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Minigun (Fallout)

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Icon disambig
For an overview of minigun models in various games, see minigun.
Minigun
Fo1 Minigun
Damage & attacks
damage7 - 11
damage typeNormal
att. modes
Burst(Action PointsIcon action 6, RangeIcon range 35)
Ammunition
ammo type5mm round
ammo cap.120
burst rounds40
Requirements
strength req.7
hands req.2
Other
weight28 pounds
value
$3800 fo1Gametitle-FO1
$3800 fo2Gametitle-FO2
Technical
prototype id00000012
 
Gametitle-FO1Gametitle-FO2
Gametitle-FO1Gametitle-FO2

A Rockwell CZ53 Personal Minigun. A multi-barrelled chaingun firing 5mm ammunition at over 60,000 RPM.

Fallout and Fallout 2 description

The Rockwell CZ53 personal minigun is a big gun in Fallout and Fallout 2.

Contents

BackgroundEdit

This section is transcluded from minigun. To change it, please edit the transcluded page.

A Rockwell CZ53 personal minigun is capable of firing 5mm ammunition at over 60,000 RPM[1] with an ammo capacity of 120x 5mm round. The CZ53 personal minigun makes up for the small 5mm round by sending a hail of bullets toward its target. Its sheer size, coupled with its trademark sound, is enough to send anyone in its path running for cover. It's a great weapon for suppressing fire, letting others flank the unsuspecting enemy.[2] When the Great War struck, it was already an aging design and was slowly being replaced by the more advanced CZ57 Avenger minigun.[3] Later models of the CZ53 have six barrels linked into pairs, with four barrels on top and two on the bottom, a cage underneath the weapon to hold an ammo box containing 240 5mm rounds, and used in combination with a backpack. The first model was the favorite weapon of the Mariposa super mutants during the Unity's time.

CharacteristicsEdit

The CZ53 is an excellent big gun, especially since it's one of only 3 big guns in Fallout, and one of the more common big guns in Fallout 2. It's best at mid- to close-range shooting, where its 40 round bursts can tear apart small groups of enemies. At longer ranges, fewer bullets hit, resulting in a lower damage due to the small bullets it shoots. The hollow-point round multipliers create ridiculous amounts of damage, while the AP ammo remains useless due to engine glitches and miscalculations.

All in all, it's a fine weapon for Fallout, while the Avenger minigun one-ups it for Fallout 2. Paired with a Rockwell BigBazooka for long range, it lets a big guns character blow apart any opposition.

LocationsEdit

FalloutEdit

Fallout 2Edit

SoundsEdit

BurstVB
ReloadVB
OutVB

ReferencesEdit

  1. In-game description for the minigun in Fallout and Fallout 2. [1][2]
  2. Research Note - Minigun, Fort Independence terminal entries. [1]
  3. In-game description for the Avenger minigun from Fallout 2 and Fallout Tactics. [1][2]

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