| ||For a overview of mine variants that appear in Fallout games, see Mine.|
Bottlecap mines are constructable by the player, using the bottlecap mine schematics. Building it requires a lunchbox (container), 10 caps (shrapnel), a sensor module (firing device), and a cherry bomb (explosive). Locating additional schematics allows you to build more bottlecap mines at a time. Like other landmines, they need to be armed and placed to be used. Unlike other mines, they are larger, have a bigger warning, and make a much larger explosion. They also, accordingly, take a bit longer to arm and drop.
Like normal frag mines, the bottlecap mine can be planted onto an enemy or NPC to kill them, though it is perhaps an unwise and unnecessary idea, considering their explosive radius.
- A single bottlecap mine can be found on nearly every workbench in the game, with a few exceptions. This applies to the purchasable workbench for your Megaton house and Tenpenny Tower suite. In shops and other non-player character-owned locations, taking it will usually be considered stealing.
- Three can be found in the Super-Duper Mart.
- All of the parts can also be found in Pinkerton's room under Rivet City, including a pile of caps.
In the locations below, all bottlecap mines are found on workbenches
- 1 in the Talon Company outpost, on the workbench
- 1 in the Anchorage Memorial facility.
- 1 in Dominic and Machete's house.
- 1 in Old Olney underground
- 1 in the Evergreen Mills bazaar
- 1 in the northern shack
- 1 in the drainage chamber near Signal Sierra Victor
- 1 in Fort Independence's lower level
- 1 in Hamilton's hideaway
- 1 in Jury St. station's waiting area
- 1 in Little Lamplight's Great Chamber
- 1 in Craterside Supply
- 1 in My Megaton house
- 1 in Meresti Metro station
- 1 in the National Guard depot and 1 in the armory
- 1 in the Olney sewers
- 1 in Paradise Falls's Lock and Load
- 1 in Rivet City market, 1 in the Midship Deck and 1 in the Rivet City bow
- 1 in Red Racer factory, factory floor
- 1 in RobCo facility, factory floor
- 1 in SatCom Array NW-05a, up the first stairs
- 1 in the abandoned shack near Rockbreaker's Last Gas
- 1 in the Taft Tunnels (Jefferson Memorial side in the west room with toxic barrels)
- 1 in the Tenpenny Tower suite
- 1 in the Tepid sewers
- 1 in the Underworld concourse
- 1 in the Arlington House
- 1 in Bethesda Offices East
- 1 in the utility
- 1 in Jocko's Pop & Gas stop
- 1 in MDPL-13 power station's substation
- 1 in MDPL-16 power station's substation
- 1 in MDPL-21 power station's substation
- 1 in the VAPL-58 power station substation
- 1 in the Jalbert Brothers Waste Disposal office
- 1 in the Greener Pastures Disposal Site's office
Cherry bomb (1)
Sensor module (1)
Bottle cap (10)
Bottlecap mine (1 per schematic)
- Bottlecap mines weigh only one-sixth as much as the sum of their components.
- When a bottlecap mine is exploded, one can hear the "jingling" sound of the bottlecaps.
Behind the scenesEdit
The Vault Tec lunchbox that the mine is made from is identical to the metal lunchbox you receive with the Collector's Edition of Fallout 3.
Placing the mine