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{{For|an overview of boxing gloves variants in all games|boxing gloves}}
 
{{For|an overview of boxing gloves variants in all games|boxing gloves}}
 
{{Infobox weapon gamebryo
 
{{Infobox weapon gamebryo
|games =FNV
+
|games =FNV
|image =FNVBoxingGloves.png
+
|image =FNVBoxingGloves.png
|icon =Boxing gloves icon.png
+
|icon =Boxing gloves icon.png
|type =melee
+
|type =melee
|skill =Unarmed
+
|skill =Unarmed
|damage =1
+
|damage =1
|attack shots/sec =1.3
+
|attack shots/sec =1.2632
|perk1 =Heavy Handed
+
|perk1 =Heavy Handed
|perk1 mult =0.2
+
|perk1 mult =0.2
|perk2 =Bloody Mess
+
|perk2 =Bloody Mess (perk)
|perk2 mult =0.05
+
|perk2 mult =0.05
|perk3 =Lord Death
+
|perk3 =Lord Death
|perk3 mult =0.03
+
|perk3 mult =0.04
|perk4 =Slayer
+
|perk4 =Slayer
|perk4 attsec mult=0.3
+
|perk4 attsec mult =0.3
|perk5 =Thought You Died
+
|perk5 =Thought You Died
|perk5 mult =0.1
+
|perk5 mult =0.1
|crit % mult =1
+
|crit % mult =1
|crit dmg =1
+
|crit dmg =1
|other effect =+35 Fatigue damage;<br />+10 Damage otherwise
+
|other effect =+35 Fatigue damage;<br />+10 Damage otherwise
|ap =28
+
|ap =28
|hp =200
+
|hp =200
|strength req =1
+
|strength req =1
|skill req =0
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|skill req =0
|repair =Boxing gloves<br />[[Jury_Rigging#Unarmed|Unarmed]] {{icon|jury|big|link=Jury Rigging}}
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|repair =Boxing gloves<br />[[Jury Rigging#Unarmed|Unarmed]] {{icon|jury|big|link=Jury Rigging}}
|weight =6
+
|weight =6
|value =100
+
|value =100
|baseid ={{ID|000E5391}}
+
|baseid ={{ID|000e5391}}
 
}}{{Games|FNV}}
 
}}{{Games|FNV}}
   
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The gloves do not work on robots, as you cannot 'wear down' a machine. Robots are inherently immune to Fatigue damage. The gloves will add additional devastation to each blow to compensate for the lack of effectiveness.
 
The gloves do not work on robots, as you cannot 'wear down' a machine. Robots are inherently immune to Fatigue damage. The gloves will add additional devastation to each blow to compensate for the lack of effectiveness.
  +
  +
===V.A.T.S. Special Attacks===
  +
{{VATS attack table
  +
|type =unarmed
  +
|damage =1
  +
|ap =28
 
}}
   
 
===Durability===
 
===Durability===
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==Variants==
 
==Variants==
* [[Golden Gloves]] - A unique variant of [[Boxing gloves (Fallout: New Vegas)]].
+
* [[Golden Gloves]] - A unique variant of boxing gloves.
 
{{clear}}
 
{{clear}}
   
 
===Comparison===
 
===Comparison===
  +
{{Weapon comparison table
{| class="va-table va-table-center sortable"
 
  +
|game =FNV
! Weapon
 
  +
|skill =unarmed
! Type
 
 
|name1 =Boxing gloves (Fallout: New Vegas)
! DMG / ATT
 
  +
|ap1 =28
! DPS
 
  +
|attack shots/sec1 =1.2632
! FTG / Shot*
 
  +
|crit % mult1 =1
! FTG / sec*
 
  +
|crit dmg1 =1
! ATT / sec
 
  +
|damage1 =1
! DMG w/o FTG**
 
  +
|hp1 =200
! Crit % Mult
 
  +
|skill req1 =0
! Crit Dmg
 
  +
|strength req1 =1
! Attacks in V.A.T.S.
 
