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| ||For an overview of brass knuckles in the Fallout series of games, see brass knuckles.|
Developed in antiquity, this weapon is nevertheless quite prevalent in the post-Great War wastelands.
Brass knuckles, or knuckledusters, take the form of four linked metal rings in a shallow convex formation with a bumper attached to the concave face. The rings are slipped over a combatant's fingers with the bumper pressed into the palm of the hand. When a punch is thrown, the brass knuckles take the majority of the impact impulse, transferring much of the punch's kinetic energy to the target by way of the harder, smaller impacting surface of the metal knuckles. This drastically increases the likelihood of serious tissue disruption and bone damage.
A simple, low-level, unarmed weapon in Fallout 3. These are quickly replaced with the more superior and equally common spiked knuckles or can simply be carried for weaker enemies, (such as radroaches, mole rats, etc.), for those who don't wish to expend ammunition.
Brass knuckles can successfully strike about 667 times from full condition before breaking.
- Steel knuckles The Pitt (add-on) - Slightly stronger than the regular brass knuckles, the steel knuckles only use 14 AP per V.A.T.S. swing.
|The following is based on Fallout 3 cut content and has not been confirmed by canon sources.|
|End of information based on Fallout 3 cut content.|
- Spiked knuckles - a variant of knuckles with spikes affixed.
- Plunkett's Valid Points - a unique variant of spiked knuckles found on Plunkett.
|Weapon name (current weapon is highlighted)||- Weapon name (melee or unarmed)||Attacks in V.A.T.S.||- Attacks in V.A.T.S.|
|Weapon name (current weapon is highlighted)||- Weapon name (gun, energy or explosive)||Action point cost||- Action point cost|
|Damage per attack (damage per projectile)||- Damage per attack (damage per projectile)||Damage per action point||- Damage per action point|
|Damage per second||- Damage per second||Weapon spread||- Weapon spread|
|Area of effect damage||- Area of effect damage||Magazine capacity (shots per reload)||- Magazine capacity (shots per reload)|
|Effect damage & duration||- Effect damage & duration||Durability (number of attacks before breaking)||- Durability (number of attacks before breaking)|
|Bonus effects||- Bonus effects||Weight||- Weight|
|Attacks per second||- Attacks per second||Value in caps||- Value in caps|
|Critical chance % multiplier||- Critical chance % multiplier||Value to weight ratio||- Value to weight ratio|
|Critical damage||- Critical damage||Skill required||- Skill required|
|Critical effect damage & duration||- Critical effect damage & duration||Strength required||- Strength required|
|With all mods attached||- With all mods attached|
|Weapon name (current weapon is highlighted)||Damage per attack (damage per projectile)||Damage per second||Attacks per second||Critical Chance % multiplier||Critical damage||Action Point cost||Damage per action point||Durability (number of attacks before breaking)||Weight||Value in caps||Value to weight ratio|
|Steel knuckles fo3tp||9||14.2||1.58||x1||9||14||1.3||1111||1||20||20|
|Plunkett's Valid Points||12||18.9||1.58||x2||12||15||1.6||333||1||30||30|
- Note: Unarmed damage is doubled in V.A.T.S.
Because spiked knuckels are not much harder to find, brass knuckles can be rendered obsolete as a weapon rather quickly. However, they are a great repair tool.