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Cappy in a Haystack is a side quest in the Fallout 4 add-on Nuka-World.

Background[]

On their way through Nuka-Town, the Sole Survivor runs into Sierra Petrovita, from the Capital Wasteland. She promises she's on the trail of something big, which is later revealed to be the Hidden Cappy contest.

Quick walkthrough[]

Side quest: Cappy in a Haystack 
Talk to Sierra Petrovita
Reward: Cappy glasses
Hidden Cappy contest hints 
Find Cappy in Nuka-Town USA
Find Cappy in Safari Adventure
Find Cappy in Dry Rock Gulch
Find Cappy in Galactic Zone
Find Cappy in Kiddie Kingdom
Find Cappy in World of Refreshment
Return to Sierra. 
Search the office 
Turn off the life support. 
Let J.C. Bradberton live. 
Reward: 400+ XP
Nuka-nuke launcher
500 caps 
Reward: Nuka-World jumpsuit 

Detailed walkthrough[]

HiddenCappy-NukaWorld

"E"-Cappy

Between the Parlor and the Fizztop Grille, Sierra Petrovita is encountered talking to a raider. Intercepting the conversation reveals that she has come to find the reward for finding hidden Cappys throughout the park. Given that the reward was meeting John-Caleb Bradberton, the creator of Nuka-Cola, she figures that his office might contain the original recipe of the drink. She gives her sunglasses and a holotape to the Sole Survivor to allow them to help her search for the hidden Cappys. Once close to a quest marker, it disappears, encouraging a thorough search of the area.

The "hidden Cappy" figures are paintings on concrete surfaces in public areas of the park, and there are ten to be found. Without the Cappy glasses equipped, the player sees only a fuzzy Cappy figure with a blurred speech bubble; with the glasses equipped the code is revealed. Click on the revealed figure to register the code and update the quest. Note that the Cappy glasses do not work when worn under power armor. To see the code, either simply take off the helmet (one might have to re-equip the Cappy glasses even though the box in front of them is ticked off as if they are already equipped), or exit the power armor, click on the hidden Cappy, then re-enter the power armor.

Nuka-Town USA[]

There is one located southwest of the Fizztop Grille, on the large wall just left of the restrooms building.

Safari Adventure[]

There are two in the Safari Adventure. The first Cappy is through the hedge maze beneath the treehouse, against a wall on the eastern edge. From the entrance, the order of turns is: right, right, left, left and right. The second is just outside the primate house. Look for the gorilla statue to the right of the door and pass through a patch in the hedge to get to the statue's back. Cappy is on the back of the plinth.

Dry Rock Gulch[]

There are two in Dry Rock Gulch. The first is located on the back of a gravestone in the cemetery west of the Giddyup Kid Protectron. The second is in Mad Mulligan's Mine, on the wall of a little shack beside the waterfall.

Galactic Zone[]

There are two in the Galactic Zone. The first is at the entrance to the dead traders' camp around the back of Star Control entrance. The sign should be on the left side entrance, right next to the Employees Only sign at the Expert locked gate. The second is up the ramp to the left of the RobCo Battlezone. Turn right immediately at the top of the Spacewalk ramp, and the Cappy is on the right wall near the trash bins.

Kiddie Kingdom[]

There are two in the Kiddie Kingdom. One is in the Fun House in the turntable room, second door on the left when entering from the topsyturvy room or second door on the right when entering from the room with control terminal for The Fun House. The second one is located on the top floor of a destroyed wooden clocktower, just south-west of the bridge leading to King Cola's Castle.

World of Refreshment[]

There is one in World of Refreshment. Inside the plant, following the Nuka-Cola Quantum river. It is on the side of a two-story building across from the Nuka Wild cola sign in the wild west setting. Going in the opposite direction that was intended for the ride makes it easier to spot; it will be on the right hand just after entering the wild west setting from the "wrong" direction.

Return to Sierra[]

Return to Sierra Petrovita. Putting the hidden Cappy clues in the right order results in "REFRESHING," as stated by Sierra. Use the keypad to unlock Bradberton's office. In the office on the second floor, there is a button on the righthand side of the Nuka-Cola machine. This unlocks an elevator that leads down to a small vault, containing the head of the owner and inventor of Nuka-Cola: John-Caleb Bradberton.

Siding with Bradberton[]

He will request the machine to be shut down to end his torment of being trapped in there for centuries. If one chooses to honor his request and to shut off the power, John-Caleb dies and the locked door will open. Behind the door is a Nuka-nuke launcher, Nuka-nukes, the Nuka-Cola formula, various Nuka-Colas and the key to Bradberton's Expert-locked safe in his office. The Nuka-Cola formula must be given to Sierra to complete the quest, and she rewards 500 caps in return, although she is conflicted about the choices that have been made. If the Sole Survivor initially sides with Sierra and then cuts the power supply, however, she will immediately become hostile.

