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Charisma

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Charisma
Fallout, Fallout 2, Fallout Tactics
modifies: NPC reactions, prices, Speech, Barter
related perks: Cult of Personality, Master Trader, Presence
related traits: Good Natured
Fallout 3
modifies: NPC disposition towards player, Barter, Speech
related perks: Animal Friend, Child at Heart, Impartial Mediation, Master Trader, Scoundrel

"Nothing says pizzazz like a winning smile."

Charisma is one of the Primary Statistics in the SPECIAL character system. It represents a combination of appearance and charm. A high Charisma is important for characters that want to influence people with words. Modifies NPC reactions, and Barter prices.

Modifies: Speech and Barter skills, NPC disposition, party limit.

Contents

[edit] Fallout, Fallout 2 and Fallout Tactics

In Fallout 2, Charisma also determines the number of base companion slots your character is given. This number is equal to your charisma score divided by two, rounded down. For example, if you have 5 Charisma, you can recruit 2 followers.

Predesigned Primary Charisma-based Characters (PPCC) of Fallout are Albert, and in Fallout 2's case, Chitsa.

In a Fallout special encounter called Singer can raise your Charisma by 1 point.

Having a high CH female will change Myron's dialogue trees to a sexual tone.

In Fallout Tactics Charisma, at best, is a secondary trait. Due to the nature of the game (ie. almost exclusively combat-based) it is feasible to complete the game easily with 1 or 2 Charisma with no negative penalty.

[edit] Fallout 3

Charisma increases the disposition of all NPCs, which makes speech checks easier. Disposition is also affected somewhat by karma (most NPCs like good characters more), quests (doing a quest in a way an NPC likes can dramatically boost disposition), and dialog options (being a jerk in conversations can lower disposition a little). Charisma also affects the Barter and Speech skills. Characters who use speech will want at least a decent charisma, but characters who do not use the speech skill have little use for this SPECIAL score.

Note that since each point of Charisma only adds +2 to Speech or Barter skills, wearables that provide +5 to either skill (e.g. Roving Trader Outfit with +5 Barter or Pre-war Businesswear with +5 speech) will be more useful when needed than Charisma-boosting wearables, which only add +1 Charisma. There are a few rare instances where high Charisma alone is needed for a speech option, such as in Moira's Survival Expert quest; however, in general the +1 Charisma for the wearables below is just a minor perk if appropriate speech/barter wearbles are available. Charisma does play a certain role in quests such as making them easier or getting something required in a much simpler way. Avoid wearing things like Enclave Power Helmets as they add -1 to Charisma.

Value Skill Modifiers
1 Barter +2, Speech +2
2 Barter +4, Speech +4
3 Barter +6, Speech +6
4 Barter +8, Speech +8
5 Barter +10, Speech +10
6 Barter +12, Speech +12
7 Barter +14, Speech +14
8 Barter +16, Speech +16
9 Barter +18, Speech +18
10 Barter +20, Speech +20

[edit] Charisma-based Perks

Perk Requirement Level Additional Requirements
Child At Heart 4 4
Scoundrel 4 4
Impartial Mediation 5 8
Animal Friend 6 10
Master Trader 6 14 Barter 60

[edit] Ways to increase Charisma

SPECIAL