Brad Boyles

24,019pages on
this wiki
Add New Page
Add New Page Talk0
Icon disambig
For other characters in the Fallout universe named Brad, see Brad.

During my time at Obsidian Entertainment as an Environment Art Intern, I got the fantastic chance to work on the last three DLC add-ons for Fallout: New Vegas. While much of my early work there was "invisible art" such as creating custom collision meshes for pre existing art in the game or prop LOD's, I did later on get the chance to do a little art creation, world population, and lighting for DLC's number 2 and 3. Needless to say, working with the designers there on my areas was an amazing opportunity, and I learned a ton from my time there. I hope you enjoy this small sample of work I did for the game! :)

— Summary of his work on his personal site

Brad Boyles is a 3D asset and environment artist who worked on Fallout: New Vegas DLCs. His notable contributions include the Honest Hearts cliff graffiti and populating/lighting DLC areas in the Big MT, such as the Securitron de-construction plant, X-17 meteorological station and Z-43 innovative toxins plant.

Employment historyEdit

20112012Obsidian Entertainment3D Asset/Environment Artist


Fallout seriesEdit

YearTitleCredited as/for
2011Honest Hearts3D Asset/Environment Artist
2012Old World Blues3D Asset/Environment Artist
2012Lonesome Road3D Asset/Environment Artist


Also on Fandom

Random Wiki