Brahmin (Fallout 3)
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| | For an overview page of this creature as it appears in the Fallout series, see brahmin. |
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Brahmin are two headed cattle found in the Capital Wasteland in 2277.
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Background
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Most brahmin have been domesticated throughout the years since the Great War, however some can still be seen wandering wild in the wasteland. Through their domestication, they have been used primarily for meat, milk, and their hides which are tanned to make leather. Traders often use them as pack animals. The Brotherhood of Steel uses them to distribute clean water to the wasteland after Project Purity is launched.
Characteristics
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Biology
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It would seem the radiation has tried to force the brahmin into two separate organisms. As a result of the constant radiation, these formerly normal cows have sprouted a second, independent head. Ironically, when brahmin are born with a single head, they are considered mutated. Brahmin also have eight stomachs. When talking to Rose, it is revealed that male brahmin also have four testicles. Their skin has turned a toasty, dusty rust color from the fallout exposure and their horns have in turn become a dirty brown. Their udders have also grown abnormally large (almost dragging on the ground). Brahmin milk is used by Moira Brown as part of a homemade radiation poisoning remedy, along with a couple magnets and "a few happy thoughts".
Gameplay attributes
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Brahmin are low level creatures and can be little more than a nuisance in the beginning of the game, if a hostile one is found. In fact, most brahmin throughout the game are non-hostile and will only attack if provoked, as they are mainly found in ranches and small settlements. When they attack they run and ram into foes, swinging their horns into the body of the threat. Although their hide is thick, bullets will still penetrate and kill them rather quickly.
Variants
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Brahmin
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Brahmin are the only bovine in the game, mostly being seen in makeshift settlements like Republic of Dave, Megaton and Arefu, just outside the Regulator HQ and even as pack brahmin, carrying goods. They will seldom be encountered as enemies; however, if a hostile one is found, they can easily be killed.
| Name (Base ID) | Statistics | Behavior | Abilities | Items | ||||
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| Brahmin 0001cfa2 000caff8 0007e1b4 xx004bed |
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| Pack brahmin (various caravans) 00027de5 00027de7 00027deb 00027ded |
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Mad brahmin
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Mad brahmin are brahmin that have gone insane. It is not known whether the brain degeneration is from radiation or from a disease, but one thing is for sure: they will be hostile to any Lone Wanderer without the Animal Friend perk. They are also fairly easy to kill and usually found in groups. Mad brahmin are also known to stampede as a random encounter.
| Name (Base ID) | Statistics | Behavior | Abilities | Items | ||||
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| Mad brahmin 000ca037 |
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Notes
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- If the action button is pressed at a brahmin while in sneak mode, the character will tip it over (this is known as brahmin tipping).
- Brahmin that are used by merchants to carry their wares are referred to as "pack brahmin".
- The brahmin used by traders from Canterbury Commons have considerably more health than normal brahmin.
- The brahmin's heads take 50% damage.
- Mad Brahmin may be a reference to Bovine Spongiform Encephalopathy, commonly known as 'Mad Cow Disease'.
- Brahmin cannot swim, as they have no swimming animation. They actually walk in water with the water up to their hooves.
- It is possible to lift a pack brahmin by grabbing a wooden box, placing it under its heads, and then raising the box.
- Since the heads are considered a single body part, when a shot causes one head to explode the other head explodes as well.
Appearances
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Brahmin appear in Fallout 3.
Sounds
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- Most common sound of a brahmin, mooing
