per action point Damage per second - Damage per second Weapon spread - Weapon spread Area of effect damage - Area of effect damage Magazine capacity (shots per reload) - Magazine capacity (shots per reload) Effect damage & duration - Effect damage & duration Durability (number of attacks before breaking) - Durability (number of attacks before breaking) Bonus effects - Bonus effects Weight - Weight Attacks per second - Attacks per second Value in caps - Value in caps Critical chance % multiplier - Critical chance % multiplier Value to weight ratio - Value to weight ratio Critical damage - Critical damage Skill required - Skill required Critical effect damage & duration - Critical effect damage & duration Strength required - Strength required With all mods attached - With all mods attached
Weapon name (current weapon is highlighted) Damage per attack (damage per projectile) Damage per second Effect damage and duration Attacks per second Critical Chance % multiplier Critical damage Action Point cost Damage per action point Weapon spread Magazine capacity (shots per reload) Durability (number of attacks before breaking) Weight Value in caps Value to weight ratio Alien atomizer fo3mz 35 105 3 x1 40 20 1.8 0.0 20 714 2 500 250 Atomic pulverizer fo3mz 37 111 3 x2 40 12 3.1 0.0 20 676 2 500 250 Captain's Sidearm fo3mz 35 (5.8x6) 105 3 x1 40 20 1.8 3.0 30(10) 714 2 500 250 Alien blaster 100 300 3 x100 100 20 5 0.0 10 125 2 500 250 Firelance 80 242 +2 fire/5s 3 x100 80 20 4.5 0.0 10 63 2 750 375
The Captain's Sidearm can be obtained after defeating the
alien captain in the bridge of Mothership Zeta.
pc ps3 xbox360 This weapon does not receive a bonus from the Xenotech Expert perk. This may have been intentional because of its unique effects.