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Brahmin (Fallout 4)

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Icon disambig
For an overview page of this creature as it appears in the Fallout series, see brahmin.
 
Gametitle-FO4Gametitle-FO4 WWGametitle-FO4 NW
Gametitle-FO4Gametitle-FO4 WWGametitle-FO4 NW

Brahmin are cattle found in Fallout 4 and its add-on Nuka-World. They are a common sight among the post-War wastes of the Commonwealth.

BackgroundEdit

Much preferred beasts of burden that are utilized by wastelanders all across post-War America, brahmin are typically used by caravans, independent traders and those simply looking to start a new life.

CharacteristicsEdit

Brahmin have the appearance of a pre-War cow, but are distinguished by their abnormally large udders and two grotesque heads. Oddly, no bulls are ever seen.

BiologyEdit

It is likely that brahmin developed from certain pre-War bovine species. Radiation from nuclear fallout has caused multiple genetic mutations, such as the growth of several disfigured horns, disfiguration of the skin, udders and most notably the growth of a second head.

Brahmin and radstags are the only creatures in the Commonwealth to develop a second head due to their exposure to vast amounts of radiation. Both species are mammals and quadrupeds of large size.

Gameplay attributesEdit

Brahmin, being important in the development of settlements, have a more active role in Fallout 4 than in previous games. A feed trough can be built to attract brahmin to the area and brahmin caravans are used by settlers (assigned by the player character) to provide supply lines between various settlements. They drop fertilizer that can be used for growing crops and is an ingredient for jet, fireworks and explosives.

VariantsEdit

BrahminEdit

Fo4 Brahmin at trough
Name (Base ID)StatisticsBehaviorAbilitiesItems
Brahmin
00020480
LevelIcon level
3
PerceptionIcon eye
8
Hit pointsIcon heart
230
Damage ResistanceIcon shield silver
10
Energy ResistanceIcon electrical
0
Radiation ResistanceIcon radiation
10
Poison ResistanceIcon poison
0
Experience PointsIcon XP
9
Gamebryo AI attributes#AggressionIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#AssistanceIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
Melee (0 damageIcon damage)
attackIcon attack
empty

Pack brahminEdit

PackBrahmin-Fallout4
Name (Base ID)StatisticsBehaviorAbilitiesItems
Pack brahmin
00020480
LevelIcon level
3
PerceptionIcon eye
?
Hit pointsIcon heart
?
Damage ResistanceIcon shield silver
10
Energy ResistanceIcon electrical
?
Radiation ResistanceIcon radiation
immune
Poison ResistanceIcon poison
?
Experience PointsIcon XP
?
Gamebryo AI attributes#AggressionIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#AssistanceIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
Melee (0 damageIcon damage)
attackIcon attack
empty

Notable brahminEdit

NotesEdit

  • When actively recruiting for a settlement with a recruitment radio beacon, there is a chance to receive a brahmin instead of a settler.
    • Settlements can have multiple brahmin.
    • Brahmin will increase settlement food production while also producing fertilizer, a component for chemistry that will be placed in the workbench.
    • A brahmin feed trough can be created in a settlement, and it will cause all brahmin in the settlement to stay close to it.
    • fo4wwGametitle-FO4 WW Brahmin can also be recruited to a settlement by capturing them with a cage. Once released, they will behave exactly the same as any other settlement brahmin.
  • Settlements can be linked by a supply line, which are traveled by a provisioner and a pack brahmin.
  • One of the objects that can be crafted and added to a settlement is the heads of a brahmin mounted on a plaque.
  • Kelly will sell a brahmin to the player character for 100 caps. The player character will need to choose a settlement to send the brahmin to. This can be done multiple times.
  • Brahmin in some occasions may end up in a player character's built house or in a pre-existing house. This can be problematic as when they do get inside they can block doorways and entry.
  • Some settlement brahmin drop a synth component upon death. This could mean that, like some settlers, the Institute created synth brahmin to infiltrate settlements. Since the Institute has a history of creating synth animals this could be a way for them to observe how well they pass for real brahmin.
  • If the player character attacks a brahmin in one of their settlements, the settlers will turn aggressive against them. Going away and returning after 24 hours will make the settlers become passive again.
  • It is unclear how brahmin reproduce as they all seem to have udders, which suggests they are all females.
    • It's possible that all brahmin, including males, have udders, another possibility is that brahmin are hermaphroditic.

AppearancesEdit

These brahmin appear in Fallout 4.

GalleryEdit

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