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The settlement is being used as a base of operations for Gunners. They were sent to explore the western areas of the Commonwealth. Stumbling upon the Nuka-World transit center, Gunners decided to hike through the mountains instead of taking the transit, which they thought was a trap. The hike, being harder than anticipated, was made worse when they lost communications with their headquarters. They first set up a base of operations at the overpass and are now waiting for reinforcements that are usually sent out in situations like these.
Before the situation got worse, a recon team was sent off to a trading post rumored to be within Nuka-World. After checking the trading post off the list, along with Bradberton and the Kiddie Kingdom for reasons ranging from giant raider encampments to radiation and ghouls, they finally sent a recon team to the Nuka-Cola bottling plant. Sergeant Lanier accompanied them and after being dispatched for a day, the scout team started seeing glowing mirelurks. Gunners tried to draw them out, but the mirelurks were too difficult to defeat. A runner was sent back to the Gunner HQ, where the stranded Gunners currently wait for them to return with reinforcements.
The overpass is a single piece of highway that has remarkably been able to stand by itself. Gunners that have taken over the location seem to have been able to carve it out into a settlement based around, and on top of the overpass.
A single shack contains an elevator that lifts the Sole Survivor to the top of the overpass. There, a shack and another lift can be found bringing you to the adjacent overpass, giving you a great view of Nuka-World. On the other side, you are met by a few more Gunners and an assaultron. Two of the three Gunners have power armor suits and the other wields a Fat Man. Toward the end of the overpass lays the last shack of the settlement. Inside, a Gunner terminal can be found.
- A Power armor frame with leveled armor components can be found by ascending the elevator to the overpass and riding the gondola south. Gunners may enter the suit if they are alerted to the player's presence.
- A second suit of power armor is worn by a Gunner in the same area as the first suit.
- If alerted by combat with sentries guarding the elevator on the ground, the human Gunner atop the section of the overpass accessible by it may occasionally walk off the edge and plunge to their death while trying to investigate.
- Fast-travelling to this location will instantly alert every Gunner except the leader at the southern-most end of the camp to the Sole Survivor's presence. Even maxed-out sneak skills may not prevent immediate combat, especially if arriving in bright daylight. This may result in a swift death even to high-level player characters since it puts them into weapons range of two Assaultrons and half a dozen human Gunners at once, one of which is wearing power armor, another one toting a Fat Man with unobstructed sight on the Survivor.
pc The power armor frame and its random leveled parts on the southern overpass section may respawn upon subsequent visits if it was entered by a Gunner before. [verification overdue]