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Brand

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Gametitle-FO3 TP
Gametitle-FO3 TP

Well, since you might be able to help me, I'll let you in on a little secret: the slaves are always planning all sorts of things. I find out what's going on and let the bosses know and they let me shrug off some of the work detail. Good deal, huh? If you hear anything, you should let me know.

Brand is a slave found in The Pitt's Mill in the year 2277.

BackgroundEdit

Hanging around near the Mill's ammo press, Brand is a gaunt-looking character, even for a Pitt slave. He snitches on the other slaves by giving the Pitt raiders inside information about other slaves in exchange for better treatment and bonuses.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Essential: noIcon cross
Enslavable: noIcon cross
Companion: noIcon cross
Bounty: noIcon cross
Merchant: noIcon cross
Repairman: noIcon cross
Doctor: noIcon cross
Rents bed/room: noIcon cross
Starts quests: noIcon cross
Involved in quests: yesIcon check
Slave Snitch

QuestsEdit

Slave Snitch: Talking to him may reveal several secrets to him, including telling him about the riot Wernher is organizing. He gives 2 stimpaks and 25 XP per piece of information. Telling Brand any "info" gives negative Karma.

Effects of player's actionsEdit

  • Telling him about Marco will get Marco killed.
  • Once the revolt starts, he is likely to be killed by the slaves for betraying them. Occasionally he survives, having run away and hidden.

InventoryEdit

Apparel Weapon Other items On death
Worn slave outfit Steel saw - -

NotesEdit

  • Other slaves constantly warn the Lone Wanderer not to trust him.
  • If the slave revolt has ended and he has survived he will return to his post as if nothing happened and the player characte can still snitch on the other slaves despite the revolt already having happened (possibly related to not snitching ever before completing the DLC).

Notable quotesEdit

AppearancesEdit

Brand appears only in The Pitt add-on for Fallout 3.

BugsEdit

  • pcIcon pc xbox360Icon xbox360 Sometimes, he doesn't appear at all in the Mill. This is triggered if the player both buys slaves from Ramsey (even if killing him afterwards) and speaks to Prosper. [verified]
  • pcIcon pc Sometimes he will run into the steelyard during the revolt, and stay at the top of the smokestack for the rest of the game. There, he is considered "friendly" by the trogs, except for the fledglings. [verified]

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