| ||For a overview of mine variants that appear in Fallout games, see Mine.|
Bottlecap mines are constructable by the player, using the bottlecap mine schematics. Building it requires a lunchbox (container), 10 caps (shrapnel), a sensor module (firing device), and a cherry bomb (explosive). Locating additional schematics allows you to build more bottlecap mines at a time. Like other landmines, they need to be armed and placed to be used. Unlike other mines, they are larger, have a bigger warning, and make a much larger explosion. They also, accordingly, take a bit longer to arm and drop.
Like normal frag mines, the bottlecap mine can be planted onto an enemy or NPC to kill them, though it is perhaps an unwise and unnecessary idea, considering their explosive radius.
- A single bottlecap mine can be found on nearly every workbench in the game, with a few exceptions. This applies to the purchasable workbench for your Megaton house and Tenpenny Tower suite. In shops and other non-player character-owned locations, taking it will usually be considered stealing.
- Three can be found in the Super-Duper Mart.
- All of the parts can also be found in Pinkerton's room under Rivet City, including a pile of caps.
Cherry bomb (1)
Sensor module (1)
Bottle cap (10)
Bottlecap mine (1 per schematic)
- Bottlecap mines weigh only one-sixth as much as the sum of their components.
- When a bottlecap mine is exploded, one can hear the "jingling" sound of the bottlecaps.
Behind the scenesEdit
The Vault Tec lunchbox that the mine is made from is identical to the metal lunchbox you receive with the Collector's Edition of Fallout 3.
Placing the mine