Siding with Sierra[]

Sierra on the other hand wants to keep him alive, offering that she can keep John-Caleb company to keep him from being lonely. She offers the Nuka-World jumpsuit as a reward. If the Sole Survivor initially sides with Sierra and then cuts the power supply to Bradberton's brain, however, she will immediately become hostile.

Companion reactions[]

EventCaitCodsworthCurieDanseDeaconHancockMacCreadyPiperPrestonStrongValentineX6-88LongfellowGage
Sierra Petrovita, a Nuka-Cola fanatic, asks if the player has heard of her Nuka-Cola Museum. The player lies and says they have, in order to make her feel better.No reactionNo reactionDislikesLikeLikeNo reactionNo reactionNo reactionNo reactionDislikesNo reactionNo reaction?Dislikes
Sierra says she is searching for something, and the player offers to help her out.No reactionLikeLikeLikeLikeLikeNo reactionLikeLikeLikeLikeNo reaction?No reaction
The player is dismissive and indifferent to Sierra's searching efforts, saying "You have fun with that."LikeNo reactionNo reactionNo reactionNo reactionNo reactionNo reactionNo reactionNo reactionNo reactionNo reactionNo reaction?Like
Upon learning that Sierra is searching for something, the player is sarcastic and mocks her silly-looking sunglasses.No reactionDislikesDislikesDislikesLikeNo reactionLikeDislikesNo reactionNo reactionDislikesNo reaction?Like
The player demands to be paid midway through the quest, maybe a bit greedy.LikeDislikesNo reactionDislikesNo reactionNo reactionLikeDislikesDislikesDislikesDislikesNo reaction?Like
The player encounters the frozen head of John-Caleb Bradberton, genius inventor of Nuka-Cola. The head is alive, preserved by machines. Bradberton is miserable and the player sympathizes.No reactionLikeLikeNo reactionLikeNo reactionNo reactionLikeNo reactionNo reactionLikeNo reactionNo reactionDislikes
Same as above, but this time the player is insensitive and cold.No reactionDislikesDislikesDislikesNo reactionNo reactionNo reactionDislikesNo reactionNo reactionDislikesLikeNo reactionLike
As above, but now the frozen head asks the player to euthanize him by shutting off power to the life support. The player refuses.No reactionNo reactionNo reactionNo reactionNo reactionNo reactionNo reactionNo reactionNo reactionDislikesNo reactionNo reactionNo reactionNo reaction
Same as above, but the player agrees to euthanize Bradberton.No reactionLikeNo reactionDislikesLikeLikeNo reactionLikeNo reactionLikeLikeNo reactionNo reactionNo reaction

Quest stages[]

Quest stages
StageStatusDescriptionLog Entry
5 Follow Sierra on her TourI met Sierra Petrovita, a Nuka-Cola fanatic who traveled to Nuka-World in order to find something important. In order to earn her trust and learn what she's looking for, I agreed to let her give me a tour of Nuka-Town USA.
8 Talk to Sierra
9 Equip the Cappy GlassesSierra Petrovita asked for my help in finding 10 Hidden Cappy images in the park. Each one has part of a code she needs to access the office of John-Caleb Bradberton, the inventor of Nuka-Cola. I need to wear the Cappy glasses Sierra gave me in order to see the Hidden Cappy codes.
10 Find the Hidden Cappy in Nuka-Town USA
20 Find the Hidden Cappys in Dry Rock Gulch
30 Find the Hidden Cappys in Galactic Zone
40 Find the Hidden Cappys in Kiddie Kingdom
50 Find the Hidden Cappys in Safari Adventure
60 Find the Hidden Cappy in the Bottling Plant
70 Find a Nuka-Cola Quartz and give it to Sierra.
80 Use the KeypadI met Sierra Petrovita, a Nuka-Cola fanatic who traveled to Nuka-World to find the original Nuka-Cola formula. I searched for hidden clues in the park as part of an old contest that can get us inside the office of John-Caleb Bradberton, the inventor of Nuka-Cola.
90 Search the OfficeI met Sierra Petrovita, a Nuka-Cola fanatic who traveled to Nuka-World to find the original Nuka-Cola formula. After gathering hidden clues in the park, we gained entry to the office of John-Caleb Bradberton, the inventory In-game spelling, punctuation and/or grammar of Nuka-Cola. Now we need to search the office for the formula.
95 Explore the VaultI met Sierra Petrovita, a Nuka-Cola fanatic who traveled to Nuka-World to find the original Nuka-Cola formula. After gathering hidden clues in the park, we gained entry to the office of John-Caleb Bradberton, the inventory In-game spelling, punctuation and/or grammar of Nuka-Cola. Now we need to search the office for the formula.
100 Talk to the HeadI met Sierra Petrovita, a Nuka-Cola fanatic who traveled to Nuka-World to find the original Nuka-Cola formula. Our search has led us to the head of John-Caleb Bradberton, the inventory In-game spelling, punctuation and/or grammar of Nuka-Cola, now kept alive by machinery.
110 Accept Sierra's Offer OR Shut Off the PowerWhile searching for the Nuka-Cola formula, Sierra Petrovita and I encountered the frozen head of Nuka-Cola inventor John-Caleb Bradberton, now kept alive by machinery. Bradberton asked me to euthanize him in exchange for a prototype weapon. Sierra offered me a rare Nuka-Cola Jumpsuit if I keep Bradberton alive.
120 Shut Off the PowerWhile searching for the Nuka-Cola formula, Sierra Petrovita and I encountered the frozen head of Nuka-Cola inventor John-Caleb Bradberton, now kept alive by machinery. Bradberton asked me to euthanize him in exchange for a prototype weapon. Sierra offered me a rare Nuka-Cola Jumpsuit if I keep Bradberton alive.
130 Obtain the Nuka-Cola FormulaI met Sierra Petrovita, a Nuka-Cola fanatic who traveled to Nuka-World to find the original Nuka-Cola formula. Our search has led us to the head of John-Caleb Bradberton, the inventor of Nuka-Cola, now kept alive by machinery. At Bradberton's request, I shut off the power to his life-support machinery.
140 Give the Nuka-Cola Formula to SierraI met Sierra Petrovita, a Nuka-Cola fanatic who traveled to Nuka-World to find the original Nuka-Cola formula. Our search has led us to the head of John-Caleb Bradberton, the inventor of Nuka-Cola, now kept alive by machinery. At Bradberton's request, I shut off the power to his life-support machinery.
200 Return to Sierra PetrovitaI met Sierra Petrovita, a Nuka-Cola fanatic who traveled to Nuka-World to find the original Nuka-Cola formula. I searched for hidden clues in the park as part of an old contest that can get us inside the office of John-Caleb Bradberton, the inventor of Nuka-Cola.
1000Quest finishedQuest completeI met Sierra Petrovita, a Nuka-Cola fanatic who traveled to Nuka-World to find the original Nuka-Cola formula. Our search has led us to the head of John-Caleb Bradberton, the inventor of Nuka-Cola, now kept alive by machinery. Despite Bradberton's wish to be etherized, In-game spelling, punctuation and/or grammar I accepted Sierra's offer of a reward to keep him alive.

