Brotherhood of Steel GNR commander

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Bring on some more Super Mutants! I'm not finished with them yet!

The Brotherhood of Steel GNR commander is the head of the Brotherhood forces protecting the GNR building in 2277.


The commander and his team defend the Galaxy News Radio building plaza from intruders, namely super mutants. The mutants' presence in the area has become increasingly larger, making the commander and his team's job more difficult to handle.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Essential: yesIcon check
  • Always
Enslavable: noIcon cross
Companion: noIcon cross
Bounty: yesIcon check
Merchant: noIcon cross
Repairman: noIcon cross
Doctor: noIcon cross
Rents bed/room: noIcon cross
Starts quests: noIcon cross
Involved in quests: yesIcon check
Following in His Footsteps


  • Following in His Footsteps: The commander and his troops are encountered defending the GNR building from an attacking group of mutants. When the player character finishes clearing out the threat with the assistance of the Lyons' Pride members, Sarah Lyons walks over to the commander who asks for her to report her status. The two have a small conversation about how they "cleaned up" the mutants. Sarah explains that she will finish up sweeping the perimeter just before they are ambushed by a behemoth.


Apparel Weapon Other items On death
Power armor and recon helmet AER9 laser rifle - Brotherhood holotag


  • The commander does not have any dialogue with Sarah if the player clears out the mutants without the assistance of the Pride.
  • He is named "Brotherhood of Steel Paladin" in-game.


The Brotherhood GNR commander appears only in Fallout 3.

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