crit % mult
+20 Fatigue damage;
+5 Damage Otherwise
Boxing tape is a weapon in .
Fallout: New Vegas
Of the three boxing weapons (boxing tape,
boxing gloves, and the Golden Gloves), boxing tape has the highest durability and the highest base damage, at 500 and 4, respectively.
Like its counterparts, boxing tape can inflict
fatigue damage, in order to knock an opponent out, rather than kill them. However, boxing tape inflicts the least fatigue damage of the three.
Additionally, fatigue damage cannot be inflicted on
robots, as robots cannot be 'knocked senseless' in the traditional sense. However, boxing tape will add additional HP damage to compensate for the ineffectiveness of fatigue damage.
V.A.T.S. Special Attacks Edit
Legend Type of attack - Type of attack Skill required - Skill required Damage per attack in V.A.T.S. - Damage per attack in V.A.T.S. Action point cost - Action point cost Damage per action point - Damage per action point Additional effects - Additional effects
Type of attack Skill required Damage per attack in V.A.T.S. Action point cost Damage per action point Additional effects Normal 0 8 28 0.29 Stomp 50 16 20 0.8 Only on knocked down enemies Uppercut 50 9.2 20 0.46 Cross 75 8.8 20 0.44 2.5x damage to limbs
Note: Unarmed weapons do double normal damage in V.A.T.S.
The boxing tape can successfully strike about 2495 times from full
condition before breaking.
Legend Weapon name (current weapon is highlighted) - Weapon name (melee or unarmed) Attacks in V.A.T.S. - Attacks in V.A.T.S. Weapon name (current weapon is highlighted) - Weapon name (gun, energy or explosive) Action point cost - Action point cost Damage per attack (damage per projectile) - Damage per attack (damage per projectile) Damage per action point - Damage per action point Damage per second - Damage per second Weapon spread - Weapon spread Area of effect damage - Area of effect damage Magazine capacity (shots per reload) - Magazine capacity (shots per reload) Effect damage & duration - Effect damage & duration Durability (number of attacks before breaking) - Durability (number of attacks before breaking) Bonus effects - Bonus effects Weight - Weight Attacks per second - Attacks per second Value in caps - Value in caps Critical chance % multiplier - Critical chance % multiplier Value to weight ratio - Value to weight ratio Critical damage - Critical damage Skill required - Skill required Critical effect damage & duration - Critical effect damage & duration Strength required - Strength required With all mods attached - With all mods attached
Weapon name (current weapon is highlighted) Damage per attack (damage per projectile) Damage per second Bonus effects Attacks per second Critical Chance % multiplier Critical damage Action Point cost Damage per action point Durability (number of attacks before breaking) Weight Value in caps Value to weight ratio Skill required Strength required Boxing gloves 1 1.3 +35 Fatigue 1.26 x1 1 28 0.1 995 6 100 16.7 0 1 Golden Gloves 1 1.3 +50 Fatigue 1.26 x2 1 28 0.1 1245 6 100 16.7 0 1 Boxing tape 4 5.1 +20 Fatigue 1.26 x1 4 28 0.3 2495 0.25 100 400 0 1 Starlet's hand wraps 15 19.5 ? 1.3 x1 30 28 1.1 24995 6 100 16.7 0 1
: Note Unarmed damage is doubled in V.A.T.S.
ps3 xbox360 pc This weapon will apply the same fatigue damage even if the attacked non-player character is blocking.
[verified] ps3 xbox360 pc No additional fatigue damage is applied when the player's attack results in a Critical Hit or Sneak Attack Critical.
[verified] ps3 pc If you have the weapon equipped before entering a location where you must give up non holdout weapons, it will sometimes look like you're still wearing them even though they get removed.