Fallout Wiki
Register
Fallout Wiki
m (Link updated: Bloody Mess → Bloody Mess (perk))
Tag: Source edit
 
(43 intermediate revisions by 20 users not shown)
Line 1: Line 1:
{{For|an overview of boxing gloves variants in all games|boxing gloves}}
+
{{For|an overview of boxing gloves|glove}}
 
{{Infobox weapon gamebryo
 
{{Infobox weapon gamebryo
 
|games =FNV
 
|games =FNV
Line 8: Line 8:
 
|damage =1
 
|damage =1
 
|attack shots/sec =1.2632
 
|attack shots/sec =1.2632
|perk1 =Heavy Handed
+
|perk1 =Heavy Handed (Fallout: New Vegas)
 
|perk1 mult =0.2
 
|perk1 mult =0.2
|perk2 =Bloody Mess (perk)
+
|perk2 =Bloody Mess (Fallout: New Vegas)
 
|perk2 mult =0.05
 
|perk2 mult =0.05
 
|perk3 =Lord Death
 
|perk3 =Lord Death
|perk3 mult =0.03
+
|perk3 mult =0.04
|perk4 =Slayer
+
|perk4 =Slayer (Fallout: New Vegas)
 
|perk4 attsec mult =0.3
 
|perk4 attsec mult =0.3
 
|perk5 =Thought You Died
 
|perk5 =Thought You Died
Line 25: Line 25:
 
|strength req =1
 
|strength req =1
 
|skill req =0
 
|skill req =0
|repair =Boxing gloves<br />[[Jury_Rigging#Unarmed|Unarmed]] {{icon|jury|big|link=Jury Rigging}}
+
|repair =Boxing gloves<br />[[Jury Rigging (Fallout: New Vegas)#Unarmed|Unarmed]] {{Icon|jury|big|link=Jury Rigging (Fallout: New Vegas)}}
 
|weight =6
 
|weight =6
 
|value =100
 
|value =100
|baseid ={{ID|000E5391}}
+
|edid =WeapNVBoxingGloves
  +
|formid ={{ID|000e5391}}
}}{{Games|FNV}}
 
  +
}}
   
The '''boxing gloves''' are a non-lethal [[Fallout: New Vegas weapons|weapon]] in ''[[Fallout: New Vegas]]''.
+
The '''boxing gloves''' are a [[Fallout: New Vegas weapons#Unarmed|weapon]] {{In|FNV}}.
   
 
==Characteristics==
 
==Characteristics==
  +
An [[Unarmed (Fallout: New Vegas)|unarmed]] weapon consisting of enlarged leather gloves designed to be used in the sport of boxing. They do the lowest amount of [[damage]] of all unarmed weapons along with their unique variant, the [[Golden Gloves]] as a trade-off for their ability to inflict fatigue damage on humans and ghouls and animals; every member of those three categories has a hidden fatigue meter that is lowered per attack, and when it is completely depleted, the target will be temporarily rendered unconscious and fall to the ground, where they can be attacked further with stronger weapons. The weapons also deals the lowest amount of [[Critical Hit|critical hit damage]] of all unarmed weapons along with the golden gloves, at a moderate [[Action Points|AP]] cost, with a moderate [[Carry Weight|weight]], and having the second-lowest [[Bottle cap (Fallout: New Vegas)|caps]] value of all unarmed weapons along with the golden gloves and [[boxing tape]]. They require no Melee Weapons skill level and only 1 [[Strength]] to use effectively.
These gloves are designed to inflict as little injury as possible to your knuckles, while inflicting as much damage as possible to the opponent's face. This allows you to 'safely' knock someone out without killing them.
 
 
Like [[boxing tape]] and the [[Golden Gloves]], this weapon has a special effect of inflicting fatigue damage (KO, not unlike [[12 gauge shotgun shell (Fallout: New Vegas)|bean bag shell]]s) and has a Strength requirement of 1. This makes up for the weapon's otherwise pitiful amount of inflicted injury.
 
 
The gloves do not work on robots, as you cannot 'wear down' a machine. Robots are inherently immune to Fatigue damage. The gloves will add additional devastation to each blow to compensate for the lack of effectiveness.
 
   
 
===V.A.T.S. Special Attacks===
 
===V.A.T.S. Special Attacks===
{{Unarmed VATS
+
{{VATS attack table
  +
|type =unarmed
 
|damage =1
 
|damage =1
 
|ap =28
 
|ap =28
Line 47: Line 45:
   
 
===Durability===
 
===Durability===
The boxing gloves can successfully strike about 995 times from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking.
+
The boxing gloves can successfully strike about 995 times from full [[Equipment condition#Fallout: New Vegas|condition]] before breaking.
   
 
==Variants==
 
==Variants==
* [[Golden Gloves]] - A unique variant of [[Boxing gloves (Fallout: New Vegas)]].
+
* [[Boxing tape]] - a variant found throughout the Mojave Wasteland.
  +
* [[Golden Gloves]] - a unique variant found in the VIP area of the casino in the [[Lucky 38]] at [[New Vegas Strip|the Strip]].
 
