Bottlecap mine (Fallout: New Vegas)
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| | For a overview of mine variants that appear in Fallout games, see Mine. |
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Bottlecap mine | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The bottlecap mine is a weapon in Fallout: New Vegas.
Contents |
Characteristics
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The bottlecap mine is a powerful improvised weapon. It functions like other proximity mines, but takes the player slightly more time to arm and drop. It also has a longer warning sound before detonating. Like other placed explosives, it cannot be used in V.A.T.S.
Crafting
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This weapon can be crafted by the player.
- A more efficient crafting recipe is available with the Gun Runners' Arsenal add-on installed. Mad Bomber perk required.
Creation requirements
| Materials: | Requirements: | Produces: | ||
|---|---|---|---|---|
lunchbox (1) bottle caps (10) sensor module (1) cherry bombs (5) | Explosives: 75 | Bottlecap mine (1) |
| Materials: | Requirements: | Produces: | ||
|---|---|---|---|---|
lunchbox (1) bottle caps (8) sensor module (1) cherry bombs (3) | Explosives: 85 Mad Bomber perk Gun Runners' Arsenal add-on | Bottlecap mine, efficient (Mad Bomber) (GRA) (1) |
¹ Craftable without a workbench via a dialogue option with Veronica, or with ED-E once the add-on Lonesome Road is installed.
Locations
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- Ranger station Charlie - Enemy-placed mine; must be disarmed. Located in the room to the left of the entrance behind a pair of fire extinguishers. Only appears after speaking to Ranger Andy about investigating why he has lost contact with the station, or starting Return to Sender.
- The Great Khan armorer sometimes sells this weapon.
Notes
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- When talking to Alice McLafferty during Pressing Matters, she mentions that some idiots use caps inside explosives. This is a direct reference to the bottlecap mine.
- Compared to Fallout 3, the usefulness of the Bottlecap Mine is dubious. Of the ingredients needed to craft it, the sensor module is comparatively rare. The satchel charge also requires a sensor module, but requires a lower Explosives to make, does more damage, takes less time to place, and triggers from proximity much faster.
- Alternatively, the bottlecap mine does not require scrap electronics which, for someone crafting extensively with Mad Bomber-related items, will be in surprisingly short supply. In this case, the Bottlecap Mine provides an alternative to a craftable mine.
Sounds
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| | Placing the mine |