From The Vault
|
| skill:
| Big Guns
|
| dmg/attack:
| 24 + 2 for 5s
|
| dmg/projectile:
| 24 + 2 for 5s
|
| DPS:
| 192 + 2
|
| attacks/sec:
| 8
|
| # of projectiles:
| 1
|
| spread:
| 0.5
|
| crit dmg:
| 1
|
| crit chance:
| x 0.5
|
| ammo type:
| Flamer Fuel
|
| ammo per shot:
| 1
|
| shots/reload:
| 60
|
| ammo capacity:
| 60
|
| AP:
| 50
|
| item HP:
| 200
|
| repair:
| Flamers
|
| weight:
| 15
|
| value:
| 500
|
| base id:
| 000C80BD
|
|
The Burnmaster is a unique Flamer with a higher critical chance than a normal Flamer, found in Fallout 3.
[edit] Location
This weapon can be found in Franklin Metro Utility, a tunnel system beneath Falls Church/Mason Dst Metro.
It is advisable to bring the Ghoul Mask if you have obtained it as the metro is overwhelmed with Feral Ghouls. When you managed to find Franklin Metro Utility in Falls Church/Mason Dst Metro (it's all the way in the back, down the tracks past the mezzanine), follow that until you get to where the tunnel goes down into the water. Go into the water and then make a left through a broken passage in the tunnel (if you do not have a Radiation Suit, carry on past the broken passage and keep going straight down into the water, there is a box with a mini-nuke on top and in the box is a Radiation Suit, just be careful not to run out of oxygen and make sure you pop a couple of rad-x pills before you do this) . Swim to the right until you find a ramp that goes up. Continue down a hallway filled with radioactive barrels. It's advised to bring along a bottle of Rad-X, some Rad-Away packs, or a Radiation Suit, as the area has moderately high levels of radiation, and there are 3-4 Glowing Ones. At the end of the tunnel are 5 ammo boxes filled with flamer ammo and the Burnmaster.
- The Burnmaster suffers from a bug that occurs if you shoot 5 enemies at the same time. The weapon will glitch and start damaging your own character, right up until you run out of HP.
- The Burnmaster doesn't benefit from the Pyromaniac perk, and it does the same damage as a regular Flamer if you have the perk.
- The Flamer with the Pyromaniac perk does a little more damage because the -2(5s) is boosted to -3(5s).
- If you are above level 20 with Broken Steel, the Glowing Ones in the area will be replaced with a lot of Feral ghoul reavers. (Confirmed on PC and 360, lvl 28. Confirmed on PC, lvl 15.)
- This Weapon is useful in the hands of followers since they can't have the Pyromaniac perk and therefore it inflicts far more damage than a regular flamer in their hands.
[edit] Videos
| Weapons of Fallout 3 |
| Unarmed
| Brass Knuckles (Steel Knuckles) · Deathclaw Gauntlet · Power Fist (Fisto!, The Shocker) · Spiked Knuckles (Plunkett's Valid Points)
|
| Melee
| Auto Axe, Steel Saw (Man Opener, The Mauler) · Axe (The Dismemberer) · Baseball Bat · Chinese Officer's Sword (Jingwei's Shock Sword, Samurai's Sword, Vampire's Edge) · Combat Knife (Occam's Razor, Stabhappy, Trench Knife) · Knife (Ant's Sting, Slasher Knife, Ritual Knife, Toy Knife) · Lead Pipe · Nail Board (Board of Education) · Police Baton · Pool Cue (The Break) · Repellent Stick · Ripper (Jack) · Rolling Pin · Shishkebab · Shock Baton (Electro-Supressor) · Sledgehammer (The Tenderizer) · Shovel (Fertilizer Shovel) · Super Sledge (Fawkes' Super Sledge) · Switchblade (Butch's Toothpick) · Tire Iron (Highwayman's Friend)
|
| Small Guns
| Pistols
| .32 Pistol (Wild Bill's Sidearm) · 10mm Pistol (Colonel Autumn's 10mm Pistol) · Chinese Pistol (Zhu-Rong v418 Chinese Pistol) · Dart Gun · Silenced 10mm Pistol · Scoped .44 Magnum (Blackhawk, Callahan's Magnum, Paulson's Revolver)
|
| Shotguns
| Combat Shotgun (The Terrible Shotgun) · Double-Barrel Shotgun · Sawed-Off Shotgun (The Kneecapper)
|
| SMGs
| 10mm SMG (Sydney's 10mm "Ultra" SMG)
|
| Rifles
| Assault Rifle · BB Gun · Chinese Assault Rifle (Xuanlong Assault Rifle) · Hunting Rifle (Ol' Painless) · Infiltrator (Perforator) · Lever-Action Rifle (Backwater Rifle) · Lincoln's Repeater · Railway Rifle · Sniper Rifle (Reservist's Rifle, Victory Rifle)
|
| Big Guns
| Drone Cannon (Drone Cannon Ex-B) · Fat Man (Experimental MIRV) · Flamer (Burnmaster, Rapid-Torch Flamer, Slo-Burn Flamer) · Gatling Laser (Precision Gatling Laser, Vengeance) · Heavy Incinerator · Minigun (Eugene) · Missile Launcher (Miss Launcher) · Rock-It Launcher
|
| Energy Weapons
| Pistols
| Alien Atomizer (Atomic Pulverizer, Captain's Sidearm) · Alien Blaster (Firelance) · Laser Pistol (Colonel Autumn's Laser Pistol, Protectron's Gaze, Smuggler's End) · Mesmetron (Microwave Emitter) · Plasma Pistol (MPLX Novasurge)
|
| Rifles
| Alien Disintegrator (Destabilizer) · Gauss Rifle · Laser Rifle (Metal Blaster, Wazer Wifle) · Plasma Rifle (A3-21's Plasma Rifle) · Tesla Cannon · Tri-Beam Laser Rifle
|
| Explosives
| Grenades
| Bio-Gas Canister · Cryo Grenade · Frag Grenade · Nuka Grenade · Plasma Grenade · Pulse Grenade
|
| Mines
| Bottlecap Mine · Cryo Mine · Frag Mine · Plasma Mine · Pulse Mine
|
| Cut content
| (Black Bart's Bane) · (Breaker) · (Clover's Cleaver) · Cryolator · (Curse Breaker, Excalibat) · (Discharge Hammer) · (Gauss Rifle (Beta)) · (Grenade Launcher) · Katana · (Law Dog) · (Lightning Gun) · (Love Tap) · Mason Jar Mine · Mirelurk Bait Grenade · (O'Grady's Peacemaker) · (Pa's Fishing Aid) · Piggy Bank Grenade · (Tesla Cannon (Beta)) · (Wanda)
|
| Mentioned
| AEP5 Laser Pistol · AER12 Laser Rifle · M199 Assault Rifle · X277 "Viper" Magnetic Rail Cannon
|
|