{{clear}}
 
{{clear}}
   
Line 96: Line 95:
   
 
==Locations==
 
==Locations==
* They can be bought at [[Gun Runners]] outside the east New Vegas entrance, but they rarely appear.
+
* Uncommonly found being sold by [[Vendortron]] at the [[Gun Runners (Fallout: New Vegas)|Gun Runners]] kiosk.
* [[Chet (Fallout: New Vegas)|Chet]] at the [[Goodsprings general store]] occasionally has them in stock but they are usually in poor condition.
+
* [[Goodsprings]] - [[Chet (Fallout: New Vegas)|Chet]] at the [[Goodsprings General Store]] occasionally has them in stock albeit in poor condition.
* [[Mick (Fallout: New Vegas)|Mick]] of [[Mick & Ralph's]] in [[Freeside]] may have a pair available in poor condition.
+
* [[Freeside]] - [[Mick (Fallout: New Vegas)|Mick]] at [[Mick & Ralph's]] may have a pair available in poor condition.
* A mid-condition pair can be found inside a locked (average) locker in [[Jean Sky Diving]].
+
* A moderate-condition pair can be found inside an Average locked locker in [[Jean Sky Diving]].
* East of the [[Hidden Supply Cave]] there is a small campfire (close to the mountain); near it you can find them inside a gun case.
+
* East of the [[Hidden Supply Cave]] north of [[Nipton]], there is a small campfire (close to the mountain). Near it, one can find them inside a gun case.
* Occasionally found inside [[Nash residence]], [[Primm]]. The boxing gloves are found in the right gun cabinet in the bedroom.
+
* Occasionally found inside the [[Nash residence]] in [[Primm]]. The boxing gloves can be stolen from the right gun cabinet in the bedroom.
* A pair in poor condition will be given to you by [[Doc Mitchell]] if the Unarmed skill is tagged.
+
* A pair in poor condition will be given by [[Doc Mitchell]] during [[Ain't That a Kick in the Head (quest)|Ain't That a Kick in the Head]] if Unarmed is selected as a [[Tag skill]].
  +
  +
==Notes==
  +
As [[Fallout: New Vegas robots and computers|robots]] are inherently immune to being fatigued, the weapon instead does additional damage against them to compensate for the inability to incur fatigue damage.
   
 
==Bugs==
 
==Bugs==
* {{Platforms|ps3|xbox360|pc}} This weapon will apply the same fatigue damage even if the attacked non-player character is blocking.
+
* {{Platforms|pc,ps3,xbox360}} This weapon will apply the same fatigue damage even if the attacked non-player character is blocking. {{Verify|verified}}
* {{Platforms|ps3|xbox360|pc}} No additional fatigue damage is applied when the player's attack results in a [[critical hit]] or [[sneak attack critical]].
+
* {{Platforms|pc,ps3,xbox360}} No additional fatigue damage is applied when one's attack results in a [[Critical Hit]] or [[Sneak Attack Critical]]. {{Verify|verified}}
   
 
==Gallery==
 
==Gallery==
<gallery captionalign="left">
+
<gallery>
1114FalloutNVBeta 2010-04-01 17-05-33-63.jpg|Boxing a super mutant.
+
FNV Beta boxing gloves.jpg|Boxing a super mutant
 
</gallery>
 
</gallery>
   
Line 118: Line 120:
 
[[Category:Fallout: New Vegas non-lethal weapons and ammunition]]
 
[[Category:Fallout: New Vegas non-lethal weapons and ammunition]]
   
  +
[[de:Boxhandschuhe (Fallout: New Vegas)]]
[[ru:Боксёрские перчатки]]
 
  +
[[es:Guantes de boxeo (Fallout: New Vegas)]]
 
[[ru:Боксёрские перчатки (Fallout: New Vegas)]]
  +
[[uk:Боксерські рукавички (Fallout: New Vegas)]]
  +
[[zh:拳擊手套 (Fallout:新維加斯)]]

Latest revision as of 00:49, 14 February 2024

The boxing gloves are a weapon in Fallout: New Vegas.

Characteristics

An unarmed weapon consisting of enlarged leather gloves designed to be used in the sport of boxing. They do the lowest amount of damage of all unarmed weapons along with their unique variant, the Golden Gloves as a trade-off for their ability to inflict fatigue damage on humans and ghouls and animals; every member of those three categories has a hidden fatigue meter that is lowered per attack, and when it is completely depleted, the target will be temporarily rendered unconscious and fall to the ground, where they can be attacked further with stronger weapons. The weapons also deals the lowest amount of critical hit damage of all unarmed weapons along with the golden gloves, at a moderate AP cost, with a moderate weight, and having the second-lowest caps value of all unarmed weapons along with the golden gloves and boxing tape. They require no Melee Weapons skill level and only 1 Strength to use effectively.

V.A.T.S. Special Attacks

Legend
Type of attack- Type of attackSkill required- Skill required
Damage per attack in V.A.T.S.- Damage per attack in V.A.T.S.Action point cost- Action point cost
Damage per action point- Damage per action pointAdditional effects- Additional effects
Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action pointAdditional effects
Normal02280.07
Stomp504200.2Only on knocked down enemies
Uppercut502.3200.12
Cross752.2200.112.5x damage to limbs
Note: Unarmed weapons do double normal damage in V.A.T.S.

Durability

The boxing gloves can successfully strike about 995 times from full condition before breaking.

Variants

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Boxing gloves 1
1.3+35 Fatigue1.26x11280.1995610016.701
Golden Gloves 1
1.3+50 Fatigue1.26x21280.11245610016.701
Boxing tape 4
5.1+20 Fatigue1.26x14280.324950.2510040001
Note: Unarmed damage is doubled in V.A.T.S.

Locations

Notes

As robots are inherently immune to being fatigued, the weapon instead does additional damage against them to compensate for the inability to incur fatigue damage.

Bugs

  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 This weapon will apply the same fatigue damage even if the attacked non-player character is blocking. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 No additional fatigue damage is applied when one's attack results in a Critical Hit or Sneak Attack Critical. [verified]

Gallery