  +
|value1 =100
! WG
 
  +
|weight1 =6
! AP Cost
 
  +
|other effect1 =+35 Fatigue
! DMG / AP
 
  +
|name2 =Golden Gloves
! FTG / AP*
 
  +
|ap2 =28
! Durability
 
  +
|attack shots/sec2 =1.2632
! Value
 
  +
|crit % mult2 =2
 
  +
|crit dmg2 =1
|-style="background:#E8E8A2;"
 
  +
|damage2 =1
| [[Boxing gloves (Fallout: New Vegas)|Boxing gloves]]
 
  +
|hp2 =250
| Unarmed
 
  +
|skill req2 =0
| 1
 
  +
|strength req2 =1
| 1.3
 
  +
|value2 =100
| 35
 
  +
|weight2 =6
| 45
 
  +
|other effect2 =+50 Fatigue
| 1.3
 
  +
|name3 =Boxing tape
| 11
 
  +
|ap3 =28
| x1
 
  +
|attack shots/sec3 =1.2632
| 1
 
  +
|crit % mult3 =1
| 1
 
  +
|crit dmg3 =4
| 6
 
  +
|damage3 =4
| 28
 
  +
|hp3 =500
| 0.03
 
  +
|skill req3 =0
| 1.25
 
  +
|strength req3 =1
| 200
 
  +
|value3 =100
| 100
 
  +
|weight3 =0.25
 
  +
|other effect3 =+20 Fatigue
|-
 
  +
}}
| [[Golden Gloves]]
 
| Unarmed
 
| 1
 
| 1.3
 
| 50
 
| 65
 
| 1.3
 
| 16
 
| x2
 
| 1
 
| 1
 
| 6
 
| 28
 
| 0.03
 
| 1.7
 
| 250
 
| 100
 
|}
 
<nowiki>*</nowiki><small>These weapons inflict Fatigue damage (FTG) in addition to their regular damage.</small><br />
 
<nowiki>**</nowiki><small>Damage inflicted per shot if the target cannot be Fatigued.</small>
 
   
 
==Locations==
 
==Locations==
 
* They can be bought at [[Gun Runners]] outside the east New Vegas entrance, but they rarely appear.
 
* They can be bought at [[Gun Runners]] outside the east New Vegas entrance, but they rarely appear.
* [[Chet (Fallout: New Vegas)|Chet]] at the [[Goodsprings general store]] occasionally has them in stock but they are usually in poor condition.
+
* [[Chet (Fallout: New Vegas)|Chet]] at the [[Goodsprings General Store]] occasionally has them in stock but they are usually in poor condition.
 
* [[Mick (Fallout: New Vegas)|Mick]] of [[Mick & Ralph's]] in [[Freeside]] may have a pair available in poor condition.
 
* [[Mick (Fallout: New Vegas)|Mick]] of [[Mick & Ralph's]] in [[Freeside]] may have a pair available in poor condition.
 
* A mid-condition pair can be found inside a locked (average) locker in [[Jean Sky Diving]].
 
* A mid-condition pair can be found inside a locked (average) locker in [[Jean Sky Diving]].
 
* East of the [[Hidden Supply Cave]] there is a small campfire (close to the mountain); near it you can find them inside a gun case.
 
* East of the [[Hidden Supply Cave]] there is a small campfire (close to the mountain); near it you can find them inside a gun case.
* Occasionally found inside [[Nash residence]], [[Primm]]. The boxing gloves are found in the right gun cabinet in the bedroom.
+
* Occasionally found inside [[Nash residence]], [[Primm]]. The boxing gloves are found in the right gun cabinet in the bedroom. Must be stolen.
* A pair in poor condition will be given to you by [[Doc Mitchell]] if the Unarmed skill is tagged.
+
* A pair in poor condition will be given to you by [[Mitchell|Doc Mitchell]] if the Unarmed skill is tagged.
   
