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Gametitle-FO4
Gametitle-FO4

Here for a laugh, or did you want a cold beverage?

Drinkin' Buddy, also called Buddy, is a modified protectron, located in the basement of the Shamrock Taphouse in 2287.

BackgroundEdit

The owner of the Shamrock Taphouse, Patrick Merryweather, was contracted by the Hotel Rexford to design and manufacture a specialized brewing robot capable of producing beer at an accelerated rate, with the intent of serving ice cold beer to hotel patrons.

To build the robot, the entrepreneur purchased a consumer RobCo protectron. He stripped out the robot's main assembly and replaced it with a custom miniaturized microbrewing unit fabricated with unlicensed parts that was capable of flash-fermenting mash, in turn producing alcohol quickly. In doing so, he voided the robot's warranty as the modification was not authorized by the manufacturers. He designed the robot to accept recipe holotapes thus allowing it to brew a wide range of different types of beer, also programming in a wide variety of jokes to be told for the customer's amusement. Unfortunately the Hotel Rexford was under contractual obligations to only serve Gwinnett beer, so therefore Patrick was unable to use his own recipes. However, he managed to get in contact with a person who was able to illegally crack the encryption on one of the brewery's proprietary brewing holotapes. This allowed the robot to produce Gwinnett pale ale by default.

After days of tinkering and perfecting, Patrick managed to finish the robot. He had no respect for copyright considering the recipe holotapes and the unlicensed microbrewing equipment and modifications, but he was able to complete the robot before the Gwinnett Brewery's lawyers caught up with him. The final product was Drinkin' Buddy - the ultimate automated drinking experience. He designed the robot to be ready for mass-production with the main customers being bars and restaurants. Patrick had the original prototype unit scheduled for delivery via truck to the Hotel Rexford. Unfortunately this was cut short by the Great War, leaving Buddy still inactive in his charging pod, his delivery 210 years behind schedule.

Character overviewEdit

He can be given holotapes containing alcohol recipes that he will store in his inventory. He can also change regular beers and soft drinks into their ice cold variants granting 35 AP in addition to the usual STR/CHR +1, INT -1; this is done by following the dialog option to request a beer, but instead placing drinks into his inventory. Alternatively, the recipes may also be removed just by trying to talk to him. Drinks that one can give to him to make ice cold are any Gwinnett beverage, any Nuka-Cola and any Vim.

BrewingEdit

Giving Buddy any "Gwinnett," "Nuka" or "Vim" will cause it to become ice cold after about 12 hours in-game time. This increases the benefits of the item upon consumption by a variable amount but does not remove the rads present in the beverage.

Buddy cannot make generic beer ice cold.

List of Gwinnett recipesEdit

To give Buddy recipes, one must play the recipe holotape on their Pip-Boy. Once this is done, the Sole Survivor automatically initiates dialogue by stating "Buddy, I have some recipes for ya...," after which they are removed from the inventory and Buddy will be able to produce them in the future. If this dialogue doesn't trigger when speaking to him with a recipe in one's inventory, try dropping the recipe from the inventory and picking it up again. This especially helps with recipes obtained prior to meeting Buddy.

CombatEdit

Buddy is equipped with a flamer and a laser gun. Buddy alternates between them when in combat.

  • These weapons are not apparent when viewing Buddy's inventory.
  • Buddy's ammunition appears alongside the brewed beer; these munitions are needed for the weapons. If these are looted with the beer, Buddy will only use melee attacks.

SettlementsEdit

  • Buddy will gravitate toward the left side of a bar, provided one is present. If a trade caravan post is available, Buddy then will patrol between the two.
  • fo4autGametitle-FO4 AUT Buddy cannot be changed in a robot workbench.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Essential: noIcon cross
Companion: noIcon cross
Perk: noIcon cross
Merchant: noIcon cross
Doctor: noIcon cross
Rents bed/room: noIcon cross
Starts quests: yesIcon check
Trouble Brewin'
Involved in quests: noIcon cross

QuestsEdit

Trouble Brewin' - Rufus Rubins will ask the Sole Survivor to retrieve Drinkin' Buddy for the Hotel Rexford. Alternatively, they may claim the robot for themselves and send it to an allied settlement. Keeping him will have the quest marked as incomplete.

Effects of player's actionsEdit

Buddy is found in the basement of the Shamrock Taphouse. The Sole Survivor can choose to keep him or send him to the Hotel Rexford at the request of Rufus.

  • If selecting to keep him, he will ask for his default "HOME" which will be any of the settlements the player character selects.
  • If the Sole Survivor elects to send Buddy to Hotel Rexford, he will be found in the hotel near the bar upon arrival.

InventoryEdit

Apparel Weapon Other items
- Built-in flamer
Built-in off-hand laser gun
Flamer fuel
Fusion cells
Ice cold Gwinnett pale
Shamrock Taphouse key

Notable quotesEdit

JokesEdit

AppearancesEdit

Buddy appears only in Fallout 4.

BugsEdit

  • pcIcon pc xboxoneIcon xboxone ps4Icon ps4 If Buddy still provides the dialogue choice to be sold to Rufus after choosing to keep him, one can fix this with the command setstage 1761c7 120. The player character will respond "No thanks" from then on.[verified]
  • ps4Icon ps4 xboxoneIcon xboxone If deciding to keep him, the quest remains active. The Sole Survivor cannot finish the quest and keep drinking Buddy. Since the quest continues, when sending Buddy somewhere, the player character will be able to track his movements using the quest marker on the map.[verified]
  • ps4Icon ps4 If the player attempts to remedy the quest remaining active after keeping Buddy by killing Rufus, the "No thanks" dialogue option will work the same as the "I've sold you" option, causing Buddy to leave the player's settlement and go to the Hotel Rexford. [verification overdue]
  • pcIcon pc xboxoneIcon xboxone If Buddy is sent to Sanctuary Hills he may try to reach the settlement by crossing the river and will stop halfway across the river. If this happens, send him to a different settlement (preferably the Red Rocket truck stop due to its proximity) and then send him back to Sanctuary.[verified]
  • pcIcon pc xboxoneIcon xboxone After sending Buddy to Hotel Rexford, he may not leave The Shamrock Taphouse and instead continuously greet the player character.[verified]
    • This can be fixed on PC by using the console. First, reset the Trouble Brewin' quest using ResetQuest 0017d18c, then meet up with Rufus and accept the quest again. After doing so, head back to the Taphouse and in the console, enter setStage 1761c7 10. This should reset the dialogue and allow to re-do the quest from that point onward.
  • ps4Icon ps4 Attempting to send Buddy to Hotel Rexford results in Buddy accepting request but not going. Talk to Buddy again and tell him you're keeping him for yourself, give settlement destination, then do Hotel Rexford dialog again will get him to go. [verified]