Fallout Wiki
Register
Advertisement
Fallout Wiki

 
Gametitle-FO3
Gametitle-FO3
Oh, not again! You've got to shake this stuff off. Get your head clear. You're an Outcast, now, just like the rest of us. Deal with it already. Okay?

A Brotherhood outcast is a member of the Capital Wasteland Brotherhood of Steel splinter faction known collectively as Brotherhood Outcasts. They operate in the Capital Wasteland in the year 2277.

Background

Brotherhood outcasts are equal to their Capital Wasteland Brotherhood of Steel counterparts in terms of equipment and combat skill, making them some of the deadliest combatants in the Capital Wasteland, second only to the soldiers of the Enclave. Their armor is in marginally worse condition than that of their Brotherhood counterparts, but not to an extent that makes any practical difference.

Brotherhood outcasts come in 3 different unofficial skill ranks, each equivalent to the Initiate, Knight, and Paladin ranks of the main Brotherhood of Steel. They are neutral to the player character and other non-hostile wastelanders, albeit very rude and condescending. They will engage in combat against hostile Wasteland creatures, raiders, and Enclave soldiers.

As an elitist group, the Brotherhood Outcasts are unable to increase their numbers with local recruits, unlike the Brotherhood itself. To compensate, they often supplement their squads with reprogrammed combat robots, such as robobrains or sentry bots. Outcast patrols in the Capital Wasteland typically consist of 3 Brotherhood outcasts, or 2 outcasts and a combat robot.

Interactions with the player character

Interactions overview

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion.
25 Strictly Business
This character is a temporary companion.
FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Bottle cap -
Sells: -
2d20 Jury Rigger
This character can repair items. Max Repair condition: -
12 The American Dream
This character rents beds. Bottle cap -.
Icon severed ear color
This character drops an ear upon death (Contract Killer).
Severed
This character drops a finger upon death (Lawbringer).
Mesmetron icon
This character can be enslaved with the Mesmetron.

Generic variants

Type SPECIAL Level Derived Tag Skills Inventory Base ID (Leveled) Ref ID (Leveled)
Gun
Small Guns skill icon
Rank 1:
Base: 6,5,6,4,3,6,4
Modified: 8,5,6,4,3,4,4
Ranks 2 & 3:
Base: 5,7,6,4,3,6,4
Modified: 7,7,6,4,3,4,4
Rank 1: 4
Rank 2: 7
Rank 3: 11
Rank 1: Hit Points: 70
Carry Weight: 210 lbs (Base)
230 lbs (Modified)
Critical Chance: 4%
Unarmed Damage: +1.3
Poison Resistance: 25%
Radiation Resistance: 10%
13% (Modified)
Rank 2: Hit Points: 95
Carry Weight: 200 lbs (Base)
220 lbs (Modified)
Critical Chance: 4%
Unarmed Damage: +1.3
Poison Resistance: 25%
Radiation Resistance: 10%
13% (Modified)
Rank 3: Hit Points: 125
Carry Weight: 200 lbs (Base)
220 lbs (Modified)
Critical Chance: 4%
Unarmed Damage: +1.3
Poison Resistance: 25%
Radiation Resistance: 10%
13% (Modified)
Rank 1: Melee Weapons: 44
48 (Modified)
Small Guns: 44
40 (Modified)
Big Guns: 44
Rank 2: Energy Weapons: 59
Small Guns: 57
53 (Modified)
Big Guns: 57
Rank 3: Energy Weapons: 76
Small Guns: 74
70 (Modified)
Big Guns: 74
Rank 1: Armor: Outcast power armor and helmet
Weapon: R91 assault rifle or 10mm submachine gun or Type 93 Chinese assault rifle
On death: Random food, chems, or ammo (75% chance of spawning)

Rank 2: Armor: Outcast power armor and helmet
Weapon: AEP7 laser pistol or AER9 laser rifle
On death: Random food, chems, or ammo (75% chance of spawning)

Rank 3: Same as Rank 2 (Armor conditions vary between these ranks)
0002FAB0
Melee
MeleeWeapons
Base: 5,6,5,4,4,7,4
Modified: 7,6,5,4,4,5,4
Rank 1: 5
Rank 2: 7
Rank 3: 11
Rank 1: Hit Points: 70
Carry Weight: 200 lbs (Base)
220 lbs (Modified)
Critical Chance: 4%
Unarmed Damage: +2.85
Poison Resistance: 20%
Radiation Resistance: 8%
11% (Modified)
Rank 2: Hit Points: 90
Carry Weight: 200 lbs (Base)
220 lbs (Modified)
Critical Chance: 4%
Unarmed Damage: +3.35
Poison Resistance: 20%
Radiation Resistance: 8%
11% (Modified)
Rank 3: Hit Points: 120
Carry Weight: 200 lbs (Base)
220 lbs (Modified)
Critical Chance: 4%
Unarmed Damage: +4.25
Poison Resistance: 20%
Radiation Resistance: 8%
11% (Modified)
Rank 1: Melee Weapons: 47
51 (Modified)
Small Guns:51
47 (Modified)
Unarmed: 47
Rank 2: Melee Weapons: 57
61 (Modified)
Small Guns: 61
57 (Modified)
Unarmed: 57
Rank 3: Melee Weapons: 75
79 (Modified)
Small Guns: 79
75 (Modified)
Unarmed: 75
Rank 1: Armor: Outcast power armor and helmet
Primary weapon: Power fist
Secondary weapon: frag grenade (20% chance of spawning)
On death: Random food, chems, or ammo (75% chance of spawning)