 
==Bugs==
 
==Bugs==
* {{Platforms|ps3|xbox360|pc}} This weapon will apply the same fatigue damage even if the attacked non-player character is blocking.
+
* {{Platforms|ps3|xbox360|pc}} This weapon will apply the same fatigue damage even if the attacked non-player character is blocking. {{Verify|verified}}
* {{Platforms|ps3|xbox360|pc}} No additional fatigue damage is applied when the player's attack results in a [[critical hit]] or [[sneak attack critical]].
+
* {{Platforms|ps3|xbox360|pc}} No additional fatigue damage is applied when the player's attack results in a [[Critical Hit]] or [[sneak attack critical]]. {{Verify|verified}}
   
 
==Gallery==
 
==Gallery==
<gallery captionalign="left">
+
<gallery>
1114FalloutNVBeta 2010-04-01 17-05-33-63.jpg|Boxing a super mutant.
+
1114FalloutNVBeta 2010-04-01 17-05-33-63.jpg|Boxing a super mutant
 
</gallery>
 
</gallery>
   
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[[ru:Боксёрские перчатки]]
 
[[ru:Боксёрские перчатки]]
  +
[[de:Boxhandschuhe (Fallout: New Vegas)]]

Revision as of 15:03, 26 September 2014

 
Gametitle-FNV
Gametitle-FNV

The boxing gloves are a non-lethal weapon in Fallout: New Vegas.

Characteristics

These gloves are designed to inflict as little injury as possible to your knuckles, while inflicting as much damage as possible to the opponent's face. This allows you to 'safely' knock someone out without killing them.

Like boxing tape and the Golden Gloves, this weapon has a special effect of inflicting fatigue damage (KO, not unlike bean bag shells) and has a Strength requirement of 1. This makes up for the weapon's otherwise pitiful amount of inflicted injury.

The gloves do not work on robots, as you cannot 'wear down' a machine. Robots are inherently immune to Fatigue damage. The gloves will add additional devastation to each blow to compensate for the lack of effectiveness.

V.A.T.S. Special Attacks

Legend
Type of attack- Type of attackSkill required- Skill required
Damage per attack in V.A.T.S.- Damage per attack in V.A.T.S.Action point cost- Action point cost
Damage per action point- Damage per action pointAdditional effects- Additional effects
Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action pointAdditional effects
Normal02280.07
Stomp504200.2Only on knocked down enemies
Uppercut502.3200.12
Cross752.2200.112.5x damage to limbs
Note: Unarmed weapons do double normal damage in V.A.T.S.

Durability

The boxing gloves can successfully strike about 995 times from full condition before breaking.

Variants

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Boxing gloves 1
1.3+35 Fatigue1.26x11280.1995610016.701
Golden Gloves 1
1.3+50 Fatigue1.26x21280.11245610016.701
Boxing tape 4
5.1+20 Fatigue1.26x14280.324950.2510040001
Note: Unarmed damage is doubled in V.A.T.S.

Locations

  • They can be bought at Gun Runners outside the east New Vegas entrance, but they rarely appear.
  • Chet at the Goodsprings General Store occasionally has them in stock but they are usually in poor condition.
  • Mick of Mick & Ralph's in Freeside may have a pair available in poor condition.
  • A mid-condition pair can be found inside a locked (average) locker in Jean Sky Diving.
  • East of the Hidden Supply Cave there is a small campfire (close to the mountain); near it you can find them inside a gun case.
  • Occasionally found inside Nash residence, Primm. The boxing gloves are found in the right gun cabinet in the bedroom. Must be stolen.
  • A pair in poor condition will be given to you by Doc Mitchell if the Unarmed skill is tagged.

Bugs

  • Playstation 3Playstation 3Playstation 3 This weapon will apply the same fatigue damage even if the attacked non-player character is blocking. [verified]
  • Playstation 3Playstation 3Playstation 3 No additional fatigue damage is applied when the player's attack results in a Critical Hit or sneak attack critical. [verified]

Gallery