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These gloves are designed to inflict as little damage as possible to your knuckles and as much damage to the opponents face. This allows you to 'safely' knock someone out without killing them. |
These gloves are designed to inflict as little damage as possible to your knuckles and as much damage to the opponents face. This allows you to 'safely' knock someone out without killing them. |
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− | Like [[Boxing tape]] and |
+ | Like [[Boxing tape]] and the [[Golden Gloves]], this weapon has a special effect of inflicting fatigue damage (KO, not unlike [[12 gauge shotgun shell|Beanbag Shells]]) and has a strength requirement of 1. The 35 points of Fatigue damage make up for the weapon's otherwise pitiful damage. |
The gloves do not work on robots, as you cannot 'wear down' a machine. Robots are inherently immune to Fatigue damage. The gloves will add additional damage to each blow to compensate for the lack of effectiveness. |
The gloves do not work on robots, as you cannot 'wear down' a machine. Robots are inherently immune to Fatigue damage. The gloves will add additional damage to each blow to compensate for the lack of effectiveness. |
Revision as of 00:35, 31 May 2011
For an overview of Boxing gloves variants in all games, see Boxing gloves. |
The boxing gloves are a non-lethal weapon in Fallout: New Vegas.
Characteristics
These gloves are designed to inflict as little damage as possible to your knuckles and as much damage to the opponents face. This allows you to 'safely' knock someone out without killing them.
Like Boxing tape and the Golden Gloves, this weapon has a special effect of inflicting fatigue damage (KO, not unlike Beanbag Shells) and has a strength requirement of 1. The 35 points of Fatigue damage make up for the weapon's otherwise pitiful damage.
The gloves do not work on robots, as you cannot 'wear down' a machine. Robots are inherently immune to Fatigue damage. The gloves will add additional damage to each blow to compensate for the lack of effectiveness.
Variants
Weapon | Type | DMG / Shot | DPS | FTG / Shot* | FTG / sec* | ATT / sec | DMG w/o FTG** | Crit % Mult | Crit Dmg | Shots in VATS | WG | AP Cost | DMG / AP | FTG / AP* | Durability | Value |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Boxing tape | Unarmed | 4 | 5.2 | 20 | 26 | 1.3 | 9 | x1 | 4 | 1 | 0.25 | 28 | 0.16 | 0.7 | 500 | 100 |
Boxing gloves | Unarmed | 1 | 1.3 | 35 | 45 | 1.3 | 11 | x1 | 1 | 1 | 6.00 | 28 | 0.03 | 1.25 | 200 | 100 |
Golden gloves | Unarmed | 1 | 1.3 | 50 | 65 | 1.3 | 16 | x2 | 1 | 1 | 6 | 28 | 0.03 | 1.7 | 250 | 100 |
*These weapons inflict Fatigue damage (FTG) in addition to their regular damage.
**Damage inflicted per shot if the target cannot be Fatigued.
Locations
- They can be bought at Gun Runners outside the east New Vegas entrance, but they rarely appear.
- Chet at the Goodsprings general store occasionally has them in stock but they are usually in poor condition.
- Mick of Mick & Ralph's in Freeside may have a pair available in poor condition.
- A mid-condition pair can be found inside a locked (average) locker in Jean Sky Diving.
- East of the Hidden Supply Cave there is a small campfire (close to the mountain); near it you can find them inside a gun case.
- Occasionally found inside Nash residence, Primm. The boxing gloves are found in the right gun cabinet in the bedroom.
- A pair in poor condition will be given to you by Doc Mitchell if the Unarmed skill is tagged.
Bugs
- This weapon will apply the same fatigue damage even if the attacked NPC is blocking.
- critical hit or sneak attack critical. No additional fatigue damage is applied when the player's attack results in a