Rank 2: Armor: Outcast power armor and helmet
Primary weapon: Ripper
Secondary weapon: frag grenade (20% chance of spawning)
On death: Random food, chems, or ammo (75% chance of spawning)

Rank 3: Armor: Outcast power armor and helmet
Primary weapon: Super sledge
Secondary weapon: frag grenade (20% chance of spawning)
On death: Random food, chems, or ammo (75% chance of spawning)
0002FAB1
Big Guns
Big Guns
5,7,6,4,3,6,4 Rank 1: 4
Rank 2: None
Rank 3: 11
Rank 1: Hit Points: 70
Carry Weight: 200 lbs (Base)
220 lbs
Critical Chance: 4%
Unarmed Damage: +1.3
Poison Resistance: 25%
Radiation Resistance: 8%
11% (Modified)
Rank 2: None
Rank 3: Hit Points: 125
Carry Weight: 200 lbs
220 lbs (Modified)
Critical Chance: 4%
Unarmed Damage: +1.3
Poison Resistance: 25%
Radiation Resistance: 8%
11% (Modified)
Rank 1: Big Guns: 44
Energy Weapons: 46
Small Guns: 44
40 (Modified)

Rank 2: None
Rank 3: Big Guns: 74
Energy Weapons: 76
Small Guns: 74
70 (Modified)
Rank 1: Outcast power armor and helmet
Weapon: Flamer
On death: Random food, chems, or ammo (75% chance of spawning)

Rank 2: None

Rank 3:Outcast power armor and helmet
Weapon: Missile Launcher
On death: Random food, chems, or ammo (75% chance of spawning)
0002FAB2
  • "Modified" indicates a statistic modified by the character's armor

Locations

Outcasts can be found at their main base of operations, Fort Independence, which is manned by the main contingent of Brotherhood outcast soldiers. There is an Outcast detachment occupying an outpost in Bailey's Crossroads. Also, a moderate Outcast presence can be found in the vicinity of Fort Constantine and the SatCom Array NN-03d. Three outcasts will always be found outside Fort Constantine patrolling a rising path just off the road leading to the facility(in addition to any Outcasts that may spawn periodically near the main gate). Two pairs of outcast soldiers are always found near the SatCom Array; one pair patrols to its southwest near the remains of a metal shack, while another pair patrols northwest of the first, between the array and the fort.

Brotherhood outcast squads can be found patrolling the Capital Wasteland in various areas. These squads usually consist of three soldiers or two soldiers and a robot escort, and spawn as either part of 'Type B' random encounters or at preset patrol spawn points.

Outcast patrols

Outcast patrols will spawn near the listed locations at preset spawn points and are not random encounters. The 'wait' function can be used to force spawn patrol members if the patrol has left the area. Patrols members that are killed will not spawn again for 72 hours. The patrol members that appear at these preset points are the same ones as those that in the random encounter for 'Brotherhood Outcast Patrol (unique characters)'. Additionally, any member of a patrol that is injured will retain those injuries when spawned elsewhere.

Notes

  • Brotherhood outcasts patrolling the Capital Wasteland are considered evil. This means that they will not deduct Karma upon killing, and will potentially drop a finger for Lawbringers.
    • There is one outcast that has "Neutral" Karma instead of "evil".[verification needed]
  • Karma is lost for destroying Outcast robots, or killing named Outcast members like Henry Casdin, unless they attacked first.
  • All Brotherhood of Steel members are hostile to Brotherhood Outcasts. Although their territory normally does not overlap, if the Broken Steel add-on is active it is possible for Brotherhood water caravans to meet and fight Outcast patrols, especially at Vault 101 and Fort Bannister. Likewise, if Star Paladin Cross is disbanded she will attack and most likely wipe out any Outcast forces she encounters on her way back to the Citadel.
  • It is possible to overhear unnamed Outcasts at the Outcast outpost considering defecting to Talon company, which apparently pays better than the Outcasts.

Notable quotes

Appearances

The Brotherhood outcasts appear in Fallout 3 and its add-on Operation: Anchorage.

Advertisement