Notes[]

  • If the player character is wearing a power armor helmet, it must be removed to equip Cappy glasses, otherwise Cappy clues will be non-interactive.
  • It is possible to acquire both the Nuka-nuke launcher and Sierra's Nuka-World jumpsuit by siding with her first and shutting down the vault's power after she has handed over the item. The doors to the weapon storage will open, but Sierra will turn hostile if this path is chosen. No bottlecaps will be rewarded for this option, however.
  • The keypad into which the code is typed shows only numbers, despite the code being in letters.
    • However, Sierra suggests that the Sole Survivor type in the numbers corresponding to the letters, presumably according to the order the hints are given.
  • On PC, it is possible to show Cappy clues without wearing the glasses by entering xx015565.enable into the commmand console. Note that xx stands for the load order of the Nuka-World add-on, which defaults to 06, but may be different, depending on loaded DLCs and/or mods.

Behind the scenes[]

  • The name of the quest is a derivation of the phrase, "needle in a haystack."
  • Bradberton having his head cryogenically frozen is a reference to the myth that Walt Disney was cryogenically frozen after his death.
  • Similarly, the hidden Cappys may be a reference to "hidden Mickeys," the Walt Disney Company's practice of incorporating the silhouette of Mickey Mouse into the design of various objects in Disney parks and related media.

Bugs[]

  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Hidden clues may fail to activate once the player character has found them.[verified]
    • Playstation 4Playstation 4 Xbox OneXbox One On consoles, this can only be resolved by reverting to an earlier save.
    • PCPC On PC, one can use the console command SetStage DLC04MS01 200 to complete the search for the clues.
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One After taking the elevator to the vault and following Sierra up the stairs, Sierra can become stuck in the corner of the stairwell or on the walkway.[verified]
    • To fix this, leave and re-enter Bradberton's office, then return to the vault. Sierra should be found talking to Bradberton's head, and the quest can be continued.
    • PCPC PC players can also use the console command moveto player to teleport her out of the corner, and she will continue her path towards the door.
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Once the inner door to the vault is opened, Sierra may stand in place instead of entering the vault.[verified]
    • This can be fixed by closing the door again, which should then trigger Sierra to continue normally.
    • It seems bashing her with a gun works as well. However, she might turn hostile to the player. In this case, the player should holster their weapon.
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One If the player tells Sierra that they plan to kill Bradberton, the conversation will be repeatable as long as they don't throw the switch. Companions influenced by this dialogue option may react every time this option is chosen.[verified]
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Even if the player chooses to side with Bradberton and kill him, the final Pip-Boy log after completing the quest will say "Despite Bradberton's wish to be etherized, I accepted Sierra's offer of a reward to keep him alive."[verified]
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Even after turning off the power, and killing Bradberton, his eyes will continue to track the player as if he were alive.

Gallery[]

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