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Charisma

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Charisma
Charisma icon
Fallout, Fallout 2, Fallout Tactics
modifiesNon-player character reactions, prices, Speech, Barter, Party Limit (FO2)
related perksCult of Personality, Master Trader, Presence, Divine Favor, Leader
related traitsGood Natured
Fallout 3
modifiesNon-player character disposition towards player, Barter, Speech
related perksAnimal Friend, Child at Heart, Impartial Mediation, Master Trader, Scoundrel
Fallout: New Vegas
modifiesNon-player character disposition towards player, Barter, Speech, Companion Nerve
related perksAnimal Friend, Ferocious Loyalty
Van Buren, J.E. Sawyer's Fallout RPG
modifies?
related perks?
related traits?
 ... 
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A combination of appearance and charm. A high Charisma is important for characters that want to influence people with words.

— Fallout In-game description

Charisma is one of the seven primary statistics in the SPECIAL character system.

Fallout, Fallout 2 and Fallout TacticsEdit

In Fallout 2, Charisma also determines the number of base companion slots the player character is given. This number is equal to their Charisma score divided by two, rounded down. For example, if the player character has a five Charisma, they can recruit two followers. Please note that the player character can still recruit one follower even with a Charisma as low as one.

Predesigned Primary Charisma-based Characters (PPCC) of Fallout are Albert, and in Fallout 2's case, Chitsa.

In Fallout Tactics, Charisma is, at best, a secondary trait. Due to the nature of the game (i.e. almost exclusively combat-based) it is feasible to complete the game easily with 1 or 2 Charisma with no penalty. The only role is that when the Warrior starts with Charisma of 10, his/her rank is Senior Initiate, rather than Initiate. It is involved with the Barter skill and promotions, and is required for the Leader and Divine Favor perks. A low Charisma, on the other hand, gives access to the Loner perk.

Ways to increase Charisma in FalloutEdit

  • Find the Singer random encounter. Speaking with Patrick the Celt and having a high enough Speech will increase Charisma by one.
  • Pop some Mentats for a temporary +1 Charisma.

Ways to increase Charisma in Fallout 2Edit

  • Install the blue memory module into ACE, then request the following surgery. Your Charisma will be increased by one.
  • Take the Gain Charisma perk for another point.
  • Having the mirrored shades, obtained from Mason (Salvatore's Bar, you have to kill him) or one of the graves in Golgotha, active in one of your item slots increases Charisma by one point.
  • Pop some Mentats for a temporary +1 Charisma.

Fallout 3Edit

Modifies: Speech and Barter Skills, NPC Disposition

Charisma increases the disposition of all NPCs, which makes Speech checks easier. Disposition is also affected somewhat by Karma (most NPCs like good characters more), quests (doing a quest in a way an NPC likes can dramatically boost disposition), and dialog options (being a jerk in conversations can lower disposition a little). Charisma also affects the Barter and Speech skills. Characters who use Speech will want at least a decent Charisma, but adding points to the skill is almost always better than adding points to the score. Characters who do not use the Speech skill have little use for this SPECIAL score.

There are also general Charisma checks in dialogue with some characters, in addition to Speech checks. Avoid wearing things like Enclave Power Helmets, as they deduct 1 point of Charisma while equipped.

Value Skill Modifiers
1 Barter +2, Speech +2
2 Barter +4, Speech +4
3 Barter +6, Speech +6
4 Barter +8, Speech +8
5 Barter +10, Speech +10
6 Barter +12, Speech +12
7 Barter +14, Speech +14
8 Barter +16, Speech +16
9 Barter +18, Speech +18
10 Barter +20, Speech +20

Charisma-based PerksEdit

Perk Requirement Level Additional Requirements
Child at Heart 4 4
Scoundrel 4 4
Impartial Mediation 5 8
Animal Friend 6 10
Master Trader 6 14 Barter 60

Ways to increase CharismaEdit

Permanent
Temporary

Fallout: New VegasEdit

Charisma in New Vegas modifies Barter, Speech and Companion Nerve. Companion Nerve gives each companion in the party +5% to their damage and armor, up to a maximum of +50% at 10 Charisma.

Regardless of Barter or Speech level, some interactions will not be available if your Charisma is too low (Ex. Corporal Betsy). These ultimately do not have any significant effect on game play, nor do they provide any special bonuses.

Charisma-based perksEdit

Perk Requirement Level Additional Requirements
Ferocious Loyalty 6 6
Animal Friend 6 10 Survival 45

Level names and statisticsEdit

Value Name Companion Armor & Damage Skill Modifiers
1 Misanthrope +5% Barter/Speech +2
2 Old Hermit +10% Barter/Speech +4
3 Creepy Undertaker +15% Barter/Speech +6
4 Peevish Librarian +20% Barter/Speech +8
5 Substitute Teacher +25% Barter/Speech +10
6 Cheery Salesman +30% Barter/Speech +12
7 Diplomat +35% Barter/Speech +14
8 Movie Star +40% Barter/Speech +16
9 Casanova +45% Barter/Speech +18
10 Cult Leader +50% Barter/Speech +20

Ways to increase CharismaEdit

Permanent
Temporary

NotesEdit

  • If the player's Charisma stat is the most extreme (highest or lowest), Doc Mitchell will either say "Good to see them bullets didn't affect your charm none." (for highest) or "Huh. Must be some frontal lobe damage." (For lowest)
  • It's worth noting that temporary Charisma boosts like alcohol do NOT count towards the maximum amount of companions calculation; if the player is at an odd number like 5, temporarily boosting Charisma will not allow them to recruit another companion if the previous slots are already taken.

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